AMD Radeon RX 6600

AMD Radeon RX 6600

AMD Radeon RX 6600: The Optimal Choice for Gamers and Beyond

April 2025

Introduction

The AMD Radeon RX 6600 graphics card, released in 2021, remains a popular choice in 2025 due to its balance of price, performance, and energy efficiency. Despite the emergence of new models, it continues to hold its ground in the budget and mid-range segments. In this article, we will discuss who this card is suited for, how it performs in modern games and tasks, and what to pay attention to when purchasing.


Architecture and Key Features

RDNA 2: The Foundation of Performance

The RX 6600 is built on the RDNA 2 architecture, which was a breakthrough for AMD due to its improved energy efficiency and support for hardware-accelerated ray tracing. The card is manufactured using a 7-nanometer process, which allows for reduced heat generation without sacrificing power.

Unique Features

- Ray Accelerators: Hardware blocks for ray tracing, although their number is lower than that of flagship models like the RX 6900 XT.

- FidelityFX Super Resolution (FSR): An upscaling technology that was updated to version 3.5 in 2025. FSR allows for increased FPS with minimal loss of quality, supporting resolutions up to 4K.

- Radeon Anti-Lag and Boost: Reduces latency in games and optimizes performance in real-time.

Lack of DLSS Equivalent: Unlike NVIDIA with its DLSS 3.5, AMD relies on FSR, which works on any graphics card, including competitors. This is a plus for multi-platform compatibility, but in terms of image quality, FSR still slightly lags behind DLSS.


Memory: Fast, but Not Without Limits

GDDR6 and 8 GB Capacity

The RX 6600 is equipped with 8 GB of GDDR6 memory with a 128-bit bus. The bandwidth is 224 GB/s, which is sufficient for most games at 1080p, but may become a bottleneck at 1440p or 4K, especially in projects with detailed textures (such as Avatar: Frontiers of Pandora or Starfield Enhanced Edition).

Why 8 GB is Not Always Enough?

In 2025, some games at ultra settings in 1440p require up to 10-12 GB of video memory. For example, Cyberpunk 2077: Phantom Liberty with ray tracing enabled consumes about 9 GB. In such scenarios, the RX 6600 will require lowering texture settings or disabling ray tracing.


Gaming Performance: 1080p is the Ideal Choice

Average FPS in Popular Projects (tested at ultra settings, 1080p):

- Call of Duty: Warzone 2.5 — 85-90 FPS (with FSR 3.5 — up to 120 FPS).

- Elden Ring: Shadow of the Erdtree — 60 FPS (without ray tracing).

- Horizon Forbidden West PC Edition — 65-70 FPS.

- Fortnite (with RTX High and FSR 3.5) — 55-60 FPS.

1440p: A Compromise Between Quality and FPS

At a resolution of 2560×1440, the card shows modest results:

- Assassin’s Creed Mirage — 45-50 FPS (ultra).

- Apex Legends — 75-80 FPS (high settings).

Ray Tracing: Not Its Strong Suit

Enabling ray tracing reduces FPS by 30-40%. For example, in Cyberpunk 2077 with RT Medium and FSR 3.5, the card delivers around 40 FPS. For comfortable gaming, it is better to limit ray tracing to less demanding projects like Minecraft RTX.


Professional Tasks: Modest Capabilities

Video Editing and Rendering

- DaVinci Resolve: Editing 4K clips is possible, but rendering complex effects will take 20-30% longer compared to an NVIDIA RTX 3060.

- Blender: Support for OpenCL and HIP allows working with 3D models, but the lack of CUDA makes the card less preferable compared to NVIDIA.

Scientific Calculations

For machine learning or computations, AMD offers ROCm, but its compatibility with the RX 6600 is limited. If you are choosing a GPU for serious work, it’s better to consider NVIDIA with CUDA.


Power Consumption and Thermal Performance

TDP 132W: Efficiency as an Advantage

The RX 6600 consumes less power than competitors like the RTX 3060 (170W). This allows:

- Use of a power supply starting from 450W (500W is recommended for overhead).

- Compact cooling systems.

Temperature Management

Even under load, the card rarely exceeds 70°C thanks to efficient dual-fan coolers. Casing with 2-3 intake fans will suit the build well.


Comparison with Competitors

NVIDIA RTX 3060 (12 GB)

- Pros: Better ray tracing performance, more video memory.

- Cons: More expensive ($270-300 compared to $200-220 for the RX 6600), higher power consumption.

AMD Radeon RX 7600 (8 GB)

- Pros: 15% more performance in DX12, FSR 4.0 support.

- Cons: Price starts from $250, which is 20% higher than the RX 6600.

Intel Arc A750 (8 GB)

- Pros: Cheaper ($180), good performance in Vulkan.

- Cons: Unstable drivers for older games.


Practical Tips

Power Supply

- Minimum 450W (500W recommended). Choose models with 80+ Bronze certification.

Compatibility

- PCIe 4.0 x8: Ensure the motherboard supports the standard.

- Processor: Avoid bottlenecks — Ryzen 5 5600 or Intel Core i5-12400F are suitable.

Drivers

- Use Adrenalin Edition 2025: A stable branch optimized for new games.


Pros and Cons

Pros:

- Excellent price ($200-220).

- Low power consumption.

- Support for FSR 3.5 and Ray Accelerators.

Cons:

- 8 GB of memory is already insufficient for 1440p in 2025.

- Weak ray tracing performance.


Final Verdict

The RX 6600 is suitable for:

- Gamers who play at 1080p on high settings.

- Owners of compact PCs due to low TDP.

- Budget builds up to $800.

Do not choose the RX 6600 if:

- You plan to play at 1440p with ultra settings.

- You need maximum ray tracing.

In 2025, this graphics card remains a cost-effective option for those seeking a balance between price and performance. If you can compromise on memory and ray tracing, the RX 6600 will provide hundreds of hours of smooth gaming without overspending.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
October 2021
Model Name
Radeon RX 6600
Generation
Navi II
Base Clock
1626MHz
Boost Clock
2491MHz
Bus Interface
PCIe 4.0 x8
Transistors
11,060 million
RT Cores
28
Compute Units
28
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
112
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 2.0

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
224.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
159.4 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
279.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
17.86 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
558.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
8.749 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1792
L1 Cache
128 KB per Array
L2 Cache
2MB
TDP
132W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
1x 8-pin
Shader Model
6.5
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
300W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
35 fps
Shadow of the Tomb Raider 1440p
Score
70 fps
Shadow of the Tomb Raider 1080p
Score
129 fps
Cyberpunk 2077 2160p
Score
24 fps
Cyberpunk 2077 1440p
Score
30 fps
Cyberpunk 2077 1080p
Score
49 fps
Battlefield 5 2160p
Score
43 fps
Battlefield 5 1440p
Score
100 fps
Battlefield 5 1080p
Score
124 fps
GTA 5 2160p
Score
59 fps
GTA 5 1440p
Score
65 fps
GTA 5 1080p
Score
186 fps
FP32 (float)
Score
8.749 TFLOPS
3DMark Time Spy
Score
7975
Blender
Score
1005.46
Vulkan
Score
79201
OpenCL
Score
71022

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
71 +102.9%
45 +28.6%
24 -31.4%
Shadow of the Tomb Raider 1440p / fps
138 +97.1%
94 +34.3%
Shadow of the Tomb Raider 1080p / fps
304 +135.7%
179 +38.8%
98 -24%
71 -45%
Cyberpunk 2077 2160p / fps
67 +179.2%
51 +112.5%
37 +54.2%
Cyberpunk 2077 1440p / fps
79 +163.3%
35 +16.7%
Cyberpunk 2077 1080p / fps
127 +159.2%
55 +12.2%
Battlefield 5 2160p / fps
64 +48.8%
53 +23.3%
Battlefield 5 1440p / fps
182 +82%
124 +24%
Battlefield 5 1080p / fps
172 +38.7%
70 -43.5%
GTA 5 2160p / fps
146 +147.5%
68 +15.3%
27 -54.2%
GTA 5 1440p / fps
153 +135.4%
103 +58.5%
82 +26.2%
29 -55.4%
GTA 5 1080p / fps
231 +24.2%
156 -16.1%
141 -24.2%
86 -53.8%
FP32 (float) / TFLOPS
9.609 +9.8%
9.121 +4.3%
8.445 -3.5%
8.085 -7.6%
3DMark Time Spy
10154 +27.3%
4346 -45.5%
Blender
3385 +236.7%
1005.46
512 -49.1%
266.8 -73.5%
Vulkan
179584 +126.7%
108871 +37.5%
49804 -37.1%
26189 -66.9%
OpenCL
149948 +111.1%
99542 +40.2%
51251 -27.8%
29769 -58.1%