NVIDIA GeForce RTX 2060 Max Q

NVIDIA GeForce RTX 2060 Max Q

About GPU

The NVIDIA GeForce RTX 2060 Max Q GPU is a powerful mobile graphics card that offers impressive performance for gaming and content creation on the go. With a base clock of 975MHz and a boost clock of 1185MHz, this GPU delivers fast and smooth gameplay, as well as efficient video editing and rendering capabilities. The 6GB of GDDR6 memory and a memory clock of 1375MHz provide ample bandwidth for handling demanding tasks, while the 1920 shading units and 3MB of L2 cache contribute to the GPU's overall performance and efficiency. The 65W TDP makes it ideal for use in thin and light laptops, allowing for powerful graphics capabilities without sacrificing portability. In terms of performance, the RTX 2060 Max Q offers a theoretical performance of 4.55 TFLOPS and scored an impressive 5609 in 3DMark Time Spy benchmarking, showcasing its ability to handle modern games and graphics-intensive applications with ease. The inclusion of real-time ray tracing and AI-enhanced graphics also adds a new level of realism and immersion to gaming and content creation, making the RTX 2060 Max Q a compelling option for those seeking a high-performance mobile GPU. Overall, the NVIDIA GeForce RTX 2060 Max Q GPU is a solid choice for gamers and content creators who need a powerful, yet power-efficient graphics solution for their portable devices. Its combination of performance, efficiency, and advanced features make it a standout option in the mobile GPU market.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
January 2020
Model Name
GeForce RTX 2060 Max Q
Generation
GeForce 20 Mobile
Base Clock
975MHz
Boost Clock
1185MHz
Bus Interface
PCIe 3.0 x16
Transistors
10,800 million
RT Cores
30
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
240
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
120
Foundry
TSMC
Process Size
12 nm
Architecture
Turing

Memory Specifications

Memory Size
6GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
1375MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
264.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
56.88 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
142.2 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
9.101 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
142.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.459 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
30
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1920
L1 Cache
64 KB (per SM)
L2 Cache
3MB
TDP
65W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
7.5
Power Connectors
None
Shader Model
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48

Benchmarks

FP32 (float)
Score
4.459 TFLOPS
3DMark Time Spy
Score
5497
Blender
Score
1627
OctaneBench
Score
142

Compared to Other GPU

FP32 (float) / TFLOPS
4.817 +8%
4.636 +4%
4.239 -4.9%
3DMark Time Spy
9718 +76.8%
4099 -25.4%
2847 -48.2%
Blender
12832 +688.7%
2669 +64%
203 -87.5%