Intel Arc A730M
About GPU
The Intel Arc A730M GPU is a powerful and efficient mobile graphics processing unit that offers excellent performance for gaming and content creation. With a base clock speed of 300MHz and a boost clock speed of 1100MHz, this GPU is capable of delivering smooth and immersive gameplay experiences, as well as fast rendering and encoding for video and 3D content.
One of the standout features of the A730M is its generous 12GB of GDDR6 memory, which allows for quick access to large amounts of data, resulting in improved overall performance. The memory clock speed of 1750MHz further enhances the GPU's ability to handle demanding tasks, making it a great choice for users who require high levels of graphical processing power.
With 3072 shading units and 12MB of L2 cache, the A730M is capable of handling complex shader calculations and efficiently storing and accessing data, resulting in smooth and detailed graphics. The thermal design power of 80W ensures that the GPU remains cool and efficient even under heavy workloads, prolonging its lifespan and maintaining consistent performance.
Overall, the Intel Arc A730M GPU offers impressive theoretical performance of 6.758 TFLOPS, making it a compelling choice for users who demand high levels of graphical power for gaming and content creation on the go. Whether you're a gamer, video editor, or 3D artist, the A730M has the capabilities to meet your needs and deliver excellent results.
Basic
Label Name
Intel
Platform
Mobile
Launch Date
January 2022
Model Name
Arc A730M
Generation
Alchemist
Base Clock
300MHz
Boost Clock
1100MHz
Bus Interface
PCIe 4.0 x16
Transistors
21,700 million
RT Cores
24
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
192
Foundry
TSMC
Process Size
6 nm
Architecture
Generation 12.7
Memory Specifications
Memory Size
12GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
336.0 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
105.6 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
211.2 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
13.52 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
6.893
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3072
L2 Cache
12MB
TDP
80W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
96
Benchmarks
FP32 (float)
Score
6.893
TFLOPS
3DMark Time Spy
Score
7462
Blender
Score
1466
Compared to Other GPU
FP32 (float)
/ TFLOPS
3DMark Time Spy
Blender