AMD Radeon R9 M295X

AMD Radeon R9 M295X

AMD Radeon R9 M295X: Review of an Outdated Yet Once-Powerful Graphics Card in 2025

April 2025


Introduction

The AMD Radeon R9 M295X is a mobile graphics card released in 2014. Despite its age, it still piques the interest of owners of older systems and enthusiasts. In this article, we will explore what this GPU is capable of in 2025, who might find it useful, and why its time has passed.


1. Architecture and Key Features

Architecture: The R9 M295X is built on the 2nd Generation Graphics Core Next (GCN) architecture (Tonga). It was one of the first models where AMD implemented support for DirectX 12 (feature level 11.2) and the Mantle API.

Process Technology: 28 nm — an outdated standard even for 2025. Modern GPUs utilize 5–7 nm technology, offering better energy efficiency and transistor density.

Unique Features:

- Mantle API — the predecessor to Vulkan, enhancing multithreading performance.

- Eyefinity — support for up to 6 monitors.

- FreeSync — adaptive synchronization (but only through DisplayPort).

Lack of Modern Technologies:

- Ray Tracing (RTX) — not supported.

- FidelityFX Super Resolution (FSR) — partially compatible via third-party patches, but no official support exists.


2. Memory

Type and Capacity: GDDR5 4 GB — modest for modern gaming, where the standard has become 8–12 GB GDDR6 or HBM.

Bandwidth: A 256-bit bus and a clock speed of 5.5 GHz provide 176 GB/s. In comparison, the RTX 4050 (2025) has a 192-bit bus and 336 GB/s.

Impact on Performance: In games of 2025, 4 GB of video memory becomes a bottleneck even at low settings. For example, in Cyberpunk 2077: Phantom Liberty at 1080p, frequent texture load times occur.


3. Gaming Performance

1080p (Low/Medium):

- Fortnite (Epic settings, no Ray Tracing): ~45–55 FPS.

- Apex Legends: ~50–60 FPS (Medium).

- Elden Ring: ~30–40 FPS (Low).

1440p and 4K: Not recommended. Even in older titles (The Witcher 3), 1440p only delivers 25–30 FPS at medium settings.

Ray Tracing: There is no hardware support. Software methods (like through Proton on Linux) drop FPS to unacceptable levels (10–15 frames).

Tip: For comfortable gaming in 2025, it’s better to lower the resolution to 720p or use FSR modifications.


4. Professional Tasks

Video Editing: In DaVinci Resolve or Premiere Pro, the card can handle HD rendering, but 4K projects will be processed slowly.

3D Modeling: In Blender (through OpenCL), rendering simple scenes is possible, but the completion time is 3–4 times higher than that of the RTX 3050.

Scientific Computing: Support for OpenCL 1.2 is limited. The GPU is unsuitable for machine learning or neural networks.

Conclusion: The R9 M295X is only suitable for basic tasks.


5. Power Consumption and Heat Dissipation

TDP: 125 W — a high value for a mobile GPU. In comparable desktop PCs (like the R9 380X), the TDP reaches 190 W.

Cooling:

- A system with 2–3 fans is mandatory.

- Recommended cases: Mid-Tower with good ventilation (e.g., NZXT H510 Flow).

Temperatures: Under load, it reaches 85–90°C. Regular dust cleaning and thermal paste replacement are essential.


6. Comparison with Competitors

Modern Analogues (2025):

- NVIDIA RTX 3050 (8 GB): 2–3 times faster, with support for DLSS 3.5 and Ray Tracing. Price: $199.

- AMD RX 6600M (8 GB): 150% more performant, with FSR 3.0. Price: $179.

Historical Competitors (2014–2015):

- NVIDIA GTX 980M: Outperformed the R9 M295X by 10–15% in games due to driver optimization.

Conclusion: In 2025, the R9 M295X lags behind even budget newcomers.


7. Practical Tips

Power Supply: Minimum of 500W with an 80+ Bronze certification. For builds with a Ryzen 5 5600X-level processor — 600W.

Compatibility:

- Platforms: Only PCIe 3.0 x16. On motherboards with PCIe 4.0/5.0, it works without issues but with bandwidth limitations.

- Drivers: Official AMD support ceased in 2021. Use the latest available versions (Adrenalin 21.5.2) or community-modified drivers.

Operating Systems: Best stability is on Windows 10. On Linux (with open-source Mesa drivers), artifacts may occur in Vulkan games.


8. Pros and Cons

Pros:

- Low price on the secondary market ($30–50).

- Support for FreeSync for smooth gameplay.

- Sufficient for older games and office tasks.

Cons:

- Lacks support for modern APIs (DirectX 12 Ultimate, Vulkan 1.3).

- High power consumption.

- Limited video memory.


9. Final Verdict: Who is the R9 M295X For?

This graphics card is for:

1. Owners of old laptops/PCs where GPU replacement is not possible or economically viable.

2. Enthusiasts building retro systems.

3. Users needing a basic GPU for office applications or video playback.

Why You Shouldn’t Buy It in 2025:

Even budget newcomers like the Intel Arc A380 ($129) offer better performance, support for modern technologies, and lower power consumption.


Conclusion

The AMD Radeon R9 M295X is a relic of the past, a reminder of the progress in the GPU industry. In 2025, its relevance is close to zero, yet it may still serve limited tasks. If you're not a collector or constrained by budget, consider modern solutions.

Basic

Label Name
AMD
Platform
Mobile
Launch Date
November 2014
Model Name
Radeon R9 M295X
Generation
Crystal System
Bus Interface
MXM-B (3.0)
Transistors
5,000 million
Compute Units
32
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
128
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 3.0

Memory Specifications

Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
160.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
23.14 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
92.54 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
2.961 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
185.1 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.02 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
L1 Cache
16 KB (per CU)
L2 Cache
512KB
TDP
250W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.0
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
None
Shader Model
6.3
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32

Benchmarks

FP32 (float)
Score
3.02 TFLOPS
Vulkan
Score
29028
OpenCL
Score
22818

Compared to Other GPU

FP32 (float) / TFLOPS
3.246 +7.5%
3.098 +2.6%
Vulkan
98446 +239.1%
69708 +140.1%
40716 +40.3%
5522 -81%
OpenCL
39502 +73.1%
11820 -48.2%
1849 -91.9%