NVIDIA GeForce GTX 670MX

NVIDIA GeForce GTX 670MX

About GPU

The NVIDIA GeForce GTX 670MX is a powerful mobile GPU that delivers impressive performance for gaming and multimedia tasks. With a memory size of 3GB and GDDR5 memory type, it provides fast and efficient data processing, allowing for smooth and seamless graphics rendering. The 700MHz memory clock further enhances its processing speed, ensuring that users can enjoy high-quality visuals without any lag or stuttering. With 960 shading units and 384KB L2 cache, the GTX 670MX is capable of handling complex graphics and computations with ease. Its 1.154 TFLOPS theoretical performance showcases its ability to tackle demanding tasks, making it a suitable choice for gaming enthusiasts and content creators alike. Despite its high performance, the GTX 670MX maintains a relatively low TDP of 75W, making it an efficient and power-friendly option for mobile devices. This allows for longer battery life and less heat generation, contributing to a more comfortable and sustainable user experience. Overall, the NVIDIA GeForce GTX 670MX is a robust and reliable GPU that offers impressive performance for a range of applications. Whether you're gaming, editing videos, or creating 3D models, the GTX 670MX delivers the speed, power, and efficiency needed to handle the most demanding tasks. Its combination of high memory capacity, fast memory clock, and efficient power usage make it a noteworthy choice for anyone in need of a high-performance mobile GPU.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
October 2012
Model Name
GeForce GTX 670MX
Generation
GeForce 600M
Bus Interface
PCIe 3.0 x16
Transistors
3,540 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
80
Foundry
TSMC
Process Size
28 nm
Architecture
Kepler

Memory Specifications

Memory Size
3GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
700MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
67.20 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
12.02 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
48.08 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
48.08 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.177 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
960
L1 Cache
16 KB (per SMX)
L2 Cache
384KB
TDP
75W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_0)
CUDA
3.0
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
24

Benchmarks

FP32 (float)
Score
1.177 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.235 +4.9%
1.22 +3.7%
1.17 -0.6%
1.142 -3%