NVIDIA GeForce GTX 1070 Max Q

NVIDIA GeForce GTX 1070 Max Q

NVIDIA GeForce GTX 1070 Max Q in 2025: Is It Worth Considering an Outdated Legend?

An Up-to-Date Review for Budget Gamers and Professionals


Introduction

Even though the NVIDIA GeForce GTX 1070 Max Q was released back in 2017, it can still be found in used laptops and compact PCs. In 2025, this graphics card seems like a relic, but for some users, it remains a viable option. Let's explore who might benefit from this model today and who should look towards more modern solutions.


1. Architecture and Key Features

Pascal Architecture: The Foundation of Reliability

The GTX 1070 Max Q is built on the Pascal architecture (2016), which at the time brought a breakthrough in energy efficiency. The manufacturing process is 16 nm FinFET from TSMC. The maximum core clock frequency reaches 1266–1379 MHz (depending on load and cooling system).

Max Q Features: Thin Laptops Are Not a Death Sentence

The Max Q variant is designed for ultrabooks and thin laptops. NVIDIA optimized power consumption and heat dissipation, reducing TDP to 110–120 W (compared to 150 W for the standard GTX 1070). This was achieved by lowering frequencies and improving power management.

Lack of RTX and DLSS: Future Technologies Not Available

The GTX 1070 Max Q does not support ray tracing (RTX) and DLSS—these features appeared later in the RTX 20xx series and newer. For games in 2025, this is critical: without hardware acceleration for RT cores and AI rendering, the card struggles to meet modern graphical standards.


2. Memory: GDDR5 in the Era of GDDR7

8 GB GDDR5: A Sufficient Minimum

The graphics card is equipped with 8 GB of GDDR5 memory with a 256-bit bus. The bandwidth is 256 GB/s. In comparison, modern models (like the RTX 4060 Mobile) use GDDR6 with a bandwidth of up to 360 GB/s.

Impact on Performance

In games from 2020–2022 (Cyberpunk 2077, Red Dead Redemption 2), the memory was sufficient for Full HD at high settings. However, in 2025, even 8 GB of GDDR5 could become a bottleneck in projects with detailed textures (e.g., Hellblade II or GTA VI).


3. Gaming Performance: The Realities of 2025

Full HD (1080p): The Last Bastion

In lighter games (CS2, Valorant, Fortnite), the GTX 1070 Max Q delivers 80–120 FPS at medium settings. In more demanding titles (Elden Ring, Starfield), the average FPS drops to 40–50, requiring a reduction in graphical quality.

1440p and 4K: Not for This Card

Even in older AAA titles (The Witcher 3, Assassin’s Creed Odyssey), 1440p resolution drops the FPS to 30–40. 4K gaming is out of the question—the video memory and bus width cannot handle the load.

Ray Tracing: Dreams and Reality

Without hardware support for RT cores, ray tracing on the GTX 1070 Max Q is impossible. Attempts to enable RT in games like Minecraft or Control result in FPS dropping below 20.


4. Professional Tasks: CUDA on Guard

Video Editing and Rendering

Thanks to 1920 CUDA cores, the card handles basic editing in Adobe Premiere Pro or DaVinci Resolve. Rendering 1080p video takes 2–3 times longer than on an RTX 3060.

3D Modeling

In Blender or Autodesk Maya, the GTX 1070 Max Q is suitable for learning and small projects. However, for complex scenes involving Ray Tracing, an upgrade will be necessary.

Scientific Computing

CUDA cores are useful for entry-level machine learning, but limited memory and lack of Tensor Cores make the card unsuitable for serious tasks.


5. Power Consumption and Cooling

TDP 110–120 W: Not for Weak Systems

The recommended power supply for a laptop with a GTX 1070 Max Q is no less than 180 W. In desktop PCs, a power supply of 450–500 W will be required (considering other components).

Heat Dissipation: Close Proximity to Throttling

In compact cases, GPU temperatures can reach 85–90°C under load. Regular cleaning of fans and replacement of thermal paste are essential. An ideal option includes laptops with liquid cooling systems or enhanced ventilation (e.g., older MSI GS63 Stealth models).


6. Comparison with Competitors

NVIDIA RTX 3050 Mobile

The lower-tier RTX 3050 (2021) surpasses the GTX 1070 Max Q in DX12 games due to the Ampere architecture and DLSS support. Prices for new laptops with RTX 3050 start at $800.

AMD Radeon RX 6600M

The RX 6600M (2021) offers 8 GB of GDDR6 and outperforms the GTX 1070 Max Q by 15–20% at 1440p. However, AMD drivers are less stable for professional tasks.

Conclusion of Comparison

In 2025, the GTX 1070 Max Q is outperformed even by budget newcomers, but it can be a good deal in the secondary market if the price of a laptop is below $400.


7. Practical Tips

Power Supply: Don’t Skimp

For PCs with the GTX 1070 Max Q, choose a power supply from reputable brands (Corsair, Seasonic) with a power rating of 500 W and an 80+ Bronze certification.

Compatibility with Platforms

The card works with PCIe 3.0 x16, which is compatible with most motherboards. For laptops, models with Intel 7–10 Gen processors or AMD Ryzen 2000–3000 series are relevant.

Drivers: Support Has Ended

NVIDIA officially stopped driver updates for the GTX 10xx series in 2024. For Windows 11, use the latest version from 2023 (v473.xx).


8. Pros and Cons

Pros:

- Affordable price on the secondary market.

- Energy efficiency for its class.

- CUDA support for basic professional tasks.

Cons:

- No RTX/DLSS.

- Outdated GDDR5 memory.

- Limited performance in modern games.


9. Final Conclusion: Who Is the GTX 1070 Max Q for in 2025?

This graphics card is suitable for:

- Budget gamers ready to play older titles at medium settings.

- Students learning video editing or 3D modeling.

- Owners of old laptops who do not plan to upgrade.

However, if your budget allows, it’s better to choose a laptop with an RTX 4050 or AMD RX 7600M, as they will provide future-proofing and support for modern technologies.


Conclusion

The NVIDIA GeForce GTX 1070 Max Q is a veteran that deserves respect but cannot compete with new solutions. Its time has passed, but it can still perform well for narrow tasks.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
June 2017
Model Name
GeForce GTX 1070 Max Q
Generation
GeForce 10 Mobile
Base Clock
1215MHz
Boost Clock
1379MHz
Bus Interface
PCIe 3.0 x16
Transistors
7,200 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
128
Foundry
TSMC
Process Size
16 nm
Architecture
Pascal

Memory Specifications

Memory Size
8GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
2002MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
256.3 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
88.26 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
176.5 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
88.26 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
176.5 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
5.761 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
16
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
L1 Cache
48 KB (per SM)
L2 Cache
2MB
TDP
115W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
6.1
Power Connectors
None
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64

Benchmarks

FP32 (float)
Score
5.761 TFLOPS
3DMark Time Spy
Score
4861
Blender
Score
537
OctaneBench
Score
114

Compared to Other GPU

FP32 (float) / TFLOPS
5.951 +3.3%
5.59 -3%
5.432 -5.7%
3DMark Time Spy
9089 +87%
7045 +44.9%
2380 -51%
Blender
1974.4 +267.7%
1051 +95.7%
287 -46.6%
109 -79.7%
OctaneBench
62 -45.6%
31 -72.8%