NVIDIA GeForce GTX TITAN BLACK

NVIDIA GeForce GTX TITAN BLACK

NVIDIA GeForce GTX TITAN BLACK: A Legend of the Past in 2025

An Overview of Capabilities, Pros, and Cons for Modern Tasks


Introduction

The NVIDIA GeForce GTX TITAN BLACK, released in 2014, became a symbol of power for enthusiasts of its time. Despite its age, this model still piques the interest of retro hardware enthusiasts and budget-conscious users. Its relevance in 2025 is debatable, but understanding its features helps appreciate the evolution of GPUs. Let’s explore what this card is capable of today.


1. Architecture and Key Features

Architecture: Based on Kepler (GK110) — the second generation of NVIDIA designed for high computational performance.

Manufacturing Process: 28 nm (an outdated standard; for comparison, modern RTX 40 series use 4-5 nm).

CUDA Cores: 2880 — an impressive figure for 2014, but today insufficient for complex tasks.

Unique Features (none):

- RTX / Ray Tracing: Not supported (technology emerged in 2018 with Turing).

- DLSS / FSR: Lacks hardware support for AI scaling.

- FidelityFX: Compatibility limited to software solutions, but low efficiency.

Feature: The TITAN BLACK was positioned as a hybrid card — for gaming and professional tasks, thanks to support for FP64 (double precision). This distinguished it from other GeForce models, but today even budget cards outperform it in computational speed.


2. Memory

Type and Size: 6 GB GDDR5 — a "monster" for its time, but today even 8 GB GDDR6 is considered the minimum for 1080p gaming.

Bus and Bandwidth: A 384-bit bus provides 336 GB/s (a high figure even in 2025). However, the outdated GDDR5 lags behind modern GDDR6X memory (up to 1 TB/s in the RTX 4090).

Impact on Performance:

- Games: 6 GB is sufficient for older titles on Ultra (e.g., The Witcher 3) or modern ones on Low-Medium settings (e.g., Fortnite).

- Professional Tasks: Memory size is critical for rendering — 6 GB is inadequate for complex scenes in Blender or AutoCAD 2025.


3. Gaming Performance

Testing Methodology: Resolutions of 1080p and 1440p, graphics settings at Medium/High (Ultra rarely achieved). FPS examples (relevant games of 2025):

- Cyberpunk 2077 (v2.1): 25-30 FPS (1080p, Low), 15-20 FPS (1440p).

- Apex Legends: 50-60 FPS (1080p, Medium), 35-45 FPS (1440p).

- Elden Ring: 30-35 FPS (1080p, Medium).

Conclusions:

- 1080p: Suitable for less demanding games or older projects.

- 1440p and 4K: Not recommended — lack of memory and low power.

- Ray Tracing: Impossible due to the absence of RT cores.


4. Professional Tasks

CUDA and OpenCL: Supports both APIs, but performance in 2025 is uncompetitive:

- Video Editing (Premiere Pro): Rendering a 4K video will take 3-4 times longer than on an RTX 4060.

- 3D Modeling (Blender): The BMW Benchmark scene renders in about 25 minutes (on RTX 4060 — ~3 minutes).

- Scientific Calculations: FP64 (1/3 the speed of FP32) — an advantage for niche tasks, but energy efficiency is extremely low.


5. Power Consumption and Heat Dissipation

TDP: 250 W — similar to modern RTX 4070, but with half the performance.

Recommendations:

- Power Supply: At least 600 W with an 8+6 pin cable.

- Cooling: The reference cooler is noisy (up to 45 dB). Best used in a case with good ventilation (3-4 fans).

- Overclocking: Unadvisable due to high heat generation and modest potential.


6. Comparison with Competitors

2014 Analogues:

- AMD Radeon R9 290X: Lagged behind TITAN BLACK by 15-20% in games but was cheaper.

Modern Analogues (2025):

- NVIDIA RTX 4060 ($300): 3-4 times faster in games, supports DLSS 3.5 and ray tracing.

- AMD RX 7600 ($250): Better for Vulkan projects, but lacks serious professional capabilities.

Conclusion: TITAN BLACK falls short even against budget newcomers of 2025.


7. Practical Advice

- Power Supply: 600-650 W (e.g., Corsair CX650).

- Compatibility:

- Platforms: Requires PCIe 3.0 (compatible with PCIe 4.0/5.0 but with no speed benefits).

- Drivers: Support ended in 2021. Issues may occur in new games and software.

- Usage Scenarios:

- PC builds for older games (pre-2018).

- Backup card for test systems.


8. Pros and Cons

Pros:

- Legendary status and reliability (with careful usage).

- Supports FP64 for niche calculations.

- Low price on the secondary market ($50-80).

Cons:

- No support for modern technologies (RTX, DLSS).

- High power consumption.

- Limited compatibility with new software.


9. Final Conclusion: Who Should Consider GTX TITAN BLACK?

This graphics card is a choice for:

1. Collectors and enthusiasts who appreciate hardware history.

2. Owners of older PCs looking for a budget upgrade for basic tasks.

3. Educational projects where CUDA is required, but speed is not critical.

Why Not to Buy It in 2025: Even budget newcomers like the RTX 3050 ($200) offer double the FPS, DLSS support, and current drivers.


Conclusion

The GTX TITAN BLACK is a monument to engineering from the 2010s, but by 2025 its time has passed. It is suitable only for niche tasks, reminding us how quickly technology evolves. Unless you are a collector, it is better to consider modern GPUs — they pay off in savings on time and energy.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
February 2014
Model Name
GeForce GTX TITAN BLACK
Generation
GeForce 700
Base Clock
889MHz
Boost Clock
980MHz
Bus Interface
PCIe 3.0 x16
Transistors
7,080 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
240
Foundry
TSMC
Process Size
28 nm
Architecture
Kepler

Memory Specifications

Memory Size
6GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
336.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
58.80 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
235.2 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.882 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
5.532 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2880
L1 Cache
16 KB (per SMX)
L2 Cache
1536KB
TDP
250W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_1)
CUDA
3.5
Power Connectors
1x 6-pin + 1x 8-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
Suggested PSU
600W

Benchmarks

FP32 (float)
Score
5.532 TFLOPS
Blender
Score
457
OctaneBench
Score
105
OpenCL
Score
25249

Compared to Other GPU

FP32 (float) / TFLOPS
5.881 +6.3%
5.65 +2.1%
Blender
1661 +263.5%
896 +96.1%
217 -52.5%
88 -80.7%
OpenCL
65973 +161.3%
43046 +70.5%
12848 -49.1%
7535 -70.2%