NVIDIA GeForce RTX 4050 Mobile
About GPU
The NVIDIA GeForce RTX 4050 Mobile GPU is a powerful and efficient graphics card designed for gaming and content creation on laptops. With a base clock speed of 1455MHz and a boost clock speed of 1755MHz, this GPU offers smooth and responsive performance for even the most demanding games and applications.
The 6GB GDDR6 memory ensures fast and reliable data access, while the 2000MHz memory clock speed allows for quick data transfers and smooth multitasking. The 2560 shading units and 12MB of L2 cache further enhance the GPU's processing power, making it an ideal choice for high-resolution gaming and graphics-intensive tasks.
With a TDP of 50W, the RTX 4050 Mobile GPU strikes a good balance between performance and power efficiency, allowing for longer battery life and cooler operation in laptops. The theoretical performance of 8.986 TFLOPS and 3DMark Time Spy score of 8118 demonstrate the GPU's ability to handle modern games and applications with ease.
In real-world testing, the RTX 4050 Mobile GPU delivers impressive frame rates, with GTA 5 running at 168 fps and Shadow of the Tomb Raider at 114 fps in 1080p resolution. These results showcase the GPU's capability to provide a smooth and immersive gaming experience on high-resolution displays.
Overall, the NVIDIA GeForce RTX 4050 Mobile GPU offers high performance, efficient power usage, and excellent gaming capabilities, making it a top choice for gaming laptops and content creation machines.
Basic
Label Name
NVIDIA
Platform
Mobile
Launch Date
January 2023
Model Name
GeForce RTX 4050 Mobile
Generation
GeForce 40 Mobile
Base Clock
1455MHz
Boost Clock
1755MHz
Bus Interface
PCIe 4.0 x16
Transistors
Unknown
RT Cores
20
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
80
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
80
Foundry
TSMC
Process Size
5 nm
Architecture
Ada Lovelace
Memory Specifications
Memory Size
6GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
96bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
192.0 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
84.24 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
140.4 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
8.986 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
140.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
9.166
TFLOPS
Miscellaneous
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
20
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2560
L1 Cache
128 KB (per SM)
L2 Cache
12MB
TDP
50W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
8.9
Power Connectors
None
Shader Model
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
Benchmarks
Shadow of the Tomb Raider 2160p
Score
33
fps
Shadow of the Tomb Raider 1440p
Score
67
fps
Shadow of the Tomb Raider 1080p
Score
112
fps
Cyberpunk 2077 1440p
Score
24
fps
GTA 5 2160p
Score
65
fps
GTA 5 1440p
Score
65
fps
GTA 5 1080p
Score
171
fps
FP32 (float)
Score
9.166
TFLOPS
3DMark Time Spy
Score
8280
Blender
Score
2829
OctaneBench
Score
260
Compared to Other GPU
Shadow of the Tomb Raider 2160p
/ fps
Shadow of the Tomb Raider 1440p
/ fps
Shadow of the Tomb Raider 1080p
/ fps
Cyberpunk 2077 1440p
/ fps
GTA 5 2160p
/ fps
GTA 5 1440p
/ fps
GTA 5 1080p
/ fps
FP32 (float)
/ TFLOPS
3DMark Time Spy
Blender
OctaneBench