AMD Radeon HD 6850

AMD Radeon HD 6850

AMD Radeon HD 6850: A Retrospective and Relevance in 2025

Examining whether a legend from the 2010s is worth considering for modern tasks.


Introduction

The AMD Radeon HD 6850, released in 2010, became a symbol of affordable gaming during its era. In 2025, it is perceived more as an artifact, yet it is still found in enthusiasts' builds and budget systems. In this article, we will explore what the HD 6850 is capable of today, who might find it useful, and what pitfalls to consider.


1. Architecture and Key Features

TeraScale 2 Architecture

The HD 6850 is built on the TeraScale 2 architecture (codename Barts), designed for a balance between performance and energy efficiency.

- Process Technology: 40 nm (for comparison, modern GPUs use 5–7 nm).

- Stream Processors: 960 shader units.

- Clock Speed: 775 MHz (core) / 1000 MHz (memory).

Unique Features

The card does not support modern technologies like ray tracing, DLSS, or FidelityFX Super Resolution. However, during its time, these features were relevant:

- Eyefinity: output to multiple monitors (up to 6).

- UVD3: hardware video decoding (relevant for H.264 and VC-1).

Important: In 2025, the HD 6850 is incompatible with DirectX 12 Ultimate and Vulkan Ray Tracing. The maximum is DirectX 11 and OpenGL 4.4.


2. Memory

Technical Specifications

- Type: GDDR5 (a leading standard for 2010).

- Size: 1 GB.

- Bus: 256 bits.

- Bandwidth: 128 GB/s.

Impact on Performance

1 GB of memory is critically low for modern games and applications. For example, even Counter-Strike 2 (2023) requires a minimum of 2 GB VRAM. In games from the 2010s (e.g., Skyrim, Battlefield 3), the card achieved 30–45 FPS on high settings at 1080p. By 2025, its domain is indie projects, older AAA titles, and 2D applications.


3. Gaming Performance

FPS Examples (in 2025)

- CS:GO (2012): 80–100 FPS (1080p, low settings).

- GTA V (2015): 25–35 FPS (1080p, medium settings).

- Fortnite (2017): 20–25 FPS (720p, minimum settings).

Resolutions

- 1080p: acceptable only for less demanding games.

- 1440p and 4K: not recommended due to a lack of memory and computational power.

Ray Tracing: no hardware support. Software implementations (e.g., via DirectX 11) will reduce the FPS to a slideshow.


4. Professional Tasks

Video Editing and 3D Modeling

- Premiere Pro / DaVinci Resolve: rendering is possible via OpenCL, but 1 GB of memory limits handling 4K materials.

- Blender: supports GPU rendering (Cycles), but speeds are 5–10 times slower than modern cards.

Scientific Calculations

- OpenCL: theoretically applicable for simple tasks, but due to outdated architecture and low memory, it has almost no practical value.

Advice: For professional tasks in 2025, the HD 6850 is unsuitable — better to choose budget-friendly modern GPUs (e.g., Radeon RX 6400).


5. Power Consumption and Heat Dissipation

- TDP: 127 W.

- Recommended PSU: 450 W (with a margin for other components).

Cooling and Cases

- Noise: the stock cooler at high speeds may be annoying.

- Tips:

- Use a case with good ventilation (2–3 fans).

- Replace thermal paste if the card has been used for a long time.


6. Comparison with Competitors

Analogues from 2010–2012

- NVIDIA GeForce GTX 460: similar performance but better driver support for older games.

- AMD Radeon HD 6870: +15% performance, but higher price and TDP (151 W).

In 2025

The HD 6850 lags behind even budget newcomers:

- NVIDIA GT 1030 (DDR4): lower power consumption, supports DirectX 12.

- AMD Radeon RX 6400: 3–4 times faster, 4 GB of GDDR6, supports FSR.


7. Practical Advice

Power Supply

- A minimum of 450 W with a 6-pin PCIe connector.

- Avoid cheap noname brands — stability is more important than savings.

Compatibility

- Platform: PCIe 2.0 x16 is compatible with modern motherboards but with limited bandwidth.

- Drivers: the latest version is Adrenalin 2021 (no longer supported). For Windows 10/11, use compatibility mode.


8. Pros and Cons

Advantages

- Price: on the secondary market — $30–50 (for basic tasks).

- Energy Efficiency: lower than many modern equivalents.

- Compactness: suitable for small cases.

Disadvantages

- Outdated architecture.

- Only 1 GB of memory.

- No support for modern APIs and technologies.


9. Final Conclusion: Who is the HD 6850 Suitable For?

This video card is an option for:

1. Retro Gaming Enthusiasts: running games from 2005–2015 without upgrading the PC.

2. Office PCs: working with documents, browsers, and 1080p video.

3. Backup Systems: a temporary replacement for a failed card.

Why not to buy the HD 6850 in 2025?

Even budget newcomers like the Intel Arc A380 or Radeon RX 6400 offer vastly superior performance, support for modern technologies, and warranties. The HD 6850 is a choice only for very specific scenarios.


If you are nostalgic about the games of your youth or are building a PC "from what was available," the HD 6850 can still serve. However, for serious tasks in 2025, seek more modern solutions.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
October 2010
Model Name
Radeon HD 6850
Generation
Northern Islands
Bus Interface
PCIe 2.0 x16
Transistors
1,700 million
Compute Units
12
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
48
Foundry
TSMC
Process Size
40 nm
Architecture
TeraScale 2

Memory Specifications

Memory Size
1024MB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
128.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
24.80 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
37.20 GTexel/s
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.518 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
960
L1 Cache
8 KB (per CU)
L2 Cache
512KB
TDP
127W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.2
OpenGL
4.4
DirectX
11.2 (11_0)
Power Connectors
1x 6-pin
Shader Model
5.0
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
300W

Benchmarks

FP32 (float)
Score
1.518 TFLOPS
Hashcat
Score
38717 H/s

Compared to Other GPU

FP32 (float) / TFLOPS
1.625 +7%
1.405 -7.4%
Hashcat / H/s
41825 +8%
40676 +5.1%
36824 -4.9%
36798 -5%