AMD Radeon RX 580

AMD Radeon RX 580

AMD Radeon RX 580 in 2025: Is it worth getting a legend from the past?

Review of the graphics card for budget gamers and enthusiasts


1. Architecture and Key Features

Polaris Architecture: A Time-Tested Foundation

The AMD Radeon RX 580, released back in 2017, is based on the Polaris (GCN 4.0) architecture. Despite its age, this platform remains popular due to its balance of price and performance. The card is manufactured using a 14nm process, which seems outdated for 2025 but explains its affordability.

Unique Features: Modest but Practical

The RX 580 does not support hardware ray tracing (RTX) or neural network technologies like DLSS. However, it is compatible with AMD FidelityFX—a set of optimizations to enhance graphics (such as FSR 1.0) and increase FPS. Support for FreeSync ensures smooth gameplay on monitors with adaptive synchronization.


2. Memory: Speed vs. Modern Standards

GDDR5: A Classic in the Budget Segment

The RX 580 comes equipped with 8 GB of GDDR5 memory on a 256-bit bus. The bandwidth is 256 GB/s, which is half of what modern cards with GDDR6 offer. This is sufficient for 1080p gaming but may lead to performance drops at 1440p and 4K due to limited speed.

Memory Size: Room for the Future?

8 GB is surprisingly ample for a card from 2017. It allows running even demanding titles from 2025 at medium settings without critically lacking VRAM.


3. Gaming Performance: What Can the RX 580 Show in 2025?

1080p: Comfortable Gaming

In popular games like Cyberpunk 2077 or Elden Ring, the RX 580 delivers 35-45 FPS at high settings. In less demanding titles (Fortnite, Apex Legends), it achieves stable 60-80 FPS. For smoother gameplay, it’s better to use medium presets or FSR in "Performance" mode.

1440p and 4K: Is it Worth It?

At 1440p, FPS drops to 25-35 in AAA titles, which is acceptable only for casual gaming. 4K is for those with iron nerves: even with FSR, the card barely reaches 20-25 FPS.

Ray Tracing: Not for Polaris

Hardware ray tracing is absent on the RX 580. Software methods (for example, through DirectX 12 Ultimate) strain the GPU to 90-100%, dropping FPS to unplayable levels.


4. Professional Tasks: Modest Potential

Video Editing and 3D Modeling

For work in Premiere Pro or Blender, the RX 580 is suitable at a basic level. Rendering complex scenes will take longer than on modern GPUs. OpenCL support allows for task acceleration, but there are no CUDA cores (like those found in NVIDIA cards).

Scientific Calculations: Not the Best Choice

The card can handle simple simulations, but for machine learning or Big Data, it’s better to choose models with ROCm support (current Radeon Pro or NVIDIA with CUDA).


5. Power Consumption and Heat Generation

TDP 185W: A Power-Hungry "Retiree"

The RX 580 requires a quality power supply (at least 500W with an 8-pin connector). Partner versions (like Sapphire Nitro+) manage cooling more efficiently, reducing noise to 32-38 dB under load.

Cooling Tips

- Use a case with good airflow (2-3 intake fans).

- Regularly clean the heatsink from dust.

- Replace thermal paste if the card has been in use for more than 3 years.


6. Comparison with Competitors

Direct Competitors in 2025

- NVIDIA GTX 1650 Super (4 GB GDDR6): less memory, but more energy-efficient (TDP 100W). Falls short in 1080p.

- AMD Radeon RX 6500 XT (4 GB GDDR6): newer, but 4 GB of VRAM limits performance in modern games.

Modern Alternatives

For $200-250, you can find RX 6600 or Intel Arc A580—they offer ray tracing support and higher FPS.


7. Practical Tips

Power Supply: Don't Skimp!

Choose models with 80+ Bronze certification and overload protection (Corsair CX550, EVGA 500 BQ).

Compatibility with Platforms

- PCIe 3.0 x16: works on PCIe 4.0/5.0, but without speed gains.

- OS Support: drivers are current for Windows 10/11 and Linux (AMDGPU).

Drivers: Stability vs. Newness

Use WHQL versions to minimize errors. Avoid beta updates if you’re not prepared for bugs.


8. Pros and Cons

✅ Pros:

- Low price ($120-150 for a new card in 2025).

- 8 GB VRAM for budget gaming.

- Support for FreeSync and FSR.

❌ Cons:

- High power consumption.

- No hardware ray tracing.

- Outdated architecture.


9. Final Conclusion: Who Is RX 580 For?

This graphics card is a choice for:

- Budget Gamers looking to play at 1080p on medium settings.

- Owners of old PCs wanting to upgrade their systems without replacing the PSU.

- Enthusiasts building "retro" systems based on 2010s components.

Why Consider RX 580 in 2025?

It is affordable, reliable, and still handles most tasks adequately. However, if you plan to play new releases in 2026-2027, it's advisable to look at modern GPUs like the RX 7600 or RTX 3050.


Prices are current as of April 2025. New RX 580 cards can still be found for sale, but the main availability is concentrated on the secondary market.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
April 2017
Model Name
Radeon RX 580
Generation
Polaris
Base Clock
1257MHz
Boost Clock
1340MHz
Bus Interface
PCIe 3.0 x16
Transistors
5,700 million
Compute Units
36
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
144
Foundry
GlobalFoundries
Process Size
14 nm
Architecture
GCN 4.0

Memory Specifications

Memory Size
8GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
256.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
42.88 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
193.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
6.175 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
385.9 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
6.299 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
L1 Cache
16 KB (per CU)
L2 Cache
2MB
TDP
185W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
1x 8-pin
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
450W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
17 fps
Shadow of the Tomb Raider 1440p
Score
36 fps
Shadow of the Tomb Raider 1080p
Score
51 fps
Battlefield 5 2160p
Score
28 fps
Battlefield 5 1440p
Score
53 fps
Battlefield 5 1080p
Score
76 fps
GTA 5 1440p
Score
61 fps
FP32 (float)
Score
6.299 TFLOPS
3DMark Time Spy
Score
4451
Hashcat
Score
204331 H/s

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
39 +129.4%
26 +52.9%
1 -94.1%
Shadow of the Tomb Raider 1440p / fps
95 +163.9%
75 +108.3%
54 +50%
Shadow of the Tomb Raider 1080p / fps
141 +176.5%
107 +109.8%
79 +54.9%
Battlefield 5 2160p / fps
46 +64.3%
34 +21.4%
Battlefield 5 1440p / fps
100 +88.7%
91 +71.7%
14 -73.6%
Battlefield 5 1080p / fps
139 +82.9%
122 +60.5%
90 +18.4%
20 -73.7%
GTA 5 1440p / fps
153 +150.8%
103 +68.9%
82 +34.4%
FP32 (float) / TFLOPS
6.872 +9.1%
6.557 +4.1%
5.954 -5.5%
5.796 -8%
3DMark Time Spy
6135 +37.8%
2060 -53.7%
Hashcat / H/s
245484 +20.1%
210867 +3.2%
204331
204127 -0.1%
196096 -4%