NVIDIA GeForce RTX 2070 SUPER
About GPU
The NVIDIA GeForce RTX 2070 SUPER GPU is a desktop platform GPU that boasts impressive specs and delivers exceptional performance. With a base clock of 1605MHz and a boost clock of 1770MHz, this GPU provides fast and smooth gameplay, making it perfect for both gaming and graphics-intensive tasks. The 8GB of GDDR6 memory and a memory clock of 1750MHz ensure that the GPU can handle large textures and graphics with ease.
With 2560 shading units and 4MB of L2 cache, the RTX 2070 SUPER is capable of handling demanding workloads without breaking a sweat. The 215W TDP ensures that the GPU runs efficiently without consuming too much power.
In terms of performance, the RTX 2070 SUPER delivers an impressive 9.062 TFLOPS, making it suitable for high-end gaming and professional graphics work. The 3DMark Time Spy score of 10128 further demonstrates the GPU's capabilities, while in-game benchmarks such as GTA 5 1080p at 180 fps, Battlefield 5 1080p at 133 fps, Cyberpunk 2077 1080p at 63 fps, and Shadow of the Tomb Raider 1080p at 118 fps showcase its ability to handle modern AAA titles with ease.
Overall, the NVIDIA GeForce RTX 2070 SUPER GPU is a powerhouse that delivers exceptional performance across the board. Whether you're a gamer or a professional in need of a high-performance GPU, the RTX 2070 SUPER is a solid choice that won't disappoint.
Basic
Label Name
NVIDIA
Platform
Desktop
Launch Date
July 2019
Model Name
GeForce RTX 2070 SUPER
Generation
GeForce 20
Base Clock
1605MHz
Boost Clock
1770MHz
Bus Interface
PCIe 3.0 x16
Transistors
13,600 million
RT Cores
40
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
320
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
160
Foundry
TSMC
Process Size
12 nm
Architecture
Turing
Memory Specifications
Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
448.0 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
113.3 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
283.2 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
18.12 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
283.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
9.243
TFLOPS
Miscellaneous
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
40
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2560
L1 Cache
64 KB (per SM)
L2 Cache
4MB
TDP
215W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
7.5
Power Connectors
1x 6-pin + 1x 8-pin
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
550W
Benchmarks
Shadow of the Tomb Raider 2160p
Score
41
fps
Shadow of the Tomb Raider 1440p
Score
78
fps
Shadow of the Tomb Raider 1080p
Score
116
fps
Cyberpunk 2077 2160p
Score
37
fps
Cyberpunk 2077 1440p
Score
44
fps
Cyberpunk 2077 1080p
Score
62
fps
Battlefield 5 2160p
Score
57
fps
Battlefield 5 1440p
Score
99
fps
Battlefield 5 1080p
Score
136
fps
GTA 5 2160p
Score
69
fps
GTA 5 1440p
Score
94
fps
GTA 5 1080p
Score
184
fps
FP32 (float)
Score
9.243
TFLOPS
3DMark Time Spy
Score
10331
Vulkan
Score
94845
OpenCL
Score
103572
Compared to Other GPU
Shadow of the Tomb Raider 2160p
/ fps
Shadow of the Tomb Raider 1440p
/ fps
Shadow of the Tomb Raider 1080p
/ fps
Cyberpunk 2077 2160p
/ fps
Cyberpunk 2077 1440p
/ fps
Cyberpunk 2077 1080p
/ fps
Battlefield 5 2160p
/ fps
Battlefield 5 1440p
/ fps
Battlefield 5 1080p
/ fps
GTA 5 2160p
/ fps
GTA 5 1440p
/ fps
GTA 5 1080p
/ fps
FP32 (float)
/ TFLOPS
3DMark Time Spy
Vulkan
OpenCL