NVIDIA GeForce GTX 780 6 GB

NVIDIA GeForce GTX 780 6 GB

NVIDIA GeForce GTX 780 6 GB: A Budget Veteran in the Era of New Technologies

(Relevant as of April 2025)

In the world of graphics cards, the latest architectures with ray tracing and artificial intelligence support dominate, but even in 2025, niche models are available for those seeking affordable solutions. The updated NVIDIA GeForce GTX 780 6 GB is a reincarnation of the legendary card from 2013, featuring an increased amount of memory. Let’s explore who might find it useful today.


Architecture and Key Features

Kepler Architecture: Nostalgia in Modern Packaging

The GTX 780 6 GB is built on an enhanced version of the Kepler architecture (2012–2014), which looks outdated in 2025. The chip is manufactured using a 28nm process — for comparison, modern GPUs utilize 4–5nm standards. This limits energy efficiency and transistor density but reduces manufacturing costs.

No RTX or DLSS: Focus on Basic Tasks

As a member of the GTX series, this card does not support ray tracing (RTX), DLSS (AI scaling), or similar AMD technologies (FidelityFX Super Resolution). Its strong points lie in classic rendering via shader cores.

Key Features:

- CUDA Cores: 2304 cores (same as the original GTX 780 Ti);

- Base Clock: 863 MHz (Boost up to 902 MHz);

- NVIDIA Technologies: Adaptive VSync, FXAA, GPU Boost 2.0.


Memory: More Isn’t Always Better

GDDR6 Instead of GDDR5: Evolution without Revolution

The 6 GB version features GDDR6 memory (previously GDDR5) with a speed of 14 Gbps and a 384-bit bus. The bandwidth is 672 GB/s (compared to 288 GB/s of the original). This improves performance in games with high textures, but the narrow bus and architectural limitations prevent fully utilizing the memory’s potential.

6 GB VRAM: The Minimum Standard of 2025

This capacity is sufficient for most games at medium settings in Full HD, but detailed projects (such as Cyberpunk 2077: Phantom Liberty) may experience stutters at ultra settings due to insufficient memory.


Gaming Performance: Modest Ambitions

Full HD (1920×1080): Comfortable Gaming

- CS2: 120–140 FPS (maximum settings);

- Fortnite: 60–75 FPS (medium settings, without Nanite or Lumen);

- Apex Legends: 70–85 FPS (high settings);

- Hogwarts Legacy: 35–45 FPS (medium settings, FSR 2.0 Quality).

1440p and 4K: Only for Undemanding Projects

In Quad HD (2560×1440), FPS drops by 30–40%, and in 4K, using the card is impractical. Exceptions include older games (The Witcher 3, GTA V) or indie projects (Hades 2).

Ray Tracing: Not Available

The lack of hardware support for RT cores makes ray tracing impossible even in hybrid mode.


Professional Tasks: Minimum for Start

Video Editing and Rendering:

- Premiere Pro: Smooth playback of 1080p/60FPS, rendering with CUDA is accelerated by 20–30% compared to CPU;

- Blender: Supports Cycles via CUDA, but speeds are 3–4 times lower than the RTX 3050.

Scientific Calculations:

The card is compatible with CUDA and OpenCL, but its low performance (3.5 TFLOPS FP32) makes it suitable only for educational tasks.


Power Consumption and Thermal Output

TDP 250W: Demanding Power Needs

GTX 780 6 GB consumes more than modern equivalents (for example, RTX 4060 — 115W). A power supply of at least 600W with PCIe 8+6-pin connectors is required for stable operation.

Cooling: Noise vs. Temperature

The reference cooler maintains core temperatures up to 80°C under load but operates loudly (35–40 dB). Cases with good ventilation (3–4 fans) are recommended, or replace the cooler with an AIO solution (e.g., NZXT Kraken G12 + compatible AIO).


Comparison with Competitors

NVIDIA RTX 3050 8 GB ($199–229):

- Pros: Supports DLSS, RT cores, 8 GB GDDR6, TDP 115W;

- Cons: 15–20% more expensive.

AMD Radeon RX 6600 8 GB ($179–199):

- Pros: Higher performance in DX12/Vulkan, FSR 3.0;

- Cons: Weaker in older games on DX11.

Intel Arc A580 8 GB ($169–189):

- Pros: Good driver potential, supports XeSS;

- Cons: Instability in some projects.

Conclusion: GTX 780 6 GB ($149–159) lags in performance but is cheaper.


Practical Tips

Power Supply: Minimum of 600W from reputable brands (Corsair CX650, Be Quiet! System Power 10).

Compatibility:

- PCIe 3.0 x16 (backward compatible with 4.0/5.0);

- Recommended CPU: Intel Core i5 / AMD Ryzen 5 (2020+ generation).

Drivers: Use Studio Drivers for application work. In games, issues may arise with new APIs (DirectX 12 Ultimate).


Pros and Cons

Pros:

- Lowest price in the segment ($150);

- Sufficient for basic gaming and office tasks;

- Reliability (no complex chips).

Cons:

- No support for RTX/DLSS/FSR 3.0;

- High power consumption;

- Limited performance in new games.


Final Conclusion: Who Should Consider the GTX 780 6 GB?

This graphics card is suitable for:

1. Budget Builds: If you need a PC for studying, office work, and undemanding games.

2. Second PCs or HTPCs: For media centers in the living room.

3. Retro Hardware Enthusiasts: As part of a collection or for experiments.

However, if you plan to play new releases in 2025-2026 or work with professional applications, it’s better to pay extra for an RTX 3050 or RX 6600. The GTX 780 6 GB represents a compromise where price takes precedence over technology.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
September 2013
Model Name
GeForce GTX 780 6 GB
Generation
GeForce 700
Base Clock
863MHz
Boost Clock
902MHz
Bus Interface
PCIe 3.0 x16
Transistors
7,080 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
192
Foundry
TSMC
Process Size
28 nm
Architecture
Kepler

Memory Specifications

Memory Size
6GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
1502MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
288.4 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
43.30 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
173.2 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
173.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.239 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
L1 Cache
16 KB (per SMX)
L2 Cache
1536KB
TDP
250W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_1)
CUDA
3.5
Power Connectors
1x 6-pin + 1x 8-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
Suggested PSU
600W

Benchmarks

FP32 (float)
Score
4.239 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
4.14 -2.3%