NVIDIA GeForce GTX TITAN BLACK

NVIDIA GeForce GTX TITAN BLACK

About GPU

The NVIDIA GeForce GTX TITAN BLACK GPU is a powerhouse of a graphics card, perfect for serious gamers and content creators. With a base clock of 889MHz and a boost clock of 980MHz, this GPU delivers smooth and fast performance, even when handling the most demanding games and applications. The 6GB of GDDR5 memory and a memory clock of 1750MHz provide ample space and speed for handling large textures and complex calculations, producing stunning visuals and smooth frame rates. The TITAN BLACK boasts an impressive 2880 shading units, 1536KB of L2 cache, and a TDP of 250W, ensuring that it can handle even the most graphically intensive tasks with ease. Additionally, with a theoretical performance of 5.645 TFLOPS, this GPU can handle 4K gaming, content creation, and virtual reality experiences without breaking a sweat. The TITAN BLACK is a fantastic choice for anyone looking to future-proof their system and ensure that they can tackle upcoming games and applications with ease. The GPU is also a great option for professionals working in fields such as video editing, 3D rendering, and scientific simulations, thanks to its impressive performance and large memory size. Overall, the NVIDIA GeForce GTX TITAN BLACK GPU is a top-tier graphics card that offers exceptional performance and capabilities, making it a great investment for serious gamers and content creators alike.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
February 2014
Model Name
GeForce GTX TITAN BLACK
Generation
GeForce 700
Base Clock
889MHz
Boost Clock
980MHz
Bus Interface
PCIe 3.0 x16
Transistors
7,080 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
240
Foundry
TSMC
Process Size
28 nm
Architecture
Kepler

Memory Specifications

Memory Size
6GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
336.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
58.80 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
235.2 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.882 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
5.532 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2880
L1 Cache
16 KB (per SMX)
L2 Cache
1536KB
TDP
250W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_1)
CUDA
3.5
Power Connectors
1x 6-pin + 1x 8-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
Suggested PSU
600W

Benchmarks

FP32 (float)
Score
5.532 TFLOPS
Blender
Score
457
OctaneBench
Score
105
OpenCL
Score
25249

Compared to Other GPU

FP32 (float) / TFLOPS
5.881 +6.3%
5.65 +2.1%
OpenCL
65973 +161.3%
43046 +70.5%
12848 -49.1%
7535 -70.2%