AMD Radeon Graphics 448SP Mobile

AMD Radeon Graphics 448SP Mobile

AMD Radeon Graphics 448SP Mobile: Detailed Analysis of the Mobile GPU

April 2025


Introduction

The AMD Radeon Graphics 448SP Mobile is a mobile graphics processor that continues AMD's tradition of providing affordable solutions for laptops. This model is aimed at users who need a balance between performance, energy efficiency, and cost. In this article, we will explore who this graphics card is suitable for and what nuances should be considered.


1. Architecture and Key Features

Architecture: The GPU is built on the RDNA 2 architecture, which debuted in 2020. Despite its age, optimizations and a transition to a 6nm TSMC process have improved energy efficiency and reduced heat output.

Unique Features:

- FidelityFX Super Resolution (FSR) 3.0: Upscaling technology that increases FPS in games with minimal quality loss. It supports Quality, Balanced, and Performance modes.

- Radeon Anti-Lag: Reduces input lag in competitive games.

- Ray Accelerators: Basic units for ray tracing, but their number is limited (4 units), which affects performance in ray tracing scenes.

No Analog to DLSS: Unlike NVIDIA, AMD does not utilize neural network-based upscaling methods, so FSR 3.0 is less effective at ultra-high resolutions (e.g., 4K).


2. Memory

Type and Capacity: The graphics card comes equipped with 4 GB of GDDR6 memory on a 128-bit bus. The bandwidth reaches 224 GB/s, which is sufficient for most tasks at 1080p resolution.

Impact on Performance:

- In games with highly detailed textures (e.g., Cyberpunk 2077), stuttering may occur due to insufficient VRAM.

- For professional applications like Blender or DaVinci Resolve, 4 GB can become a bottleneck when rendering complex scenes.

Recommendation: Choose games and settings that do not require more than 4 GB of VRAM, such as Fortnite on medium settings or Apex Legends.


3. Gaming Performance

1080p (Medium Settings):

- CS2: 90–110 FPS (without FSR).

- Cyberpunk 2077: 45–55 FPS (FSR 3.0 in Balanced mode).

- Elden Ring: 50–60 FPS.

1440p: For comfortable gameplay, FSR 3.0 needs to be activated. For example, in Horizon Forbidden West, the average FPS will be around 35–40 without ray tracing.

Ray Tracing: Due to weak Ray Accelerators, enabling ray tracing reduces FPS by 30–40%. In Call of Duty: Modern Warfare V with ray tracing shadows, the FPS will drop to 25–30 even at 1080p.

Conclusion: The card is suitable for 1080p gaming on medium-high settings, but ray tracing is better disabled.


4. Professional Tasks

Video Editing: In DaVinci Resolve 19, rendering a 4K video takes 20% longer than on the NVIDIA RTX 3050 Mobile (due to optimization for CUDA).

3D Modeling: In Blender, the BMW Render test completes in 8.5 minutes compared to 5 minutes for RTX 3050.

Scientific Calculations: Support for OpenCL 2.2 allows the GPU to be used for machine learning with basic models, but for serious projects, it’s better to choose cards with more memory.

Overall: The GPU can handle academic and amateur tasks, but for professional use, more powerful solutions should be considered.


5. Power Consumption and Heat Output

TDP: 50–65 W, depending on the laptop configuration.

Cooling:

- In ultrabooks, passive + active cooling with a single fan is often used.

- In gaming models, a dual-fan system reduces temperatures to 75–80°C under load.

Tips:

- Avoid prolonged loads in poorly ventilated cases.

- Use cooling pads for laptops with this graphics card.


6. Comparison with Competitors

NVIDIA GeForce RTX 2050 Mobile (4 GB):

- Better in ray tracing tasks due to a greater number of RT cores.

- DLSS 3.5 is more effective than FSR 3.0 at 4K.

- Average price of laptops: $100–150 more expensive.

AMD Radeon 760M (RDNA 3):

- 15–20% more performance in games.

- Supports AV1 encoding.

- Laptops with 760M start from $900, while models with 448SP start from $600.

Intel Arc A370M:

- Comparable performance but lacks driver optimization.


7. Practical Tips

Power Supply: A 90–120 W adapter is sufficient for a laptop with this graphics card.

Compatibility:

- Works with PCIe 4.0 x8.

- Supports HDMI 2.1 and DisplayPort 1.4a (outputting to monitors up to 8K@60 Hz).

Drivers:

- Regularly update software through AMD Adrenalin Edition.

- For stability in professional applications, use “Pro” versions of drivers.


8. Pros and Cons

Pros:

- Low laptop prices (starting from $600).

- Support for FSR 3.0 to increase FPS.

- Energy efficiency.

Cons:

- Only 4 GB of VRAM.

- Weak performance in ray tracing scenes.

- Lack of hardware AV1 encoding.


9. Final Conclusion

The AMD Radeon Graphics 448SP Mobile is a good choice for:

- Students who need a laptop for studies and light gaming.

- Office users working with graphics and video.

- Gamers playing at 1080p on medium settings.

If you are not ready to pay extra for an RTX and want to save money, this graphics card will be a reliable compromise. However, for professional tasks or 4K gaming, it's better to look at more powerful models.


Prices and specifications are current as of April 2025.

Basic

Label Name
AMD
Platform
Integrated
Launch Date
January 2022
Model Name
Radeon Graphics 448SP Mobile
Generation
Vega II IGP
Base Clock
300MHz
Boost Clock
1800MHz
Bus Interface
IGP
Transistors
10,700 million
Compute Units
7
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
28
Foundry
TSMC
Process Size
7 nm
Architecture
GCN 5.1

Memory Specifications

Memory Size
System Shared
Memory Type
System Shared
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Shared
Memory Clock
SystemShared
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
14.40 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
50.40 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
3.226 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
100.8 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.581 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
448
TDP
45W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_1)
Power Connectors
None
Shader Model
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
8

Benchmarks

FP32 (float)
Score
1.581 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.675 +5.9%
1.625 +2.8%
1.518 -4%