AMD Radeon RX 7500 XT

AMD Radeon RX 7500 XT

About GPU

The AMD Radeon RX 7500 XT GPU is a promising addition to the AMD graphics card lineup. With its base clock of 1452MHz and boost clock of 2300MHz, this desktop platform GPU offers impressive performance for gaming and other graphics-intensive tasks. The 6GB of GDDR6 memory and a memory clock of 2250MHz provide ample memory bandwidth for handling demanding games and applications. The GPU boasts 1024 shading units and 2MB of L2 cache, ensuring smooth and efficient processing of graphical data. With a TDP of 100W, the RX 7500 XT strikes a good balance between power consumption and performance. Theoretical performance of 9.421 TFLOPS indicates that this GPU can handle high-resolution gaming and content creation with ease. In terms of gaming performance, the RX 7500 XT is capable of running the latest titles at high settings with smooth frame rates. Its architecture also makes it a good choice for productivity tasks such as video editing and 3D rendering. Overall, the AMD Radeon RX 7500 XT GPU offers a strong combination of performance and value for desktop users. Its efficient power consumption, solid gaming performance, and support for modern features make it a compelling option for those in need of a capable graphics card. Whether you're a gamer or a content creator, the RX 7500 XT is worth considering for your next PC build or upgrade.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
January 2023
Model Name
Radeon RX 7500 XT
Generation
Navi III
Base Clock
1452MHz
Boost Clock
2300MHz
Bus Interface
PCIe 4.0 x8
Transistors
13,300 million
RT Cores
16
Compute Units
16
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
64
Foundry
TSMC
Process Size
6 nm
Architecture
RDNA 3.0

Memory Specifications

Memory Size
6GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
96bit
Memory Clock
2250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
216.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
73.60 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
147.2 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
18.84 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
294.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
9.609 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1024
L1 Cache
128 KB per Array
L2 Cache
2MB
TDP
100W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.2
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
1x 6-pin
Shader Model
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
300W

Benchmarks

FP32 (float)
Score
9.609 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
10.649 +10.8%
10.271 +6.9%
9.121 -5.1%
8.749 -8.9%