AMD Xbox One X GPU
About GPU
The AMD Xbox One X GPU is a powerful gaming console GPU that delivers exceptional performance for gamers. With a memory size of 12GB and memory type of GDDR5, this GPU provides quick and seamless access to game data, ensuring smooth and lag-free gameplay. The memory clock of 1700MHz further enhances its ability to handle large amounts of data efficiently.
The shading units of 2560 allow for stunning graphics and visuals, making the gaming experience more immersive and realistic. The GPU’s TDP of 150W ensures that it runs efficiently without consuming too much power, making it a great choice for environmentally conscious gamers.
The theoretical performance of 6.001 TFLOPS demonstrates the sheer power and capability of this GPU, allowing for high-resolution gaming and smooth frame rates. Gamers can enjoy their favorite games at the highest settings without experiencing any performance issues.
Overall, the AMD Xbox One X GPU is a top-of-the-line gaming console GPU that provides exceptional performance, reliability, and efficiency. With its impressive specs and capabilities, it is an excellent choice for gamers who want to experience the best that modern gaming has to offer. Whether you’re a casual gamer or a hardcore enthusiast, this GPU is sure to elevate your gaming experience to new heights.
Basic
Label Name
AMD
Platform
Game console
Launch Date
November 2017
Model Name
Xbox One X GPU
Generation
Console GPU
Transistors
7,000 million
Compute Units
40
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
160
Foundry
TSMC
Process Size
16 nm
Architecture
GCN 2.0
Memory Specifications
Memory Size
12GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
1700MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
326.4 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
37.50 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
187.5 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
6.001 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
5.881
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2560
TDP
150W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
1.2
OpenGL
N/A
DirectX
12 (12_0)
Shader Model
6.0
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Benchmarks
FP32 (float)
Score
5.881
TFLOPS
Compared to Other GPU
FP32 (float)
/ TFLOPS