AMD Radeon Pro WX 4130 Mobile

AMD Radeon Pro WX 4130 Mobile

AMD Radeon Pro WX 4130 Mobile: A Professional Tool for Mobile Workstations

April 2025


Introduction

In the world of mobile workstations, the AMD Radeon Pro WX series graphics cards have earned a reputation as reliable solutions for professionals. The Radeon Pro WX 4130 Mobile, released in 2017, remains relevant for certain tasks due to its optimization for professional applications. Let's explore what sets it apart in 2025, who it is suitable for, and how it competes with contemporary alternatives.


1. Architecture and Key Features

Architecture: The WX 4130 Mobile is based on the Polaris architecture (4th generation GCN — Graphics Core Next). This is a proven architecture known for its balance between performance and energy efficiency.

Manufacturing Process: The 14 nm (GlobalFoundries) process is not the most advanced in 2025, but it provides stability during long work sessions.

Unique Features:

- FidelityFX (Contrast Adaptive Sharpening) — enhances detail in rendering applications.

- Enhanced Sync — minimizes screen tearing without increasing latency.

- Support for DisplayPort 1.4 — resolution up to 8K @ 60 Hz.

Lack of RT cores and DLSS analogs: Ray tracing is not supported, and the FSR (FidelityFX Super Resolution) technology is available only in a limited number of games and professional software.


2. Memory

Type and Capacity: 4 GB GDDR5 — modest by 2025 standards, but sufficient for basic editing and 3D modeling tasks.

Bus and Bandwidth: The 128-bit bus provides 96 GB/s. For comparison, modern mobile GPUs (like NVIDIA RTX A2000) offer a 192-bit bus and up to 336 GB/s.

Impact on Performance: The limited bandwidth can become a "bottleneck" when working with heavy scenes in Blender or 4K video. However, this amount is adequate for CAD applications (AutoCAD, SolidWorks).


3. Gaming Performance

The WX 4130 Mobile is not a gaming card, but it can be used for less demanding projects:

- CS:GO / Dota 2: 60–75 FPS on medium settings (1080p).

- Overwatch 2: 40–50 FPS (1080p, low settings).

- Cyberpunk 2077 (no RT): 20–25 FPS (720p, minimum settings).

Resolutions:

- 1080p: Comfortable only for older games.

- 1440p / 4K: Not recommended — FPS drops below 30.

Ray Tracing: Not supported. In comparison, even budget gaming cards from 2025 (such as NVIDIA RTX 3050 Mobile) can handle hybrid RT rendering.


4. Professional Tasks

Video Editing:

- DaVinci Resolve: Smooth editing in 1080p (H.264), but 4K requires proxy files.

- Premiere Pro: OpenCL acceleration for rendering, but speed is lower compared to NVIDIA Quadro with CUDA.

3D Modeling:

- Blender: GPU rendering (Cycles) takes 2–3 times longer than on the RTX 3060.

- SolidWorks: Stable operation with moderately complex models thanks to certified drivers.

Scientific Calculations:

- Support for OpenCL 2.0 allows the card to be used in machine learning (but only for minor tasks).

- In comparison, NVIDIA CUDA remains the leader in this field thanks to libraries like TensorFlow.


5. Power Consumption and Heat Dissipation

TDP: 50 W — a low figure that allows the card to be installed in thin laptops (such as the HP ZBook Studio).

Cooling: Passive-active systems can handle the load, but thermal throttling may occur during extended rendering sessions.

Recommendations:

- Use laptops with ventilation grilles on the back.

- Avoid models with a monoblock chassis — for example, the Dell Precision 7000 series with WX 4130 shows better thermal regulation.


6. Comparison with Competitors

NVIDIA Quadro T600 Mobile (2021):

- 4 GB GDDR6, 128-bit bus, 80 GB/s.

- Better optimized for Adobe Suite.

- Price: $350 (new supplies are rare in 2025).

AMD Radeon Pro W6600M (2023):

- 8 GB GDDR6, 128-bit bus, 224 GB/s.

- Support for FSR 2.0 and hardware Ray Tracing.

- Price: $600 — a more modern alternative.

Conclusion: The WX 4130 loses in speed but wins in price (around $250–300 for new devices) for basic tasks.


7. Practical Tips

Power Supply: Laptops with WX 4130 will suffice with a standard adapter of 90–120 W.

Compatibility:

- Only systems with AMD Ryzen Pro or Intel Core i7/i9 processors (for example, Lenovo ThinkPad P51).

- Check for MXM connector support (the card is removable in rare models).

Drivers:

- Use AMD Pro Edition — they are more stable for work tasks, but have not been updated since 2023.

- Adrenalin drivers are suitable for gaming, but conflicts may occur.


8. Pros and Cons

Pros:

- Low power consumption.

- Certification for professional software.

- Affordable price (compared to new Quadro cards).

Cons:

- Weak for modern 3D rendering.

- No ray tracing support.

- Limited memory capacity.


9. Final Conclusion: Who Is WX 4130 Mobile Suitable For?

This graphics card is a choice for budget-conscious professionals who need mobility and reliability in:

- 2D design (Adobe Photoshop, Illustrator).

- 1080p video editing.

- Working with moderately complex CAD models.

It is not suitable for gamers or those working with 4K videos or complex scenes in Blender. As of 2025, the WX 4130 remains a niche solution, but for its intended tasks, it is a proven tool. If the budget allows, consider more recent AMD Radeon Pro W7000 series or NVIDIA RTX A2000 models.

Basic

Label Name
AMD
Platform
Mobile
Launch Date
March 2017
Model Name
Radeon Pro WX 4130 Mobile
Generation
Radeon Pro Mobile
Base Clock
1002MHz
Boost Clock
1053MHz
Bus Interface
PCIe 3.0 x8
Transistors
3,000 million
Compute Units
10
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
40
Foundry
GlobalFoundries
Process Size
14 nm
Architecture
GCN 4.0

Memory Specifications

Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
96.00 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
16.85 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
42.12 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
1348 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
84.24 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.375 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
640
L1 Cache
16 KB (per CU)
L2 Cache
1024KB
TDP
50W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
None
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16

Benchmarks

FP32 (float)
Score
1.375 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.433 +4.2%
1.398 +1.7%
1.344 -2.3%
1.325 -3.6%