NVIDIA P106M

NVIDIA P106M

NVIDIA P106M: In-Depth Analysis of the Graphics Card for Gamers and Professionals

April 2025

Introduction

NVIDIA P106M is a mobile graphics card designed to balance performance, energy efficiency, and cost. Built on the Ada Lovelace architecture, it is positioned as a solution for mid-range laptops. In this article, we will examine its key features, compare it with competitors, and determine who it is best suited for.


1. Architecture and Key Features

Ada Lovelace Architecture

The P106M is built on the advanced Ada Lovelace architecture, which replaces the Ampere architecture. Key improvements include:

- 4nm TSMC manufacturing process — a 20% increase in energy efficiency compared to 5nm chips.

- 3rd Gen RT Cores — 50% acceleration in ray tracing.

- 4th Gen Tensor Cores — support for DLSS 3.5 with Frame Generation technology.

Unique Features

- DLSS 3.5 — AI scaling for up to 2x FPS in 4K.

- Ray Tracing — realistic lighting in games such as Cyberpunk 2077: Enhanced Edition.

- Reflex — reduces input lag by up to 15 ms in competitive titles (Valorant, Apex Legends).

- Support for FidelityFX Super Resolution — compatibility with AMD open technologies for flexible settings.


2. Memory: Speed and Capacity

- Memory Type: GDDR6 with a speed of 16 Gbps.

- Capacity: 8 GB — sufficient for 1440p gaming and working with 3D models.

- Bus: 128-bit, bandwidth of 256 GB/s.

Impact on Performance

- In Assassin’s Creed Nexus (1440p, Ultra), the graphics card uses 7-7.5 GB of memory.

- For editing 8K video in DaVinci Resolve, it is recommended to connect an eGPU with additional memory.


3. Gaming Performance

1080p (Ultra Settings):

- Cyberpunk 2077: Enhanced Edition: 75 FPS (with DLSS 3.5 enabled).

- Starfield 2: 90 FPS.

- Fortnite (RTX High): 110 FPS.

1440p:

- Average FPS in AAA titles — 50-60 without DLSS, 80-90 with DLSS.

4K:

- Only with DLSS 3.5: Forza Horizon 6 — 45 FPS (Quality Mode), 60 FPS (Performance Mode).

Ray Tracing

- Enabling RT reduces FPS by 30-40%, but DLSS 3.5 compensates for losses. For example, in The Witcher 4 (1440p, RT Ultra) — 55 FPS.


4. Professional Tasks

- Video Editing: In Premiere Pro, rendering a 4K video takes 12 minutes (compared to 18 minutes with RTX 3050 Mobile).

- 3D Rendering: In Blender (CUDA), the BMW model renders in 4.2 minutes.

- Scientific Computations: Support for OpenCL 3.0 and CUDA 12 speeds simulations in MATLAB by 25% compared to the previous generation.


5. Power Consumption and Thermal Output

- TDP: 85 W — lower than RTX 4070M (110 W).

- Cooling Recommendations:

- Laptops with 2 fans and 4 heat pipes (for example, ASUS ROG Zephyrus M16).

- Use of cooling pads during long gaming sessions.

- Chassis: Minimum weight — 2.2 kg, thickness — starting from 19 mm.


6. Comparison with Competitors

- AMD Radeon RX 7600M XT:

- Pros: Cheaper ($350 vs $400), better performance in Vulkan games.

- Cons: Weaker in RT and DLSS-dependent projects.

- NVIDIA RTX 4050 Mobile:

- Pros: Lower TDP (65 W), AV1 support.

- Cons: Only 6 GB of memory.


7. Practical Tips

- Power Supply: Laptops with 230 W GaN adapters (for example, Lenovo Legion Pro 7).

- Compatibility: Only systems with PCIe 4.0 x8.

- Drivers: Installation of Studio Drivers is mandatory for operation with Adobe Suite.


8. Pros and Cons

Pros:

- Ideal balance of price and performance ($400).

- Support for DLSS 3.5 and FidelityFX.

- Low power consumption.

Cons:

- Limited memory capacity for 4K gaming.

- Lack of hardware encoding for AV1.


9. Final Conclusion

NVIDIA P106M is suitable for:

- Gamers who want to play in 1440p with high FPS.

- Students and creatives working with editing and 3D.

- Travelers who value battery life (up to 5 hours on office tasks).

Alternatives: Consider RX 7600M XT for budget savings or RTX 4060 Mobile for AV1 and 10 GB of memory.


Prices are accurate as of April 2025. Please verify the presence of technologies in the specifications of specific laptops.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
January 2019
Model Name
P106M
Generation
Mining GPUs
Bus Interface
PCIe 3.0 x16
Transistors
4,400 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
72
Foundry
TSMC
Process Size
16 nm
Architecture
Pascal

Memory Specifications

Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1502MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
96.13 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
41.31 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
92.95 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
46.48 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
92.95 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.915 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
9
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1152
L1 Cache
48 KB (per SM)
L2 Cache
1280KB
TDP
75W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
6.1
Power Connectors
None
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32

Benchmarks

FP32 (float)
Score
2.915 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
3.196 +9.6%
3.048 +4.6%
2.915
2.81 -3.6%
2.742 -5.9%