AMD Radeon R9 M380

AMD Radeon R9 M380

AMD Radeon R9 M380 in 2025: Is It Worth Considering This Graphics Card?

Introduction

In a world where technology is rapidly evolving, even outdated components can find their niche. The AMD Radeon R9 M380, a mobile graphics card from 2015, appears to be an anachronism in 2025. However, it remains relevant for certain tasks. Let's explore who might find this GPU suitable today.


Architecture and Key Features

Architecture: The R9 M380 is built on the GCN (Graphics Core Next) 3rd generation microarchitecture. This solution provided a good balance between performance and energy efficiency in its time, but it is noticeably outdated today.

Manufacturing Process: At 28 nm, this is considered a "dinosaur" by 2025 standards. Modern GPUs use processes ranging from 5 to 7 nm, allowing for a higher density of transistors on the chip.

Technology Support:

- DirectX 12 (Feature Level 12_0) — basic capabilities for games from the 2010s.

- Mantle — an obsolete API, predecessor to Vulkan.

- OpenCL 2.0 — for parallel computing.

Lack of Modern Features:

- Ray Tracing (RTX) — not supported in hardware.

- FidelityFX Super Resolution (FSR) — partially works through drivers but is not natively optimized.

- DLSS — exclusive to NVIDIA, not available.


Memory: Specifications and Impact on Performance

- Memory Type: GDDR5 (4 GB).

- Bus: 128-bit.

- Bandwidth: 96 GB/s (memory clock speed of 1500 MHz).

For 2025 gaming, 4 GB of VRAM is critically low. Even in projects using low settings, there may be slowdowns due to insufficient memory. In professional tasks (such as rendering), the capacity also limits capabilities.


Gaming Performance: What to Expect in 2025?

The R9 M380 was designed for games from 2015-2018. In 2025, its potential is limited:

- Cyberpunk 2077 (2020): 15-20 FPS on low settings at 1080p.

- Fortnite (2024): 25-30 FPS (720p, low settings, FSR 1.0).

- Indie Projects (Hollow Knight, Stardew Valley): 60+ FPS without issues.

Resolutions:

- 1080p: Acceptable only for less demanding games.

- 1440p and 4K: Not recommended—the GPU won't even manage to render interfaces.

Ray Tracing: Absent. Attempts to run RT games (like Minecraft RTX) result in FPS dropping below 10.


Professional Tasks: Video Editing, 3D Modeling, and Computation

- Video Editing: Basic tasks in Adobe Premiere Pro (1080p editing, simple effects) are manageable, but rendering takes time.

- 3D Modeling: Blender and AutoCAD can function, but complex scenes cause lag.

- Scientific Computing: OpenCL is supported, but performance is several times lower than modern Ryzen 8000 iGPUs.

Conclusion: This GPU is suitable only for learning or infrequent tasks, not for a professional environment.


Power Consumption and Heat Dissipation

- TDP: 75W — a high figure for a mobile GPU from 2015.

- Cooling: Quality cooling systems are required in laptops. Recommendations include:

- Regular dust cleaning.

- Use of cooling pads.

- Cases: For the desktop version (if you can find one), a case with good ventilation is needed.


Comparison with Competitors

2015 Analogues:

- NVIDIA GTX 960M: Comparable performance but better optimization for gaming.

- Intel Iris Pro 580: Inferior in gaming but more energy-efficient.

Modern Budget Solutions (2025):

- AMD Radeon 780M (Integrated): 30% faster in games, lower power consumption.

- NVIDIA RTX 2050 Mobile: Supports DLSS and RTX, priced from $250.

Price of R9 M380 in 2025: New devices are rarely found; estimated cost is $100-120.


Practical Advice

1. Power Supply: A standard adapter (90-120W) is adequate for laptops with R9 M380.

2. Compatibility:

- Platforms: Only older laptops (not suitable for upgrading modern systems).

- OS: Windows 10 is supported; Windows 11 has limitations.

3. Drivers: The latest versions from AMD were released in 2022.


Pros and Cons

Pros:

- Low price (for basic tasks).

- Support for DirectX 12 and Vulkan.

- Sufficient for office applications and older games.

Cons:

- No support for modern technologies (RTX, FSR 3.0).

- High heat output.

- Limited performance in new games.


Final Conclusion: Who is the R9 M380 Suitable For?

This graphics card is an option for:

- Owners of old laptops wishing to extend their lifespan.

- Students learning the basics of editing or 3D.

- Retro gaming enthusiasts.

Why R9 M380? If you've found a new device with it for $100-120 and don’t plan to run AAA projects — it’s a budget solution. However, for modern tasks, it’s better to consider integrated graphics from Ryzen 8000 or the NVIDIA RTX 2050.


Conclusion

The AMD Radeon R9 M380 in 2025 is a niche tool. It won't impress gamers or professionals, but it remains a reliable workhorse for less demanding users. The key is to realistically assess its capabilities and not expect miracles.

Basic

Label Name
AMD
Platform
Mobile
Launch Date
May 2015
Model Name
Radeon R9 M380
Generation
Gem System
Base Clock
900MHz
Boost Clock
1000MHz
Bus Interface
PCIe 3.0 x16
Transistors
2,080 million
Compute Units
12
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
48
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 2.0

Memory Specifications

Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
96.00 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
16.00 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
48.00 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
96.00 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.567 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
768
L1 Cache
16 KB (per CU)
L2 Cache
256KB
TDP
Unknown
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2.170
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_0)
Shader Model
6.5
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16

Benchmarks

FP32 (float)
Score
1.567 TFLOPS
Vulkan
Score
18210
OpenCL
Score
12848

Compared to Other GPU

FP32 (float) / TFLOPS
1.618 +3.3%
1.505 -4%
1.433 -8.6%
Vulkan
98446 +440.6%
69708 +282.8%
40716 +123.6%
18660 +2.5%
OpenCL
62821 +389%
38843 +202.3%
21442 +66.9%
884 -93.1%