NVIDIA GeForce RTX 3060 Ti GDDR6X

NVIDIA GeForce RTX 3060 Ti GDDR6X

NVIDIA GeForce RTX 3060 Ti GDDR6X: A Guide to the Graphics Card for Gamers and Enthusiasts in 2025

April 2025


1. Architecture and Key Features

Ampere Architecture: The Heart of Performance

The RTX 3060 Ti GDDR6X is built on NVIDIA's Ampere architecture, which debuted in 2020 but remains relevant due to optimizations. The chips are manufactured using Samsung's 8-nanometer process, providing a balance between power efficiency and performance.

Unique Technologies

- RTX (Ray Tracing): Second-generation hardware support for ray tracing. The 38 RT cores process light, shadows, and reflections in real-time.

- DLSS 3: Artificial intelligence Super Resolution and frame generation can increase FPS by up to 2 times in supported games (e.g., Cyberpunk 2077, Alan Wake 2).

- NVIDIA Reflex: Reduces input lag in competitive games (Valorant, Fortnite).

- Support for FidelityFX Super Resolution (FSR): Although FSR is AMD's technology, many games allow it to be used on NVIDIA GPUs, expanding optimization options.


2. Memory: Speed and Efficiency

GDDR6X: The New Standard for Mid-Range

The card is equipped with 8 GB of GDDR6X memory with a 256-bit bus. The bandwidth reaches 608 GB/s (compared to 448 GB/s with the old GDDR6 version), which is critical for gaming at 1440p and 4K.

Impact on Performance

The faster memory reduces FPS drops in highly detailed scenes. For example, in Horizon Forbidden West at 1440p, GDDR6X provides up to a 15% performance boost compared to GDDR6. However, 8 GB may be insufficient for 4K with ultra textures in 2025 games like Starfield: Enhanced Edition.


3. Gaming Performance: Numbers and Realities

1080p: Maximum Details

- Call of Duty: Modern Warfare V: 110–130 FPS (without RT), 75–90 FPS (with RT + DLSS).

- The Elder Scrolls VI: 90–100 FPS (ultra settings).

1440p: The Ideal Balance

- Cyberpunk 2077: 60–70 FPS (RT Ultra + DLSS Balanced).

- Apex Legends: 140–160 FPS (max settings).

4K: Limited, But Possible

- Fortnite: 50–60 FPS (Epic, DLSS Performance).

- Assassin’s Creed Nexus: 45–55 FPS (high settings).

Ray Tracing: Beauty Comes at a Cost

Enabling RT reduces FPS by 30–40%, but DLSS 3 compensates for losses. In Control, the RTX 3060 Ti GDDR6X achieves stable 60 FPS with DLSS Quality.


4. Professional Tasks: Beyond Gaming

Video Editing and Rendering

- DaVinci Resolve: Color correction acceleration thanks to CUDA cores. Rendering a 4K video takes 25% less time than with a RTX 2060 Super.

- Blender: OptiX support accelerates ray tracing in 3D scenes.

Scientific Calculations

CUDA and OpenCL allow using the card for machine learning (TensorFlow) and simulations. However, for serious tasks, RTX A series cards are better suited.


5. Power Consumption and Heat Dissipation

TDP 200W: System Requirements

A power supply of at least 550W is recommended (e.g., Corsair CX550M). For overclocking—650W.

Cooling and Cases

- Reference Models: Dual-fan systems work well but can get up to 38 dB under load.

- Custom Solutions: Triple-fan options (ASUS TUF Gaming) maintain temperatures below 70°C.

- Case: At least 2 intake fans and 1 exhaust fan are needed. A good choice is the Fractal Design Meshify C.


6. Comparison with Competitors

AMD Radeon RX 7600 XT (2024):

- Pros: 12 GB GDDR6, better in 4K.

- Cons: Weaker in RT, lacks a DLSS 3 equivalent. Price: $370.

Intel Arc A770 16GB (2023):

- Pros: 16 GB of memory, AV1 support.

- Cons: Drivers are less stable. Price: $320.

Conclusion: The RTX 3060 Ti GDDR6X ($350–$400) excels in games with RT and thanks to DLSS 3, but falls short in tasks requiring large memory.


7. Practical Tips

Power Supply: 550W 80+ Bronze (EVGA 550 B5).

Compatibility:

- Motherboards with PCIe 4.0 (PCIe 5.0 is not required).

- Processors like Ryzen 5 5600X or Core i5-12400F.

Drivers:

- Use Studio Drivers for professional application work.

- Update Game Ready Drivers through GeForce Experience.


8. Pros and Cons

Pros:

- Excellent performance at 1440p.

- DLSS 3 and RTX for immersive gaming.

- Affordable price ($350–$400).

Cons:

- 8 GB of memory limits 4K performance.

- Competitors offer more VRAM for the same price.


9. Final Conclusion: Who is the RTX 3060 Ti GDDR6X For?

This graphics card is an excellent choice for:

- Gamers who wish to play at 1440p with maximum settings and RT.

- Streamers who value stability and NVENC support.

- Editing enthusiasts working in Premiere Pro or DaVinci Resolve on a budget system.

If 4K isn't critical for you, and the price of $350–$400 seems fair, the RTX 3060 Ti GDDR6X remains one of the best offerings on the market in 2025. However, for futuristic projects focused on 4K, consider models with 12+ GB of memory.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
October 2022
Model Name
GeForce RTX 3060 Ti GDDR6X
Generation
GeForce 30
Base Clock
1410MHz
Boost Clock
1665MHz
Bus Interface
PCIe 4.0 x16
Transistors
17,400 million
RT Cores
38
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
152
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
152
Foundry
Samsung
Process Size
8 nm
Architecture
Ampere

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6X
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1188MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
608.3 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
133.2 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
253.1 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
16.20 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
253.1 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
15.876 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
38
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
4864
L1 Cache
128 KB (per SM)
L2 Cache
4MB
TDP
225W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
8.6
Power Connectors
1x 12-pin
Shader Model
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
80
Suggested PSU
550W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
49 fps
Shadow of the Tomb Raider 1440p
Score
88 fps
Shadow of the Tomb Raider 1080p
Score
135 fps
Cyberpunk 2077 2160p
Score
45 fps
Cyberpunk 2077 1440p
Score
50 fps
Cyberpunk 2077 1080p
Score
80 fps
Battlefield 5 2160p
Score
73 fps
Battlefield 5 1440p
Score
128 fps
Battlefield 5 1080p
Score
170 fps
GTA 5 2160p
Score
67 fps
GTA 5 1440p
Score
100 fps
GTA 5 1080p
Score
158 fps
FP32 (float)
Score
15.876 TFLOPS
3DMark Time Spy
Score
12441

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
193 +293.9%
69 +40.8%
34 -30.6%
Shadow of the Tomb Raider 1440p / fps
292 +231.8%
128 +45.5%
67 -23.9%
49 -44.3%
Shadow of the Tomb Raider 1080p / fps
310 +129.6%
101 -25.2%
72 -46.7%
Cyberpunk 2077 2160p / fps
90 +100%
60 +33.3%
24 -46.7%
Cyberpunk 2077 1440p / fps
30 -40%
Cyberpunk 2077 1080p / fps
164 +105%
59 -26.3%
46 -42.5%
Battlefield 5 2160p / fps
194 +165.8%
106 +45.2%
56 -23.3%
Battlefield 5 1440p / fps
203 +58.6%
165 +28.9%
Battlefield 5 1080p / fps
213 +25.3%
139 -18.2%
122 -28.2%
GTA 5 2160p / fps
146 +117.9%
68 +1.5%
27 -59.7%
GTA 5 1080p / fps
231 +46.2%
176 +11.4%
141 -10.8%
86 -45.6%
FP32 (float) / TFLOPS
16.993 +7%
16.085 +1.3%
3DMark Time Spy
36233 +191.2%
16792 +35%
9097 -26.9%