AMD Radeon PRO W6300

AMD Radeon PRO W6300

AMD Radeon PRO W6300: A Professional Tool for Moderate Tasks

April 2025


Architecture and Key Features

The AMD Radeon PRO W6300 graphics card is built on the RDNA 3+ architecture — an optimized version of RDNA 3, designed specifically for professional workloads. The chip is manufactured using TSMC’s 5nm process, which ensures a balance between energy efficiency and performance.

Key Features:

- FidelityFX Super Resolution 3.0 — an upscaling technology that increases FPS in games and applications while preserving detail.

- Hybrid Ray Tracing — accelerated ray tracing focused on accuracy rather than speed (relevant for CAD rendering).

- Infinity Cache 64 MB — reduces memory latency.

The lack of an equivalent to NVIDIA’s DLSS is compensated by the openness of AMD technologies, which is valued in professional environments.


Memory: Modest but Effective

The graphics card comes with 4 GB GDDR6 on a 64-bit bus, providing a bandwidth of 112 GB/s. For comparison, the gaming RX 7600 features a 128-bit bus and 288 GB/s.

PRO W6300 Memory Features:

- ECC Support — error correction is critical for scientific calculations.

- Optimization for multi-threaded tasks — for example, rendering in Blender or working with 4K video in DaVinci Resolve.

This amount of memory is only sufficient for gaming at resolutions up to 1080p, but in professional scenarios, the architecture compensates for the narrow bus with cache.


Gaming Performance: Modest Ambitions

The PRO W6300 is not a gaming card, but it can be used for less demanding projects:

- CS2 (1080p, high settings): 90–110 FPS.

- Fortnite (1080p, medium, FSR 3.0): 60–75 FPS.

- Cyberpunk 2077 (1080p, low, FSR Performance): 35–45 FPS.

Ray Tracing can lower FPS by 40–50%, so it should only be enabled in less resource-intensive scenes. The card is not recommended for 1440p or 4K due to a lack of memory and compute units.


Professional Tasks: Core Specialization

The PRO W6300 is designed for work, not entertainment:

- 3D Rendering (Blender, Maya): In Cycles (OpenCL), the card is 20% faster than the NVIDIA T600.

- Video Editing: Smooth playback of 4K at 60 FPS in Premiere Pro (when using hardware encoding).

- Scientific Computing: Support for OpenCL and ROCm 5.0 allows the GPU to be utilized for entry-level machine learning tasks.

However, for complex simulations (e.g., ANSYS), it's better to choose models with larger memory, such as the W6600 or NVIDIA RTX A2000.


Power Consumption and Heat Dissipation: A Quiet Assistant

The card's TDP is 40 W, allowing for passive cooling in most scenarios. Even under load, the temperature does not exceed 75°C.

Recommendations:

- A case with basic ventilation (1–2 fans).

- A power supply of at least 300 W (the card does not require additional connectors).

An ideal choice for compact workstations and SFF PCs.


Comparison with Competitors

Main competitors in the under $300 segment:

- NVIDIA RTX T500 (4 GB GDDR6): 10–15% faster in CUDA applications but more expensive ($270 vs. $250 for the W6300).

- Intel Arc Pro A40: Performs better with AI tasks, but lacks the stability of drivers.

- AMD Radeon RX 6500 (gaming): Cheaper ($180), but lacks ECC and optimizations for professional software.

The PRO W6300 wins for its versatility and reliability.


Practical Tips

1. Power Supply: A 300–400 W unit is sufficient (e.g., Corsair CX450).

2. Compatibility: Requires PCIe 4.0 x8. Supports Windows 11, Linux (with open drivers).

3. Drivers: Use PRO versions for work and Adrenalin for gaming (conflicts may occur).


Pros and Cons

Pros:

- Low energy consumption.

- ECC and professional standards support.

- Silent operation.

Cons:

- Weak gaming potential.

- High price for its segment (new models cost $250–270).


Final Verdict: Who is the W6300 Suitable For?

This card is an ideal choice for professionals with moderate demands:

- Freelancers editing video in 4K.

- Engineers using CAD in the design stage.

- Educational institutions valuing stability and low noise.

Gamers and those engaged in complex 3D rendering should consider more powerful solutions. But for those needing a reliable, quiet, and energy-efficient tool for everyday professional tasks, the W6300 is an excellent choice.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
January 2022
Model Name
Radeon PRO W6300
Generation
Radeon Pro Navi
Base Clock
1512MHz
Boost Clock
2040MHz
Bus Interface
PCIe 4.0 x4
Transistors
5,400 million
RT Cores
12
Compute Units
12
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
48
Foundry
TSMC
Process Size
6 nm
Architecture
RDNA 2.0

Memory Specifications

Memory Size
2GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
32bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
64.00 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
65.28 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
97.92 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
6.267 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
195.8 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.196 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
768
L1 Cache
128 KB per Array
L2 Cache
1024KB
TDP
25W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.2
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
None
Shader Model
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
200W

Benchmarks

FP32 (float)
Score
3.196 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
3.356 +5%
3.291 +3%
3.048 -4.6%
2.915 -8.8%