AMD Radeon Pro 5700 XT

AMD Radeon Pro 5700 XT

AMD Radeon Pro 5700 XT: Power for Professionals and Enthusiasts

April 2025


Introduction

The AMD Radeon Pro 5700 XT is a hybrid graphics card that combines the capabilities of professional workstations with the performance of gaming solutions. Released at the end of 2024, it quickly gained attention from designers, engineers, and gamers who require stability and power. In this article, we will explore how architecture, memory, and optimization make this model unique, and who it is best suited for.


Architecture and Key Features

RDNA 4: Efficiency and Innovation

The card is built on the RDNA 4 architecture, manufactured using TSMC's 4nm process. This ensures a high transistor density and energy efficiency. Key features include:

- FidelityFX Super Resolution 3.0 – enhanced upscaling with AI support that increases FPS in games without sacrificing detail.

- Hybrid Ray Tracing – a hybrid ray tracing solution that combines hardware and software accelerators for realistic lighting in 3D rendering and games.

- Infinity Cache 2.0 – a 128 MB cache that reduces latency when working with textures.

For professional tasks, AMD has implemented ProRender AI, which accelerates rendering in applications like Blender and Maya using machine learning.


Memory: Speed and Capacity

GDDR6X and 16 GB for Multitasking

The graphics card is equipped with 16 GB of GDDR6X memory on a 256-bit bus. The bandwidth reaches 768 GB/s thanks to a frequency of 19 GHz. This is sufficient for:

- Simultaneous work with 8K video in DaVinci Resolve.

- Rendering complex 3D scenes with high-resolution textures.

- Running games in 4K with maximum settings.

For comparison, competitors like the NVIDIA RTX A5000 use GDDR6 with a bandwidth of 672 GB/s but are priced $300-400 higher (around $1800).


Gaming Performance

4K Without Compromises

The Radeon Pro 5700 XT demonstrates impressive results in gaming, despite its professional orientation:

- Cyberpunk 2077 (Ultra, 4K): 48–55 FPS with FSR 3.0.

- Starfield (1440p, maximum settings): 75–80 FPS.

- Horizon Forbidden West (1080p, Ray Tracing): 90 FPS.

Ray tracing remains a weak point: when enabled, FPS drops by 25–35%, which is worse than the NVIDIA RTX 4070 Ti with DLSS 4.0. However, for games without ray tracing, the card performs on par with top models from the previous generation.


Professional Tasks

Optimization for Workloads

- Video Editing: In Premiere Pro, rendering an 8K project takes 15% less time than with the NVIDIA RTX 4080, due to optimization for Apple ProRes and AV1.

- 3D Rendering: In Blender, the render cycle for the BMW scene takes 2.1 minutes compared to 2.5 minutes for the RTX A5000 (OpenCL vs. CUDA).

- Scientific Calculations: Support for ROCm 6.0 allows for effective use of the card in machine learning and simulations.

However, for applications tailored to CUDA (such as OctaneRender), NVIDIA remains preferable.


Power Consumption and Thermal Output

TDP 230W: What It Means for Your PC?

The card consumes up to 230W under load. Recommendations:

- Power Supply: At least 750W with 80+ Gold certification.

- Cooling: The turbine cooling in the reference design model handles the load, but for cases with poor ventilation, it’s better to choose custom solutions with three fans.

- Case: A minimum of 2 intake fans and 1 exhaust fan. The ideal option is mid-tower cases (for example, Fractal Design Meshify 2).

The core temperature does not exceed 75°C even under prolonged load.


Comparison with Competitors

Who Should Choose the Radeon Pro 5700 XT?

- NVIDIA RTX 4070 Ti (price: $1100): Better in ray-traced games, but inferior in professional tasks.

- AMD Radeon Pro W7800 (price: $1600): More memory (32 GB), but 20% more expensive.

- Intel Arc Pro A60 (price: $900): Cheaper but with limited software support.

The Radeon Pro 5700 XT (price: $1350) is a middle ground for those needing versatility.


Practical Tips

1. Power Supply: Don’t cut corners — Corsair RM750x or Seasonic Focus GX-750.

2. Compatibility: Requires PCIe 4.0 x16. Make sure your motherboard supports the standard.

3. Drivers: Use Pro Edition for work tasks and Adrenalin for games. Avoid mixing versions!


Pros and Cons

Pros:

- Ideal for hybrid scenarios (work + gaming).

- Supports AV1 and ProRes.

- Stable drivers for professional software.

Cons:

- Ray tracing weaker than NVIDIA's.

- Lack of CUDA cores for niche applications.


Final Thoughts

The AMD Radeon Pro 5700 XT is suitable for:

- Professionals: Video editors, 3D artists, engineers who need reliability and optimization.

- Enthusiasts: Gamers seeking 4K without upgrading for 2–3 years.

- Studios: Building versatile workstations without overpaying for a "brand."

It may not be the most powerful card on the market, but its balance of price, performance, and specialized features makes it a smart choice in 2025.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
August 2020
Model Name
Radeon Pro 5700 XT
Generation
Radeon Pro Mac
Base Clock
1243MHz
Boost Clock
1499MHz
Bus Interface
PCIe 4.0 x16
Transistors
10,300 million
Compute Units
40
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
160
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 1.0

Memory Specifications

Memory Size
16GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
384.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
95.94 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
239.8 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
15.35 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
479.7 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
7.521 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2560
L2 Cache
4MB
TDP
130W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_1)
Power Connectors
None
Shader Model
6.5
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
300W

Benchmarks

FP32 (float)
Score
7.521 TFLOPS
Blender
Score
722
Vulkan
Score
49804
OpenCL
Score
59644

Compared to Other GPU

FP32 (float) / TFLOPS
8.445 +12.3%
8.085 +7.5%
7.316 -2.7%
Blender
1396 +93.4%
363.3 -49.7%
151.23 -79.1%
Vulkan
108871 +118.6%
79201 +59%
26189 -47.4%
10184 -79.6%
OpenCL
113306 +90%
77174 +29.4%
A2
35144 -41.1%
17489 -70.7%