NVIDIA GeForce GTX 980 Ti
About GPU
The NVIDIA GeForce GTX 980 Ti is a powerful GPU designed for desktop gaming and professional graphics work. With a base clock of 1000MHz and a boost clock of 1076MHz, this GPU offers excellent performance for a wide range of tasks. The 6GB of GDDR5 memory and a memory clock of 1753MHz ensure that it can handle even the most demanding games and applications with ease.
With 2816 shading units and 3MB of L2 cache, the GTX 980 Ti is capable of delivering stunning visuals and smooth gameplay. Its TDP of 250W may be a bit high, but the theoretical performance of 6.06 TFLOPS more than makes up for it.
In terms of real-world performance, the 980 Ti does not disappoint. It scored an impressive 5779 in 3DMark Time Spy, showcasing its ability to handle modern games and VR applications. In games such as GTA 5 and Shadow of the Tomb Raider at 1080p resolution, it delivers an astonishing 120 fps and 75 fps, respectively, providing a smooth and immersive gaming experience.
Overall, the NVIDIA GeForce GTX 980 Ti is a top-tier GPU that offers excellent performance and value for gamers and professionals alike. Its high memory capacity, fast memory clock, and impressive shading units make it a worthy investment for anyone looking to upgrade their desktop PC for gaming or graphics work.
Basic
Label Name
NVIDIA
Platform
Desktop
Launch Date
June 2015
Model Name
GeForce GTX 980 Ti
Generation
GeForce 900
Base Clock
1000MHz
Boost Clock
1076MHz
Bus Interface
PCIe 3.0 x16
Transistors
8,000 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
176
Foundry
TSMC
Process Size
28 nm
Architecture
Maxwell 2.0
Memory Specifications
Memory Size
6GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
1753MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
336.6 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
103.3 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
189.4 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
189.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
6.181
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2816
L1 Cache
48 KB (per SMM)
L2 Cache
3MB
TDP
250W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
5.2
Power Connectors
1x 6-pin + 1x 8-pin
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
96
Suggested PSU
600W
Benchmarks
Shadow of the Tomb Raider 2160p
Score
24
fps
Shadow of the Tomb Raider 1440p
Score
46
fps
Shadow of the Tomb Raider 1080p
Score
77
fps
GTA 5 2160p
Score
73
fps
GTA 5 1440p
Score
75
fps
GTA 5 1080p
Score
122
fps
FP32 (float)
Score
6.181
TFLOPS
3DMark Time Spy
Score
5663
Blender
Score
552
OctaneBench
Score
130
Vulkan
Score
49482
OpenCL
Score
36927
Compared to Other GPU
Shadow of the Tomb Raider 2160p
/ fps
Shadow of the Tomb Raider 1440p
/ fps
Shadow of the Tomb Raider 1080p
/ fps
GTA 5 2160p
/ fps
GTA 5 1440p
/ fps
GTA 5 1080p
/ fps
FP32 (float)
/ TFLOPS
3DMark Time Spy
Blender
OctaneBench
Vulkan
OpenCL