AMD Radeon 880M
 
                                    
                                    The AMD Radeon 880M GPU is a powerful integrated graphics solution that offers impressive performance for a variety of tasks. With a base clock speed of 400 MHz and a boost clock speed of 2900 MHz, this GPU is capable of handling demanding applications and games with ease. Its 768 shading units and 2MB of L2 cache ensure smooth and responsive graphics rendering, while the low 15W TDP makes it an efficient choice for laptops and other mobile devices.
One of the standout features of the Radeon 880M is its theoretical performance of 9.087 TFLOPS, which means it can deliver excellent frame rates and visual quality in modern games and multimedia experiences. The system shared memory type and memory clock ensure that the GPU can access the necessary resources quickly and efficiently, resulting in a smooth and immersive user experience.
Overall, the AMD Radeon 880M is a solid choice for anyone in need of a high-performance integrated graphics solution. Its impressive clock speeds, shading units, and theoretical performance make it well-suited for gaming, multimedia editing, and other graphics-intensive tasks. Additionally, its low TDP ensures that it can deliver such performance without consuming excessive power or generating excessive heat. Whether you're a gamer, content creator, or simply in need of a reliable GPU for everyday use, the Radeon 880M is definitely worth considering.
                                
                                
                                                    Basic
                            Label Name
                        
                        
                            AMD
                        
                    
                                Platform
                            
                            
                                Integrated
                            
                        
                                Launch Date
                            
                            
                                July 2024
                            
                        Model Name
                                                    
                            
                                Radeon 880M
                                                            
                        
                    Generation
                                                    
                            
                                Navi III IGP
                                                            
                        
                    Base Clock
                                                    
                            
                                400 MHz
                                                            
                        
                    Boost Clock
                                                    
                            
                                2900 MHz
                                                            
                        
                    Bus Interface
                                                    
                            
                                PCIe 4.0 x8
                                                            
                        
                    Transistors
                                                    
                            
                                25.39 billion
                                                            
                        
                    RT Cores
                                                    
                            
                                16
                                                            
                        
                    Compute Units
                                                    
                            
                                16
                                                            
                        
                    TMUs
                                                            
                                    ?
                                    
                                                    Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
                                
                            
                                48
                                                            
                        
                    Foundry
                                                    
                            
                                TSMC
                                                            
                        
                    Process Size
                                                    
                            
                                4 nm
                                                            
                        
                    Architecture
                                                    
                            
                                RDNA 3.0
                                                            
                        
                    Memory Specifications
Memory Size
                                                    
                            
                                System Shared
                                                            
                        
                    Memory Type
                                                    
                            
                                System Shared
                                                            
                        
                    Memory Bus
                                                            
                                    ?
                                    
                                                    The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
                                
                            
                                System Shared
                                                            
                        
                    Memory Clock
                                                    
                            
                                System Shared
                                                            
                        
                    Bandwidth
                                                            
                                    ?
                                    
                                                    Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
                                
                            
                                System Dependent
                                                            
                        
                    Theoretical Performance
Pixel Rate
                                                            
                                    ?
                                    
                                                    Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
                                
                            
                                92.80 GPixel/s
                                                            
                        
                    Texture Rate
                                                            
                                    ?
                                    
                                                    Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
                                
                            
                                139.2 GTexel/s
                                                            
                        
                    FP16 (half)
                                                            
                                    ?
                                    
                                                    An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
                                
                            
                                17.82 TFLOPS
                                                            
                        
                    FP64 (double)
                                                            
                                    ?
                                    
                                                    An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
                                
                            
                                556.8 GFLOPS
                                                            
                        
                    FP32 (float)
                                                            
                                    ?
                                    
                                                    An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
                                
                            
                                9.087
                                                                    TFLOPS
                                                            
                        
                    Miscellaneous
Shading Units
                                                            
                                    ?
                                    
                                                    The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
                                
                            
                                768
                                                            
                        
                    L1 Cache
                                                    
                            
                                128 KB per Array
                                                            
                        
                    L2 Cache
                                                    
                            
                                2 MB
                                                            
                        
                    TDP
                                                    
                            
                                15W
                                                            
                        
                    Vulkan Version
                                                            
                                    ?
                                    
                                                    Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
                                
                            
                                1.3
                                                            
                        
                    OpenCL Version
                                                    
                            
                                2.1
                                                            
                        
                    OpenGL
                                                    
                            
                                4.6
                                                            
                        
                    DirectX
                                                    
                            
                                12 Ultimate (12_2)
                                                            
                        
                    Power Connectors
                                                    
                            
                                None
                                                            
                        
                    Shader Model
                                                    
                            
                                6.7
                                                            
                        
                    ROPs
                                                            
                                    ?
                                    
                                                    The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
                                
                            
                                32
                                                            
                        
                    Benchmarks
                                                FP32 (float)
                                            
                                            
                                                                                                Score
                                            
                                            
                                                9.087
                                                TFLOPS
                                            
                                            
                                                Blender
                                            
                                            
                                                                                                Score
                                            
                                            
                                                292.75
                                                
                                            
                                            Compared to Other GPU
                                    FP32 (float)
                                                                             / TFLOPS
                                                                    
                                                                    
                                                                    
                                                                    
                                                                    
                                                                    
                                                            
                                    Blender
                                                                    
                                                                    
                                                                    
                                                                    
                                                                    
                                                                    
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