NVIDIA GeForce GTX 1080

NVIDIA GeForce GTX 1080

About GPU

The NVIDIA GeForce GTX 1080 is a high-performance GPU designed for desktop gaming and graphics-intensive tasks. With a base clock of 1607MHz and a boost clock of 1733MHz, this GPU offers impressive speeds and smooth performance. The 8GB GDDR5X memory and 1251MHz memory clock ensure fast and efficient handling of high-resolution textures and complex graphics. With 2560 shading units and a 2MB L2 cache, the GTX 1080 is capable of delivering stunning visual effects and lifelike details in games and VR applications. Its 180W TDP allows for sustained high performance without overheating or throttling, making it an ideal choice for demanding gaming sessions. In terms of raw power, the GTX 1080 boasts a theoretical performance of 8.873 TFLOPS, making it a powerhouse for gaming and professional applications. In benchmark tests, it achieved a score of 7545 in 3DMark Time Spy, showcasing its capabilities for modern gaming experiences. In real-world gaming scenarios, the GTX 1080 shines with impressive frame rates, such as 154 fps in GTA 5 at 1080p, 128 fps in Battlefield 5 at 1080p, and 99 fps in Shadow of the Tomb Raider at 1080p. These results demonstrate its ability to handle the latest and most demanding titles with ease. Overall, the NVIDIA GeForce GTX 1080 is a top-of-the-line GPU that offers exceptional performance, impressive frame rates, and advanced features for an exceptional gaming experience. It is a worthy investment for gamers and professionals seeking uncompromising graphics performance.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
May 2016
Model Name
GeForce GTX 1080
Generation
GeForce 10
Base Clock
1607MHz
Boost Clock
1733MHz
Bus Interface
PCIe 3.0 x16
Transistors
7,200 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
160
Foundry
TSMC
Process Size
16 nm
Architecture
Pascal

Memory Specifications

Memory Size
8GB
Memory Type
GDDR5X
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1251MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
320.3 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
110.9 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
277.3 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
138.6 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
277.3 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
8.696 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
20
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2560
L1 Cache
48 KB (per SM)
L2 Cache
2MB
TDP
180W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
6.1
Power Connectors
1x 8-pin
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
450W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
31 fps
Shadow of the Tomb Raider 1440p
Score
63 fps
Shadow of the Tomb Raider 1080p
Score
97 fps
Battlefield 5 2160p
Score
51 fps
Battlefield 5 1440p
Score
95 fps
Battlefield 5 1080p
Score
131 fps
GTA 5 2160p
Score
55 fps
GTA 5 1440p
Score
73 fps
GTA 5 1080p
Score
151 fps
FP32 (float)
Score
8.696 TFLOPS
3DMark Time Spy
Score
7394
Vulkan
Score
64445
OpenCL
Score
54453

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
43 +38.7%
8 -74.2%
Shadow of the Tomb Raider 1440p / fps
107 +69.8%
80 +27%
20 -68.3%
Shadow of the Tomb Raider 1080p / fps
174 +79.4%
125 +28.9%
36 -62.9%
Battlefield 5 2160p / fps
58 +13.7%
42 -17.6%
28 -45.1%
Battlefield 5 1440p / fps
141 +48.4%
115 +21.1%
78 -17.9%
53 -44.2%
Battlefield 5 1080p / fps
190 +45%
GTA 5 2160p / fps
146 +165.5%
68 +23.6%
GTA 5 1440p / fps
153 +109.6%
103 +41.1%
82 +12.3%
29 -60.3%
GTA 5 1080p / fps
213 +41.1%
69 -54.3%
FP32 (float) / TFLOPS
8.832 +1.6%
8.229 -5.4%
8.028 -7.7%
3DMark Time Spy
11809 +59.7%
9357 +26.5%
5182 -29.9%
3906 -47.2%
Vulkan
155024 +140.6%
97007 +50.5%
38993 -39.5%
17454 -72.9%
OpenCL
112426 +106.5%
73649 +35.3%
32972 -39.4%
16268 -70.1%