AMD Radeon RX Vega 56

AMD Radeon RX Vega 56

About GPU

The AMD Radeon RX Vega 56 is a high-performance GPU that offers great value for gamers and creators. With a base clock of 1156MHz and a boost clock of 1471MHz, this GPU delivers impressive performance for both gaming and content creation tasks. The 8GB of HBM2 memory ensures smooth and consistent performance, even when handling demanding tasks. The memory clock of 800MHz and a TDP of 210W make this GPU efficient and reliable for long gaming or rendering sessions. With 3584 shading units and 4MB of L2 cache, the Radeon RX Vega 56 is capable of handling the latest games and software with ease. Its theoretical performance of 10.54 TFLOPS makes it a powerhouse for any task, and its benchmarks further prove its capabilities. In 3DMark Time Spy, the RX Vega 56 scored an impressive 6907, showcasing its ability to handle VR and high-fidelity gaming. Additionally, it achieved outstanding frame rates in popular games such as GTA 5 (1080p - 110 fps), Battlefield 5 (1080p - 125 fps), and Shadow of the Tomb Raider (1080p - 87 fps), proving its ability to handle graphically demanding titles. Overall, the AMD Radeon RX Vega 56 is a fantastic GPU for anyone looking for high-performance and reliability in their gaming or content creation setup. Its impressive benchmarks and solid specs make it a great choice for both gamers and creators. Whether you're a casual gamer or a professional content creator, the RX Vega 56 offers great value and performance.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
August 2017
Model Name
Radeon RX Vega 56
Generation
Vega
Base Clock
1156MHz
Boost Clock
1471MHz
Bus Interface
PCIe 3.0 x16
Transistors
12,500 million
Compute Units
56
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
224
Foundry
GlobalFoundries
Process Size
14 nm
Architecture
GCN 5.0

Memory Specifications

Memory Size
8GB
Memory Type
HBM2
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
2048bit
Memory Clock
800MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
409.6 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
94.14 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
329.5 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
21.09 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
659.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
10.329 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3584
L1 Cache
16 KB (per CU)
L2 Cache
4MB
TDP
210W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_1)
Power Connectors
2x 8-pin
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
550W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
31 fps
Shadow of the Tomb Raider 1440p
Score
58 fps
Shadow of the Tomb Raider 1080p
Score
85 fps
Battlefield 5 2160p
Score
53 fps
Battlefield 5 1440p
Score
91 fps
Battlefield 5 1080p
Score
128 fps
GTA 5 2160p
Score
45 fps
GTA 5 1440p
Score
93 fps
GTA 5 1080p
Score
108 fps
FP32 (float)
Score
10.329 TFLOPS
3DMark Time Spy
Score
7045

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
43 +38.7%
8 -74.2%
Shadow of the Tomb Raider 1440p / fps
97 +67.2%
33 -43.1%
12 -79.3%
Shadow of the Tomb Raider 1080p / fps
163 +91.8%
113 +32.9%
51 -40%
Battlefield 5 2160p / fps
80 +50.9%
64 +20.8%
43 -18.9%
Battlefield 5 1440p / fps
124 +36.3%
100 +9.9%
Battlefield 5 1080p / fps
188 +46.9%
156 +21.9%
76 -40.6%
GTA 5 2160p / fps
146 +224.4%
68 +51.1%
55 +22.2%
GTA 5 1440p / fps
191 +105.4%
116 +24.7%
73 -21.5%
GTA 5 1080p / fps
213 +97.2%
136 +25.9%
FP32 (float) / TFLOPS
10.965 +6.2%
10.653 +3.1%
9.717 -5.9%
3DMark Time Spy
11223 +59.3%
9089 +29%