NVIDIA GeForce GTX 780 6 GB
About GPU
The NVIDIA GeForce GTX 780 6GB GPU is a powerful graphics card that is designed for high-performance gaming and professional applications. With a base clock speed of 863MHz and a boost clock of 902MHz, this GPU delivers fast and smooth gameplay, as well as exceptional rendering and processing capabilities for creative and professional workloads.
The 6GB of GDDR5 memory and a memory clock speed of 1502MHz provide ample memory bandwidth and capacity for handling large textures and complex scenes without sacrificing performance. With 2304 shading units and 1536KB of L2 cache, the GTX 780 is capable of handling even the most demanding visual tasks with ease.
The GTX 780 has a TDP of 250W, which means it does require a decent power supply to run properly. However, the theoretical performance of 4.156 TFLOPS makes this GPU a powerhouse for handling modern games and applications.
In real-world performance, the GTX 780 can handle most modern games at high settings with ease, and it can also handle professional applications such as video editing and 3D rendering without breaking a sweat. The card also supports NVIDIA's G-Sync technology, which can provide a smoother and tear-free gaming experience when paired with a compatible monitor.
Overall, the NVIDIA GeForce GTX 780 6GB GPU is a solid option for gamers and professionals looking for a powerful and reliable graphics card that can handle a wide range of tasks with ease.
Basic
Label Name
NVIDIA
Platform
Desktop
Launch Date
September 2013
Model Name
GeForce GTX 780 6 GB
Generation
GeForce 700
Base Clock
863MHz
Boost Clock
902MHz
Bus Interface
PCIe 3.0 x16
Transistors
7,080 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
192
Foundry
TSMC
Process Size
28 nm
Architecture
Kepler
Memory Specifications
Memory Size
6GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
1502MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
288.4 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
43.30 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
173.2 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
173.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.239
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
L1 Cache
16 KB (per SMX)
L2 Cache
1536KB
TDP
250W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_1)
CUDA
3.5
Power Connectors
1x 6-pin + 1x 8-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
Suggested PSU
600W
Benchmarks
FP32 (float)
Score
4.239
TFLOPS
Compared to Other GPU
FP32 (float)
/ TFLOPS