AMD Radeon RX 560

AMD Radeon RX 560

AMD Radeon RX 560: Budget GPU for Gamers and More

April 2025


Introduction

The AMD Radeon RX 560, despite its age, remains a popular choice for those seeking an affordable solution for gaming and basic professional tasks. By 2025, AMD has refreshed the model, keeping it in the budget segment while adding support for modern technologies. In this article, we will explore what makes this card interesting, how it handles current tasks, and who it is suitable for.


1. Architecture and Key Features

Architecture: The updated RX 560 for 2025 is based on the RDNA 2 architecture, which is a pleasant surprise for the budget segment. This has improved energy efficiency and performance compared to the original Polaris.

Manufacturing Process: The card is produced using a 6nm process, which has reduced heat output and manufacturing costs.

Unique Features:

- FidelityFX Super Resolution (FSR 3.0): An upscaling technology that increases FPS in games with minimal quality loss. It supports modes up to "Ultra Quality."

- Radeon Anti-Lag+: Reduces input lag in competitive games.

- Partial Ray Tracing Support: Hardware-accelerated ray tracing is implemented at a basic level, but for comfortable gaming with ray tracing, it is recommended to use FSR.

Lack of DLSS Equivalent: Unlike NVIDIA, AMD continues to bet on FSR, which works even on competitor cards.


2. Memory: Type, Size, and Impact on Performance

Memory Type: GDDR6 (previously GDDR5 was used).

Size: 4 GB is sufficient for gaming at 1080p on medium settings, but in some projects from 2024-2025 (e.g., Starfield 2 or Cyberpunk 2077: Phantom Liberty), there may be stuttering due to insufficient VRAM.

Bandwidth: The 128-bit bus and speed of 14 Gbps provide 224 GB/s — a modest figure for 2025 but enough for target resolutions (1080p).

Advice: For games with high-quality textures, it is better to choose a model with 6 GB of memory, but such versions of the RX 560 are rare and cost $30-40 more (around $179).


3. Gaming Performance

1080p (medium settings):

- Fortnite (FSR 3.0 Quality): 75–90 FPS.

- Apex Legends: 60–70 FPS.

- Call of Duty: Modern Warfare IV: 50–60 FPS (without RT).

1440p: Requires lowering settings to Low/Medium. For example, Elden Ring 2 achieves 40–45 FPS.

4K: Not recommended — even with FSR Performance mode, stability drops below 30 FPS.

Ray Tracing: Enabling RT reduces FPS by 40–50%. In Cyberpunk 2077 with RT Low and FSR 3.0, the card produces about 30–35 FPS.

Conclusion: The RX 560 is suited for casual gamers or those willing to trade graphics for smooth FPS.


4. Professional Tasks

Video Editing: In DaVinci Resolve and Premiere Pro, the card handles 1080p project rendering thanks to support for OpenCL and AMD AMF. More VRAM is required for 4K.

3D Modeling: In Blender, the RX 560 shows modest results — rendering a medium-level scene takes 2–3 times longer than on NVIDIA RTX 3050 (due to the lack of CUDA equivalent).

Scientific Computations: Suitable only for basic tasks in MATLAB or Python (OpenCL).

Advice: For professional use, it’s better to pay extra for the Radeon RX 6600 or NVIDIA RTX 3050.


5. Power Consumption and Heat Output

TDP: 90 W — a modest figure that does not require robust cooling.

Case Recommendations:

- A case with 1-2 fans is sufficient.

- Card dimensions: dual-slot, 20 cm long — suitable for compact builds.

Cooling: Passive and compact active coolers perform excellently. Temperature under load is 65–75°C.

Power Supply: A 400 W PSU with an 80+ Bronze certification is sufficient.


6. Comparison with Competitors

AMD Radeon RX 6500 XT (4 GB):

- Pros: Higher performance in DX12 (+15%), AV1 support.

- Cons: More expensive ($169 vs. $149 for RX 560).

NVIDIA GeForce GTX 1650 (4 GB):

- Pros: Better optimization for older games, DLSS 2.0.

- Cons: No FSR 3.0 support, weak RT performance.

Intel Arc A380 (6 GB):

- Pros: More VRAM, support for XeSS.

- Cons: Driver issues with older projects.

Conclusion: The RX 560 wins on price and FSR 3.0, but falls behind in multimedia tasks.


7. Practical Tips

Power Supply: Don’t skimp on the PSU — even for a 90 W card, choose models with over-voltage protection (e.g., Corsair CX450).

Compatibility:

- PCIe 4.0 x8 — suitable even for older motherboards with PCIe 3.0.

- Recommended CPU: AMD Ryzen 5 5500 or Intel Core i3-12100F.

Drivers: Adrenalin 2025 Edition is stable but occasionally has issues with simultaneous use of FSR and RT.


8. Pros and Cons

Pros:

- Low price ($149).

- Support for FSR 3.0 and Anti-Lag+.

- Energy efficiency.

Cons:

- Only 4 GB of VRAM.

- Weak performance in RT.

- Limited compatibility with professional software.


9. Final Conclusion: Who is the RX 560 Suitable For?

This graphics card is an ideal choice for:

1. Budget gamers playing at 1080p on medium settings.

2. Owners of older PCs wanting to upgrade their system without replacing the PSU.

3. Office users needing support for modern codecs and 4K displays.

If you want to comfortably game with ray tracing or work in 3D applications, consider the RX 6600 or RTX 3050. Nonetheless, for its price, the RX 560 remains one of the best offers of 2025 in the budget segment.


Prices are current as of April 2025. The mentioned cost refers to new devices in retail chains in the USA.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
April 2017
Model Name
Radeon RX 560
Generation
Polaris
Base Clock
1175MHz
Boost Clock
1275MHz
Bus Interface
PCIe 3.0 x8
Transistors
3,000 million
Compute Units
16
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
64
Foundry
GlobalFoundries
Process Size
14 nm
Architecture
GCN 4.0

Memory Specifications

Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
112.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
20.40 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
81.60 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
2.611 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
163.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.559 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1024
L1 Cache
16 KB (per CU)
L2 Cache
1024KB
TDP
75W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
None
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Suggested PSU
250W

Benchmarks

Shadow of the Tomb Raider 2160p
Score
3 fps
Shadow of the Tomb Raider 1440p
Score
12 fps
Shadow of the Tomb Raider 1080p
Score
21 fps
Battlefield 5 2160p
Score
11 fps
Battlefield 5 1440p
Score
31 fps
Battlefield 5 1080p
Score
41 fps
GTA 5 1080p
Score
96 fps
FP32 (float)
Score
2.559 TFLOPS
3DMark Time Spy
Score
1773

Compared to Other GPU

Shadow of the Tomb Raider 2160p / fps
39 +1200%
26 +766.7%
15 +400%
Shadow of the Tomb Raider 1440p / fps
95 +691.7%
54 +350%
Shadow of the Tomb Raider 1080p / fps
141 +571.4%
107 +409.5%
79 +276.2%
Battlefield 5 2160p / fps
46 +318.2%
34 +209.1%
Battlefield 5 1440p / fps
100 +222.6%
91 +193.5%
Battlefield 5 1080p / fps
139 +239%
122 +197.6%
90 +119.5%
GTA 5 1080p / fps
213 +121.9%
136 +41.7%
FP32 (float) / TFLOPS
2.742 +7.2%
2.666 +4.2%
2.509 -2%
2.45 -4.3%
3DMark Time Spy
5182 +192.3%
3906 +120.3%
2755 +55.4%