NVIDIA GeForce GTX 570
About GPU
The NVIDIA GeForce GTX 570 GPU is a powerful desktop graphics processing unit that is designed to handle demanding gaming and multimedia tasks. With 1280MB of GDDR5 memory and a memory clock speed of 950MHz, this GPU is capable of delivering high-quality visuals and smooth performance across a wide range of applications.
One of the standout features of the GTX 570 is its 480 shading units, which allow for impressive detail and realism in graphics. Additionally, the 640KB L2 cache helps to improve overall performance and responsiveness, ensuring that the GPU can handle complex tasks with ease.
In terms of power consumption, the GTX 570 has a TDP of 219W, which is relatively high compared to some other GPUs on the market. However, this is to be expected given the high level of performance that the GTX 570 is capable of delivering.
In benchmark tests, the GTX 570 has demonstrated a theoretical performance of 1.405 TFLOPS, making it well-suited for high-resolution gaming and demanding creative applications.
Overall, the NVIDIA GeForce GTX 570 GPU is a solid choice for gamers and content creators who require a high-performance graphics solution for their desktop system. With its ample memory and impressive shading units, the GTX 570 is capable of delivering smooth, realistic visuals in even the most demanding applications. While the TDP may be a consideration for some users, the performance of the GTX 570 makes it a compelling option for those in need of a powerful GPU.
Basic
Label Name
NVIDIA
Platform
Desktop
Launch Date
December 2010
Model Name
GeForce GTX 570
Generation
GeForce 500
Bus Interface
PCIe 2.0 x16
Transistors
3,000 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
60
Foundry
TSMC
Process Size
40 nm
Architecture
Fermi 2.0
Memory Specifications
Memory Size
1280MB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
320bit
Memory Clock
950MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
152.0 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
21.96 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
43.92 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
175.7 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.433
TFLOPS
Miscellaneous
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
15
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
480
L1 Cache
64 KB (per SM)
L2 Cache
640KB
TDP
219W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.1
OpenGL
4.6
DirectX
12 (11_0)
CUDA
2.0
Power Connectors
2x 6-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
40
Suggested PSU
550W
Benchmarks
FP32 (float)
Score
1.433
TFLOPS
Compared to Other GPU
FP32 (float)
/ TFLOPS