AMD Radeon R9 290X

AMD Radeon R9 290X

AMD Radeon R9 290X: A Legend of the Past in the Reality of 2025

Review of the capabilities, performance, and relevance of an old flagship


Architecture and Key Features

Hawaii Architecture: The Foundation of Power

The AMD Radeon R9 290X, released in 2013, is based on the Hawaii architecture (GCN 2.0) and manufactured using a 28nm process technology. It was the first AMD GPU with a configuration of 2816 stream processors and 64 texture units, providing high parallel performance.

Unique Features of Its Time

At the time of the R9 290X, technologies like ray tracing (RTX) or DLSS did not yet exist. However, the card supported Mantle — a low-level API that later influenced Vulkan and DirectX 12. This improved optimization in games like Battlefield 4. As for modern features, AMD's FidelityFX counterparts did not appear until the RX 5000 series and later.

Standard Support

The card is compatible with DirectX 11.2, OpenGL 4.3, and OpenCL 1.2, which made it a versatile solution for gamers and enthusiasts in its time.


Memory: High Bandwidth

GDDR5 and Wide Bus

The R9 290X is equipped with 4 GB of GDDR5 memory with a 512-bit bus, providing a bandwidth of 320 GB/s (5 GHz frequency). This allowed it to perform comfortably at resolutions up to 1440p and even 4K in some games, although with caveats.

Impact on Performance

The wide memory bus minimized delays in texture processing in demanding projects. However, by 2025, the 4 GB capacity became a clear limitation for modern games with HD textures — for example, Cyberpunk 2077 or Starfield requires a minimum of 6-8 GB.


Gaming Performance

1080p and 1440p: Comfort in 2010s Gaming

During its prime, the R9 290X showed excellent results:

- Battlefield 4 (Ultra): 75 FPS (1080p), 55 FPS (1440p).

- The Witcher 3 (High): 60 FPS (1080p), 45 FPS (1440p).

4K: A Challenge for the Old Card

Even on medium settings in Grand Theft Auto V, 4K resolution yielded about 30 FPS, but by 2025, such performance is no longer relevant. Modern projects like Alan Wake 2 barely reach 20-25 FPS even at minimum settings.

Ray Tracing: Lack of Support

The R9 290X does not support hardware ray tracing, making it unsuitable for games with RTX effects. Software solutions (for instance, via Proton on Linux) reduce FPS to unacceptable levels.


Professional Tasks

Rendering and OpenCL

With OpenCL support, the card handles basic tasks in Blender or Adobe Premiere but falls short compared to modern GPUs. For example, rendering a scene in Blender Cycles takes 2-3 times longer than with an NVIDIA RTX 3060.

Scientific Calculations

For OpenCL-based calculations, the R9 290X is suitable for educational projects, but its energy efficiency (1.5 TFLOPS at a TDP of 250W) lags behind even budget cards from 2025.


Power Consumption and Thermal Output

TDP of 250W: A Challenge for the System

The card is demanding in terms of power and cooling. Reference models with a turbine suffered from overheating (up to 95°C), leading to throttling.

Cooling Recommendations

- Use cases with good ventilation (at least 3 fans).

- The optimal choice includes models with liquid cooling or massive coolers (like the Sapphire Tri-X).

- Reapplying thermal paste and replacing thermal pads can extend the card's lifespan.


Comparison with Competitors

Against Contemporaries

- NVIDIA GTX 780 Ti: The R9 290X performed better in 4K due to its memory capacity (4 GB vs. 3 GB) but lagged in energy efficiency.

- AMD R9 390X: A direct successor with 8 GB of memory but on the same architecture — offering about a 10-15% performance boost.

In 2025

Comparing the R9 290X with modern GPUs is futile. Even the budget NVIDIA RTX 3050 (8 GB GDDR6, 130W TDP) is 3-4 times faster and supports DLSS 3.


Practical Advice

Power Supply

A minimum of 600W with an 80+ Bronze certification. Two 8-pin PCIe connectors are mandatory.

Compatibility

- PCIe 3.0 x16 is compatible with modern motherboards, but do not expect a performance boost from PCIe 4.0.

- For multi-monitor setups, 4K@60Hz via DisplayPort 1.2 is sufficient.

Drivers

Official support from AMD has ended, but the community is developing custom drivers (e.g., AMDGPU-Pro on Linux). For Windows 10/11, use the latest available versions from 2023.


Pros and Cons

Pros

- High performance in 2010s games.

- Affordable price in the second-hand market ($80-120).

- Support for Eyefinity for multi-monitor configurations.

Cons

- High power consumption.

- Lack of modern technologies (RT, DLSS, FSR 3).

- Limited memory capacity for 2025.


Final Conclusion: Who Is the R9 290X Suitable for in 2025?

This graphics card is suitable for:

1. Retro game enthusiasts looking to build a PC in the style of the 2010s.

2. Budget builds for office tasks and indie games (like Hollow Knight, Stardew Valley).

3. A temporary solution before purchasing a modern GPU.

However, for modern AAA games, professional video editing, or machine learning, the R9 290X is no longer relevant. If your budget is limited to $150-200, consider a used RX 580 (8 GB) or GTX 1660 Super — they will offer better efficiency and support for new technologies.

Conclusion: The R9 290X is a legend worthy of respect, but time is unforgiving. It should only be viewed as a niche solution or a monument in GPU history.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
October 2013
Model Name
Radeon R9 290X
Generation
Volcanic Islands
Bus Interface
PCIe 3.0 x16
Transistors
6,200 million
Compute Units
44
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
176
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 2.0

Memory Specifications

Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
512bit
Memory Clock
1250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
320.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
64.00 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
176.0 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
704.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
5.519 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2816
L1 Cache
16 KB (per CU)
L2 Cache
1024KB
TDP
290W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.0
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
1x 6-pin + 1x 8-pin
Shader Model
6.3
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
600W

Benchmarks

FP32 (float)
Score
5.519 TFLOPS
3DMark Time Spy
Score
4069
Hashcat
Score
204127 H/s

Compared to Other GPU

FP32 (float) / TFLOPS
5.843 +5.9%
5.618 +1.8%
5.343 -3.2%
3DMark Time Spy
7479 +83.8%
2847 -30%
1773 -56.4%
Hashcat / H/s
210867 +3.3%
204331 +0.1%
196096 -3.9%
189947 -6.9%