NVIDIA Quadro K5200
About GPU
The NVIDIA Quadro K5200 is a professional-grade GPU designed for demanding workstation applications such as computer-aided design (CAD), digital content creation, and scientific visualization. With its impressive specs and performance, the Quadro K5200 delivers exceptional graphics processing power for professionals who require high-performance computing and visualization capabilities.
One of the key highlights of the Quadro K5200 is its 8GB GDDR5 memory, which allows for smooth and seamless handling of large and complex datasets. With a base clock speed of 667MHz and a boost clock speed of 771MHz, the Quadro K5200 is capable of delivering fast and responsive performance, even when tackling the most resource-intensive tasks. The 2304 shading units contribute to the GPU's ability to render complex graphics and visual effects with precision and accuracy.
In terms of energy efficiency, the Quadro K5200 boasts a TDP of 150W, making it a relatively power-efficient solution for professional workstations. Additionally, with a theoretical performance of 3.553 TFLOPS, the Quadro K5200 excels in handling parallel processing tasks and compute-intensive workloads.
Overall, the NVIDIA Quadro K5200 is a top-of-the-line GPU that offers exceptional performance, reliability, and scalability for professional users in industries where graphics and compute performance are critical. Its robust features make it an ideal choice for professionals working in fields such as architecture, engineering, animation, and scientific research.
Basic
Label Name
NVIDIA
Platform
Professional
Launch Date
July 2014
Model Name
Quadro K5200
Generation
Quadro
Base Clock
667MHz
Boost Clock
771MHz
Bus Interface
PCIe 3.0 x16
Transistors
7,080 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
192
Foundry
TSMC
Process Size
28 nm
Architecture
Kepler
Memory Specifications
Memory Size
8GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1502MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
192.3 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
37.01 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
148.0 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
148.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.482
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
TDP
150W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_1)
CUDA
3.5
Power Connectors
1x 6-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
Suggested PSU
450W
Benchmarks
FP32 (float)
Score
3.482
TFLOPS
Blender
Score
287
Compared to Other GPU
FP32 (float)
/ TFLOPS
Blender