AMD FirePro M7820

AMD FirePro M7820

About GPU

The AMD FirePro M7820 is a solid choice for a mobile GPU, offering a balance of performance and power efficiency. With a memory size of 1024MB and GDDR5 memory type, this GPU can handle moderate to heavy workloads with ease. The 1000MHz memory clock provides fast access to graphics data, while the 800 shading units and 256KB L2 cache contribute to smooth and efficient rendering of complex graphics. One of the standout features of the FirePro M7820 is its low TDP of 50W, making it an energy-efficient option for mobile workstations. This allows for longer battery life and less heat generation, which is crucial for a GPU in a mobile device. Despite its low power consumption, the FirePro M7820 doesn't skimp on performance, boasting a theoretical performance of 1.12 TFLOPS. This means it can handle demanding graphics workloads with ease, making it suitable for professionals who rely on high-quality graphics performance in their work. Overall, the AMD FirePro M7820 is a reliable and capable mobile GPU that strikes a good balance between performance and power efficiency. Whether you're a creative professional, a gamer, or a business user in need of strong graphics capabilities, the FirePro M7820 is a compelling option. Its combination of solid memory, efficient shading units, low TDP, and impressive theoretical performance make it a valuable addition to any mobile workstation.

Basic

Label Name
AMD
Platform
Mobile
Launch Date
May 2010
Model Name
FirePro M7820
Generation
FirePro Mobility
Bus Interface
PCIe 2.0 x16
Transistors
1,040 million
Compute Units
10
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
40
Foundry
TSMC
Process Size
40 nm
Architecture
TeraScale 2

Memory Specifications

Memory Size
1024MB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
64.00 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
11.20 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
28.00 GTexel/s
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.142 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
800
L1 Cache
8 KB (per CU)
L2 Cache
256KB
TDP
50W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.2
OpenGL
4.4
DirectX
11.2 (11_0)
Power Connectors
None
Shader Model
5.0
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16

Benchmarks

FP32 (float)
Score
1.142 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.177 +3.1%
1.17 +2.5%
1.106 -3.2%
1.072 -6.1%