AMD Radeon RX 480

AMD Radeon RX 480

AMD Radeon RX 480 in 2025: A Retrospective and Relevance for Budget PCs

Updated: April 2025


Introduction

Although the AMD Radeon RX 480 was released back in 2016, this graphics card continues to be a topic of discussion among budget build enthusiasts. In 2025, it is regarded as a "workhorse" for undemanding tasks, but its potential warrants a detailed examination. In this article, we will look at what the RX 480 is capable of today and who might find it useful.


1. Architecture and Key Features

Polaris Architecture: Modesty as an Advantage

The RX 480 is built on the Polaris architecture (codename Polaris 10), manufactured using GlobalFoundries' 14nm process technology. In an era dominated by 5nm and 6nm chips, Polaris may seem outdated, but its simplicity ensures a low manufacturing cost.

Technologies and Features

The card supports DirectX 12, Vulkan, and OpenGL 4.6, allowing it to run most modern APIs. Notable AMD-exclusive technologies include:

- FidelityFX — A set of optimizations for improving image quality (e.g., CAS — Contrast Adaptive Sharpening). Support was added via drivers but works limitedly due to weak computational power.

- FreeSync — Anti-tearing for monitors with refresh rates up to 144Hz.

It's important to note that ray tracing and DLSS equivalents (e.g., FSR — FidelityFX Super Resolution) are not available due to the lack of dedicated blocks in the architecture.


2. Memory: A Modest but Crucial Resource

Type and Volume

The RX 480 comes equipped with GDDR5 memory (256-bit bus) in configurations of 4GB or 8GB. As of 2025, 4GB is critically low even for 1080p in modern games; therefore, only the 8GB versions remain relevant.

Bandwidth

The 224 GB/s bandwidth (for the 8GB model) appears weak today in comparison to GDDR6 (up to 600+ GB/s). This limits performance in memory-intensive projects, such as open-world games (Cyberpunk 2077, Starfield).

Tip: For games from 2023 to 2025, 8GB is the minimum requirement, but texture settings will need to be adjusted to "Medium".


3. Gaming Performance: What to Expect?

1080p: Acceptable for Undemanding Projects

- CS2: 90–120 FPS on high settings.

- Fortnite: 50–60 FPS on "Medium" (without activating Nanite or Lumen).

- Hogwarts Legacy: 30–40 FPS on "Low".

1440p and 4K: Not Recommended

Even in less demanding games (Apex Legends), 1440p drops FPS to 40–50, and 4K is virtually unplayable.

Ray Tracing: The lack of hardware support makes RT modes impossible.

Conclusion: The RX 480 is suitable for esports and older AAA games (such as The Witcher 3), but not for new releases.


4. Professional Tasks: Modest Capabilities

Video Editing

In software like DaVinci Resolve or Premiere Pro, the card handles rendering in H.264/HEVC at a basic level thanks to OpenCL support. However, 8GB of memory and low computational speed make working with 4K material painful.

3D Modeling

Blender and Maya can utilize the RX 480 through OpenCL, but rendering complex scenes will take 3 to 5 times longer than on modern GPUs with hardware acceleration (e.g., Radeon RX 7600).

Scientific Calculations

For tasks based on OpenCL (physics, machine learning), the card is largely unsuitable due to its outdated architecture.


5. Power Consumption and Heat Generation

TDP and PSU Requirements

The TDP of the RX 480 is 150W. For stable operation, a power supply rated at 450–500W with an 80+ Bronze certification is recommended.

Cooling

Reference models (with a turbine) are prone to overheating (up to 85°C under load). Non-reference versions (such as those from Sapphire or MSI) with 2-3 fans run quieter (65–75°C).

Tip: Use a case with good ventilation (at least 2 fans for intake/exhaust).


6. Comparison with Competitors

Historical Rivals:

- NVIDIA GTX 1060 6GB (2016): Comparable in performance but excels in games optimized for DX11. By 2025, both cards are considered outdated.

Modern Alternatives (2025):

- AMD Radeon RX 6400 ($150): 15–20% faster, supports FSR 3.0, but has only 4GB GDDR6.

- Intel Arc A580 ($180): Better performance in DX12/Vulkan, has 8GB GDDR6, and support for XeSS.

Conclusion: The RX 480 is worth considering only at a price below $100 (new units are rare but occasionally available).


7. Practical Recommendations

Power Supply: 500W with overload protection (for example, Corsair CV550).

Compatibility:

- Motherboard with PCIe 3.0 x16 (backward compatible with PCIe 4.0/5.0, but without speed gain).

- Processor: Avoid paired configurations with Ryzen 7/9 or Core i7/i12 to prevent a "bottleneck".

Drivers: AMD continues to release updates for Polaris, but optimizations for new games are limited.


8. Pros and Cons

Pros:

- Low price (if you find a new one for under $100).

- Energy efficiency for basic tasks.

- Support for FreeSync.

Cons:

- No ray tracing or FSR 3.0.

- Limited memory capacity for modern games.

- Outdated interfaces (HDMI 2.0, DisplayPort 1.4).


9. Final Conclusion: Who Should Consider the RX 480?

This graphics card is a choice for:

1. Budget gamers willing to play on "Medium" settings at 1080p.

2. Owners of older PCs needing to upgrade their GPU without replacing the PSU.

3. Retro game enthusiasts and indie project fans.

However, if your budget allows a spend of $150–200, it would be better to consider newer models like the RX 6400 or Intel Arc A580 — they offer a better price-to-performance ratio in 2025.


Conclusion

The AMD Radeon RX 480 stands as an example of a "long-lifer" among GPUs. Despite its age, it remains an option for those on an extremely tight budget, though its time is running out. As a temporary solution or part of a nostalgic build — yes, but as the foundation for a modern PC — unfortunately, no.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
June 2016
Model Name
Radeon RX 480
Generation
Arctic Islands
Base Clock
1120MHz
Boost Clock
1266MHz
Bus Interface
PCIe 3.0 x16
Transistors
5,700 million
Compute Units
36
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
144
Foundry
GlobalFoundries
Process Size
14 nm
Architecture
GCN 4.0

Memory Specifications

Memory Size
8GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
256.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
40.51 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
182.3 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
5.834 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
364.6 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
5.951 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
L1 Cache
16 KB (per CU)
L2 Cache
2MB
TDP
150W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
1x 6-pin
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
450W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
17 fps
Shadow of the Tomb Raider 1440p
Score
36 fps
Shadow of the Tomb Raider 1080p
Score
51 fps
GTA 5 1440p
Score
35 fps
GTA 5 1080p
Score
108 fps
FP32 (float)
Score
5.951 TFLOPS
3DMark Time Spy
Score
4243
Blender
Score
367

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
39 +129.4%
26 +52.9%
1 -94.1%
Shadow of the Tomb Raider 1440p / fps
95 +163.9%
75 +108.3%
54 +50%
Shadow of the Tomb Raider 1080p / fps
141 +176.5%
107 +109.8%
79 +54.9%
GTA 5 1440p / fps
153 +337.1%
103 +194.3%
82 +134.3%
62 +77.1%
GTA 5 1080p / fps
213 +97.2%
136 +25.9%
FP32 (float) / TFLOPS
6.531 +9.7%
5.59 -6.1%
3DMark Time Spy
5663 +33.5%
2958 -30.3%
1864 -56.1%
Blender
1506.77 +310.6%
848 +131.1%
45.58 -87.6%