AMD Radeon RX 580

AMD Radeon RX 580

About GPU

The AMD Radeon RX 580 GPU is a solid mid-range graphics card that offers great performance for its price point. With a base clock of 1257MHz and a boost clock of 1340MHz, this GPU delivers smooth and consistent gameplay for most modern titles at 1080p resolution. One of the standout features of the RX 580 is its generous 8GB of GDDR5 memory, which ensures that it can handle demanding textures and high-resolution displays with ease. The memory clock of 2000MHz also contributes to its overall performance, allowing for quick access to graphical data and minimizing latency during gameplay. With 2304 shading units and 2MB of L2 cache, the RX 580 is capable of handling complex lighting and rendering effects without breaking a sweat. This is further complemented by its TDP of 185W, which strikes a good balance between power consumption and performance. In terms of actual gaming performance, the RX 580 achieves an impressive 3DMark Time Spy score of 4364, indicating its ability to handle modern gaming workloads. In real-world tests, it can achieve a solid 78 fps in Battlefield 5 at 1080p and 50 fps in Shadow of the Tomb Raider at the same resolution. Overall, the AMD Radeon RX 580 GPU is a great choice for gamers looking for a cost-effective solution that can handle 1080p gaming with ease. Its combination of high memory capacity, efficient clock speeds, and robust shading units make it a versatile option for budget-conscious PC builders.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
April 2017
Model Name
Radeon RX 580
Generation
Polaris
Base Clock
1257MHz
Boost Clock
1340MHz
Bus Interface
PCIe 3.0 x16
Transistors
5,700 million
Compute Units
36
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
144
Foundry
GlobalFoundries
Process Size
14 nm
Architecture
GCN 4.0

Memory Specifications

Memory Size
8GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
256.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
42.88 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
193.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
6.175 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
385.9 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
6.299 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
L1 Cache
16 KB (per CU)
L2 Cache
2MB
TDP
185W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
1x 8-pin
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
450W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
17 fps
Shadow of the Tomb Raider 1440p
Score
36 fps
Shadow of the Tomb Raider 1080p
Score
51 fps
Battlefield 5 2160p
Score
28 fps
Battlefield 5 1440p
Score
53 fps
Battlefield 5 1080p
Score
76 fps
GTA 5 1440p
Score
61 fps
FP32 (float)
Score
6.299 TFLOPS
3DMark Time Spy
Score
4451

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
39 +129.4%
26 +52.9%
1 -94.1%
Shadow of the Tomb Raider 1440p / fps
95 +163.9%
75 +108.3%
54 +50%
Shadow of the Tomb Raider 1080p / fps
141 +176.5%
107 +109.8%
79 +54.9%
Battlefield 5 2160p / fps
46 +64.3%
34 +21.4%
Battlefield 5 1440p / fps
100 +88.7%
91 +71.7%
14 -73.6%
Battlefield 5 1080p / fps
139 +82.9%
122 +60.5%
90 +18.4%
20 -73.7%
GTA 5 1440p / fps
153 +150.8%
103 +68.9%
82 +34.4%
FP32 (float) / TFLOPS
6.872 +9.1%
6.557 +4.1%
5.954 -5.5%
5.796 -8%
3DMark Time Spy
6135 +37.8%
2060 -53.7%