NVIDIA GeForce RTX 2080 Max Q

NVIDIA GeForce RTX 2080 Max Q

About GPU

The NVIDIA GeForce RTX 2080 Max Q is a powerful GPU designed for high-end gaming and content creation on laptops. With a base clock of 735MHz and a boost clock of 1095MHz, the RTX 2080 Max Q offers impressive performance for a mobile GPU. The 8GB of GDDR6 memory and a memory clock of 1500MHz ensure smooth and lag-free gaming experiences, while the 2944 shading units and 4MB L2 cache contribute to quick and efficient rendering of graphics. With a TDP of 80W, the RTX 2080 Max Q strikes a good balance between performance and power efficiency, making it suitable for thinner and more portable laptop designs. The theoretical performance of 6.447 TFLOPS and a 3DMark Time Spy score of 7969 demonstrate the GPU's capability to handle demanding gaming and rendering tasks with ease. Thanks to its support for real-time ray tracing and AI-enhanced graphics, the RTX 2080 Max Q delivers stunning visuals and lifelike lighting effects in compatible games and applications. This makes it a great choice for gamers and content creators who demand the best visual fidelity from their laptops. Overall, the NVIDIA GeForce RTX 2080 Max Q is a top-tier mobile GPU that offers exceptional performance and features for gaming and content creation. Its efficient power usage and impressive rendering capabilities make it a standout choice for high-end laptops.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
January 2019
Model Name
GeForce RTX 2080 Max Q
Generation
GeForce 20 Mobile
Base Clock
735MHz
Boost Clock
1095MHz
Bus Interface
PCIe 3.0 x16
Transistors
13,600 million
RT Cores
46
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
368
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
184
Foundry
TSMC
Process Size
12 nm
Architecture
Turing

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
384.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
70.08 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
201.5 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
12.89 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
201.5 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
6.576 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
46
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2944
L1 Cache
64 KB (per SM)
L2 Cache
4MB
TDP
80W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
7.5
Power Connectors
None
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64

Benchmarks

FP32 (float)
Score
6.576 TFLOPS
3DMark Time Spy
Score
7810
Blender
Score
1605
OctaneBench
Score
193

Compared to Other GPU

FP32 (float) / TFLOPS
7.311 +11.2%
6.893 +4.8%
6.322 -3.9%
6.051 -8%
3DMark Time Spy
12617 +61.5%
5663 -27.5%
4243 -45.7%
Blender
12832 +699.5%
2669 +66.3%
521 -67.5%
203 -87.4%
OctaneBench
1328 +588.1%
89 -53.9%
47 -75.6%