Intel Arc Pro A60
About GPU
The Intel Arc Pro A60 GPU is a powerful and efficient graphics processing unit designed for desktop use. With a base clock speed of 900MHz and a boost clock of 2050MHz, this GPU provides exceptional performance for a wide range of applications, including gaming, content creation, and more.
One of the standout features of the Intel Arc Pro A60 is its generous 12GB of GDDR6 memory, which ensures smooth and lag-free performance, even when running demanding tasks and high-resolution games. The 2000MHz memory clock further enhances the GPU's capabilities, allowing for quick access to and manipulation of large amounts of data.
In terms of processing power, the Intel Arc Pro A60 is equipped with 2048 shading units and 12MB of L2 cache, resulting in a theoretical performance of 8.397 TFLOPS. This level of performance makes it well-suited for handling complex graphics rendering and intensive computational workloads with ease.
Despite its impressive performance, the Intel Arc Pro A60 remains relatively power-efficient, with a thermal design power (TDP) of 130W. This means that users can enjoy high-performance graphics without worrying about excessive power consumption or excessive heat generation.
Overall, the Intel Arc Pro A60 is a compelling option for desktop users in need of a high-performance GPU. Its combination of powerful specs, ample memory, and efficient design make it a strong contender in the market for graphics cards, and it is sure to impress users looking for a reliable and capable GPU for their computing needs.
Basic
Label Name
Intel
Platform
Desktop
Launch Date
June 2023
Model Name
Arc Pro A60
Generation
Alchemist
Base Clock
900MHz
Boost Clock
2050MHz
Bus Interface
PCIe 4.0 x16
Transistors
Unknown
RT Cores
16
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
256
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
128
Foundry
TSMC
Process Size
6 nm
Architecture
Generation 12.7
Memory Specifications
Memory Size
12GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
384.0 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
131.2 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
262.4 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
16.79 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
8.229
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
L2 Cache
12MB
TDP
130W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
300W
Benchmarks
FP32 (float)
Score
8.229
TFLOPS
Compared to Other GPU
FP32 (float)
/ TFLOPS