NVIDIA GeForce RTX 2060 SUPER

NVIDIA GeForce RTX 2060 SUPER

NVIDIA GeForce RTX 2060 SUPER in 2025: Still a Relevant Choice?

Overview of capabilities, performance, and practical recommendations


1. Architecture and Key Features: Turing - the Foundation of a Revolution

The GeForce RTX 2060 SUPER graphics card, released in 2019, is based on the Turing architecture — the first generation of NVIDIA GPUs with hardware ray tracing support. Despite its age, this model remains relevant due to a number of innovations:

- 12 nm TSMC Process: Optimized energy efficiency and transistor density.

- RT Cores: Process real-time ray tracing, which is critical for realistic lighting and reflections.

- Tensor Cores: Accelerate AI algorithms, including DLSS (Deep Learning Super Sampling).

- Support for RTX and DLSS 2.0: Even in 2025, many games (such as Cyberpunk 2077 and Alan Wake 2) utilize these technologies to enhance FPS without losing detail.

- FidelityFX Super Resolution (FSR) from AMD: Although FSR is developed by competitors, the RTX 2060 SUPER is compatible with it, broadening the optimization possibilities.

The card also supports DirectX 12 Ultimate and Vulkan RT, ensuring compatibility with modern game engines.


2. Memory: GDDR6 and Speed Balance

The RTX 2060 SUPER is equipped with 8 GB of GDDR6 memory with a 256-bit bus. The bandwidth reaches 448 GB/s, which is 33% higher than that of the base RTX 2060 (336 GB/s). This allows for:

- Comfortable handling of high-resolution textures in games and professional applications.

- Minimization of FPS drops in scenes with a lot of objects.

- Running projects at 1440p (2K) without significant performance degradation.

For comparison, the competing Radeon RX 5700 XT (2019) offered a similar amount of GDDR6 but with a narrower 256-bit bus and the same bandwidth of 448 GB/s — maintaining parity.


3. Gaming Performance: From Full HD to 4K

In 2025, the RTX 2060 SUPER remains a reliable option for 1080p and 1440p. Examples of average FPS (at high settings, without ray tracing enabled):

- Cyberpunk 2077: 65–70 FPS (1080p), 45–50 FPS (1440p).

- Elden Ring: 75 FPS (1080p), 55 FPS (1440p).

- Call of Duty: Warzone: 90 FPS (1080p), 65 FPS (1440p).

With ray tracing enabled, performance drops by 30–40%, but DLSS 2.0 compensates for the losses:

- In Cyberpunk 2077 with RT Medium + DLSS Quality: 50 FPS (1080p).

- In Control with RT High + DLSS Balanced: 60 FPS (1440p).

For 4K, the card is only suitable for less demanding projects (e.g., Fortnite, Rocket League) or when using FSR/DLSS in Performance mode.


4. Professional Tasks: Not Just for Gaming

Thanks to 1920 CUDA cores and support for OpenCL, the RTX 2060 SUPER handles:

- Video Editing: Rendering in DaVinci Resolve and Premiere Pro is accelerated by 20–30% compared to the GTX 10 series.

- 3D Modeling: In Blender and Maya, the card shows results close to the RTX 3050 (but lags behind the new RTX 40 series models).

- Scientific Computing: CUDA support allows its use in machine learning (at a basic level) and simulations.

However, for serious workloads (e.g., 8K rendering), it’s better to opt for cards with larger amounts of memory and support for PCIe 4.0.


5. Power Consumption and Cooling: What to Consider

- TDP: 175 W. For a system with the RTX 2060 SUPER, a power supply of 500–550 W is recommended (e.g., Corsair CX550).

- Temperatures: The reference model heats up to 70–75°C under load. Custom cooler versions (ASUS Dual, MSI Gaming X) reduce the temperature to 65°C.

- Case: Minimum requirements are 2 expansion slots and good ventilation. Ideally, a case should have 3-4 fans (e.g., NZXT H510, be quiet! Pure Base 500).

The card does not require liquid cooling, but regular dust cleaning is necessary.


6. Comparison with Competitors: AMD and NVIDIA

In 2025, the RTX 2060 SUPER competes with:

- AMD Radeon RX 6600 XT: Cheaper ($250), but weaker in ray tracing and lacks a DLSS equivalent.

- NVIDIA RTX 3050: Priced at $270, offers DLSS 3.0, but only 8 GB of GDDR6 and lower performance at 1440p.

- Intel Arc A750: Priced at $230, good for DirectX 12, but drivers are still unstable.

The RTX 2060 SUPER wins over its counterparts in supporting RTX technologies but falls short against newer budget models in energy efficiency.


7. Practical Tips: How to Avoid Issues

- Power Supply: Don’t skimp — choose models with an 80+ Bronze certification (e.g., EVGA 500 BQ, Seasonic S12III).

- Compatibility: The card works with PCIe 3.0 but is also compatible with PCIe 4.0/5.0 (without performance loss).

- Drivers: Regularly update GeForce Experience. For older games, Studio Drivers can be used.

- Overclocking: Moderate overclocking (e.g., +150 MHz on the core) can provide a 5-7% FPS boost but will increase power consumption.


8. Pros and Cons of the RTX 2060 SUPER

Pros:

- Optimal price ($250–300) and performance ratio.

- Support for DLSS and ray tracing.

- Reliability and proven architecture.

Cons:

- Limited performance at 4K.

- High power consumption by 2025 standards.

- Lack of hardware support for DLSS 3.0.


9. Final Conclusion: Who is This Card For?

The RTX 2060 SUPER in 2025 is suitable for:

- Gamers with 1080p/1440p monitors looking to play with high settings and ray tracing.

- Budget professionals: Editors and designers who do not need top-tier GPUs.

- Owners of older PCs updating their systems without replacing the power supply.

If you're looking for a card to last a couple of years before transitioning to PCIe 5.0 and DDR5 systems, the RTX 2060 SUPER is still a worthy option. However, for 4K and the latest AAA games (such as GTA VI), it’s better to consider the RTX 4070 or RX 7700 XT.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
July 2019
Model Name
GeForce RTX 2060 SUPER
Generation
GeForce 20
Base Clock
1470MHz
Boost Clock
1650MHz
Bus Interface
PCIe 3.0 x16
Transistors
10,800 million
RT Cores
34
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
272
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
136
Foundry
TSMC
Process Size
12 nm
Architecture
Turing

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
448.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
105.6 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
224.4 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
14.36 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
224.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
7.037 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
34
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2176
L1 Cache
64 KB (per SM)
L2 Cache
4MB
TDP
175W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
7.5
Power Connectors
1x 8-pin
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
450W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
35 fps
Shadow of the Tomb Raider 1440p
Score
65 fps
Shadow of the Tomb Raider 1080p
Score
90 fps
Cyberpunk 2077 2160p
Score
30 fps
Cyberpunk 2077 1440p
Score
37 fps
Cyberpunk 2077 1080p
Score
52 fps
Battlefield 5 2160p
Score
47 fps
Battlefield 5 1440p
Score
92 fps
Battlefield 5 1080p
Score
124 fps
GTA 5 2160p
Score
62 fps
GTA 5 1440p
Score
88 fps
GTA 5 1080p
Score
171 fps
FP32 (float)
Score
7.037 TFLOPS
3DMark Time Spy
Score
8478
Blender
Score
2496
OctaneBench
Score
229
Vulkan
Score
84792
OpenCL
Score
90580
Hashcat
Score
401836 H/s

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
45 +28.6%
24 -31.4%
10 -71.4%
Shadow of the Tomb Raider 1440p / fps
44 -32.3%
20 -69.2%
Shadow of the Tomb Raider 1080p / fps
165 +83.3%
31 -65.6%
Cyberpunk 2077 2160p / fps
67 +123.3%
37 +23.3%
8 -73.3%
Cyberpunk 2077 1440p / fps
79 +113.5%
11 -70.3%
Cyberpunk 2077 1080p / fps
127 +144.2%
55 +5.8%
Battlefield 5 2160p / fps
38 -19.1%
26 -44.7%
Battlefield 5 1440p / fps
124 +34.8%
103 +12%
50 -45.7%
Battlefield 5 1080p / fps
141 +13.7%
68 -45.2%
GTA 5 2160p / fps
146 +135.5%
68 +9.7%
27 -56.5%
GTA 5 1440p / fps
177 +101.1%
110 +25%
68 -22.7%
GTA 5 1080p / fps
231 +35.1%
176 +2.9%
141 -17.5%
86 -49.7%
FP32 (float) / TFLOPS
8.022 +14%
7.437 +5.7%
6.814 -3.2%
6.531 -7.2%
3DMark Time Spy
13826 +63.1%
6220 -26.6%
Blender
15026.3 +502%
3514.46 +40.8%
1064 -57.4%
552 -77.9%
OctaneBench
1328 +479.9%
47 -79.5%
Vulkan
L40
249130 +193.8%
127663 +50.6%
55601 -34.4%
33575 -60.4%
OpenCL
226937 +150.5%
141178 +55.9%
65973 -27.2%
43046 -52.5%
Hashcat / H/s
406176 +1.1%
403046 +0.3%
375531 -6.5%
355766 -11.5%