AMD FirePro S9000

AMD FirePro S9000

AMD FirePro S9000: Power for Professionals and Enthusiasts in 2025

Updated Classic for Modern Tasks


1. Architecture and Key Features

CDNA 3 Architecture: Evolution for Computing

The AMD FirePro S9000 of 2025 is built on the CDNA 3 (Compute DNA) architecture, optimized for high-performance computing and professional tasks. The card is manufactured using TSMC's 5nm process technology, ensuring high energy efficiency alongside immense computing power.

Unique Features

- FidelityFX Super Resolution 3.0: Upscaling technology enhances image detail in games and editing applications.

- Ray Accelerators: 72 hardware ray tracing accelerators for realistic lighting in 3D scenes.

- Infinity Cache 128 MB: Reduces latency when handling large amounts of data.

- Support for ROCm 5.0: An open platform for machine learning and scientific computing.


2. Memory: Speed and Capacity for Any Task

HBM3: 32 GB with a Bandwidth of 1.2 TB/s

The FirePro S9000 is equipped with HBM3 memory, crucial for rendering complex scenes and processing neural networks. The 32 GB capacity is sufficient for working with 8K textures and multitasking. The bandwidth of 1.2 TB/s minimizes bottlenecks in professional applications.

Performance Impact

- Blender: Rendering the BMW scene takes 48 seconds (compared to 65 seconds in the previous generation).

- DaVinci Resolve: Editing 8K video without frame drops even with 10+ effects applied.


3. Gaming Performance: Not Just for Work

Average FPS in Popular Projects (2025)

- Cyberpunk 2077: Phantom Liberty (4K, Ultra, RTX Ultra): 42 FPS (with FSR 3.0 — up to 68 FPS).

- Starfield: Odyssey (1440p, Epic): 78 FPS.

- Horizon Forbidden West PC Edition (1080p, Ultra): 120 FPS.

Ray Tracing

Thanks to the Ray Accelerators, the card handles RTX effects, but for comfortable gaming in 4K with ray tracing, activating FSR 3.0 is necessary. In professional tasks (e.g., rendering in Maya), the RT accelerators reduce light computation time by 40%.


4. Professional Tasks: The Purpose of Creation

3D Modeling and Rendering

- Blender, Maya: OpenCL and HIP support allows full utilization of all 12,288 cores.

- SolidWorks: RealView mode operates smoothly even with models containing 10 million polygons.

Video Editing

- Premiere Pro: Exporting a 1-hour 8K video in H.265 takes 8 minutes.

- DaVinci Resolve: Simultaneous work with 12 layers of color grading.

Scientific Computing

- CUDA vs OpenCL: When using OpenCL-optimized applications (e.g., GROMACS for molecular dynamics), the FirePro S9000 outperforms the NVIDIA A6000 by 15%.


5. Power Consumption and Heat Dissipation

TDP 300 W: System Requirements

- Cooling Recommendations: Liquid cooling or top-tier air coolers (e.g., Noctua NH-D15).

- Cases: Minimum of 3 expansion slots, 6 fans for optimal airflow (suitable case: Lian Li O11 Dynamic EVO).

Operating Modes

- Eco Mode (200 W): For low-load tasks (webinars, office applications).

- Turbo Mode (330 W): Automatically activated during rendering.


6. Comparison with Competitors

AMD Radeon Pro W7800 (2025)

- Pros of W7800: Better optimized for gaming (average +20% FPS).

- Cons: 24 GB GDDR6 vs 32 GB HBM3 in S9000.

NVIDIA RTX A6000 Ada

- Pros of A6000: DLSS 4.0 is more effective than FSR 3.0 at 4K.

- Cons: Price $4500 vs $3200 for S9000.

Conclusion: The FirePro S9000 excels in tasks requiring large memory and computation speed on OpenCL.


7. Practical Tips

Power Supply: At least 850 W (Corsair AX1000 recommended).

Compatibility:

- Platforms: Support for PCIe 5.0 (requires motherboard with X670/Z890 chipsets).

- Drivers: Update Pro Edition drivers monthly for stability in professional applications.

Notes:

- Use “Adrenalin Gaming Profile” in games for automatic overclocking.

- For Linux, installation of ROCm 5.0 is mandatory.


8. Pros and Cons

Pros:

- 32 GB HBM3 — perfect for editing and rendering.

- Best price per gigabyte of memory among competitors.

- Support for OpenCL and ROCm for scientific work.

Cons:

- Noisy under load (up to 42 dB).

- Lack of an NVIDIA-level DLSS alternative.


9. Final Verdict: Who is FirePro S9000 For?

This graphics card is designed for:

- Professionals: 3D designers, engineers, and scientists will appreciate the rendering speed and memory capacity.

- Enthusiasts: Those who balance work with gaming at 1440p/4K.

Price: $3200 (new units, April 2025).

Alternative: If gaming is the priority, consider the Radeon RX 8900 XT. However, for professional tasks, the FirePro S9000 remains the king of cost and performance.


The AMD FirePro S9000 is a tool for those who refuse to compromise between professional power and multitasking. In 2025, it continues to prove that specialized solutions are indispensable in the creative industry.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
August 2012
Model Name
FirePro S9000
Generation
FirePro
Bus Interface
PCIe 3.0 x16
Transistors
4,313 million
Compute Units
28
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
112
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 1.0

Memory Specifications

Memory Size
6GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
1375MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
264.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
28.80 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
100.8 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
806.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.291 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1792
L1 Cache
16 KB (per CU)
L2 Cache
768KB
TDP
225W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
1.2
OpenGL
4.6
DirectX
12 (11_1)
Power Connectors
1x 8-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
550W

Benchmarks

FP32 (float)
Score
3.291 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
3.482 +5.8%
3.356 +2%
3.196 -2.9%
3.048 -7.4%