NVIDIA GeForce GTX 760

NVIDIA GeForce GTX 760

NVIDIA GeForce GTX 760 in 2025: Is It Worth Considering This Legend of the Past?

Analyzing who this graphics card is suitable for more than ten years after its release.


1. Architecture and Key Features: An Outdated Foundation

Kepler Architecture: A Legacy from 2013

The GTX 760 is based on the Kepler architecture, released in 2013. This was one of the first NVIDIA lines focused on optimizing energy efficiency, but by modern standards, its capabilities are modest. The manufacturing process is 28 nm, which is twice that of current GPUs (5-7 nm in 2025). The card lacks support for ray tracing (RTX), DLSS, or FidelityFX. Its key feature is basic graphics rendering through CUDA cores, without hardware acceleration for AI algorithms. For comparison, even a budget RTX 3050 offers 2-3 times more computational power and support for modern technologies.


2. Memory: Limited Resources for Modern Tasks

GDDR5 and 2/4 GB: A Thing of the Past

The GTX 760 is equipped with GDDR5 memory of 2 or 4 GB (depending on the version) with a 256-bit bus. The bandwidth is 192 GB/s. This was sufficient for games in the 2010s, but by 2025, even indie projects like Hades II or Silksong require a minimum of 4-6 GB VRAM to run at medium settings in 1080p. Modern AAA titles (GTA VI, Starfield) with high-resolution textures will experience loading delays, and at 4K, the card is utterly incapable.


3. Gaming Performance: Only for Retro Gaming

1080p: 30-40 FPS on Low Settings

In 2025, the GTX 760 is only suitable for undemanding games. For example:

- CS2: 60-70 FPS on low settings.

- Fortnite: 30-40 FPS (without support for Nanite or Lumen).

- The Witcher 3: 25-35 FPS on medium settings.

1440p and 4K: Not Recommended

Even at 1440p, FPS will drop to 15-20 in most projects. Ray tracing is absent, and without DLSS or FSR, boosting performance is impossible.


4. Professional Tasks: Minimal Usefulness

CUDA: Basic Capabilities

With 1152 CUDA cores, the GTX 760 can handle simple editing in DaVinci Resolve or Blender, but rendering a complex 3D scene will take hours. In comparison, the RTX 4060 performs similar tasks 4-5 times faster thanks to Ada Lovelace cores. In scientific calculations (OpenCL/CUDA), the card even falls behind integrated solutions like the AMD Ryzen 8700G.


5. Power Consumption and Heat Generation: Surprisingly Power-Hungry

TDP 170W: Needs a Power Margin

Despite its modest performance, the GTX 760 consumes up to 170W. A power supply of at least 500W is required (80+ Bronze recommended). Cooling should be effective; due to the 28 nm manufacturing process, the card runs hotter than modern counterparts. In compact cases without good ventilation, overheating is possible (temperatures up to 80°C under load).


6. Comparison with Competitors: Time Has Not Been Kind

Against AMD Radeon R9 280 and Modern Budget Cards

In 2013, the main competitor to the GTX 760 was the Radeon R9 280 (3 GB GDDR5). Today, both cards are outdated, but even budget models like the NVIDIA RTX 3050 ($199) or AMD RX 6600 ($229) outpace them by 3-4 times in performance. For instance, the RTX 3050 achieves 60 FPS in Cyberpunk 2077 on medium settings, while the GTX 760 barely reaches 20 FPS on low settings.


7. Practical Advice: Caution First

Power Supply and Compatibility

- Minimum PSU: 500W with a 6-pin connector.

- Compatibility: PCIe 3.0 x16 works on modern motherboards, but check for driver availability for Windows 11/Linux.

Drivers: Limited Support

NVIDIA discontinued official support for the GTX 700 series in 2021. For Windows 11, you can use drivers from 2020, but there may be issues with new games.


8. Pros and Cons: Who Needs This?

Pros:

- Low price: if you find a new one (which is rare!), around $50-70.

- Sufficient for office tasks and older games (Skyrim, Dota 2).

Cons:

- No support for RTX, DLSS, or FSR.

- Insufficient memory for modern games.

- High power consumption.


9. Final Conclusion: A Niche of Nostalgia and Emergency Solutions

The GTX 760 in 2025 is a choice for:

- Retro gaming enthusiasts building PCs for games from the 2000s to the 2010s.

- Temporary solutions when the primary card fails.

- Office builds with a 1080p monitor.

Why pay more? Even a budget Intel Arc A580 ($179) or AMD RX 6400 ($159) offers modern features, driver support, and 2-3 times greater performance. The GTX 760 is archaic, relevant only in exceptional cases. If your budget is strictly limited to $50-100, consider the used market: for the same amount, you can find a GTX 1060 or RX 580 with better performance.


Conclusion

The NVIDIA GeForce GTX 760 is a legend of its time, but in 2025, its time has passed. As a vintage tool or a temporary substitute, it may have a place, but for modern tasks, it’s better to choose something from the new generation.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
June 2013
Model Name
GeForce GTX 760
Generation
GeForce 700
Base Clock
980MHz
Boost Clock
1032MHz
Bus Interface
PCIe 3.0 x16
Transistors
3,540 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
96
Foundry
TSMC
Process Size
28 nm
Architecture
Kepler

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1502MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
192.3 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
24.77 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
99.07 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
99.07 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.33 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1152
L1 Cache
16 KB (per SMX)
L2 Cache
512KB
TDP
170W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_0)
CUDA
3.0
Power Connectors
2x 6-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
450W

Benchmarks

FP32 (float)
Score
2.33 TFLOPS
3DMark Time Spy
Score
1705
Blender
Score
151.23
Vulkan
Score
14275
OpenCL
Score
13442
Hashcat
Score
41825 H/s

Compared to Other GPU

FP32 (float) / TFLOPS
2.35 +0.9%
2.243 -3.7%
2.193 -5.9%
3DMark Time Spy
5182 +203.9%
3906 +129.1%
2755 +61.6%
1769 +3.8%
Blender
1506.77 +896.3%
848 +460.7%
194 +28.3%
Vulkan
98446 +589.6%
69708 +388.3%
40716 +185.2%
18660 +30.7%
OpenCL
62821 +367.3%
38843 +189%
21442 +59.5%
884 -93.4%
Hashcat / H/s
44442 +6.3%
43657 +4.4%
40676 -2.7%
38717 -7.4%