NVIDIA GeForce GTX 760 OEM

NVIDIA GeForce GTX 760 OEM

About GPU

The NVIDIA GeForce GTX 760 OEM GPU is a solid choice for budget-conscious gamers looking for good performance at 1080p resolution. With a base clock of 993MHz and a boost clock of 1046MHz, this GPU delivers smooth and consistent performance in a variety of games. The 2GB of GDDR5 memory and a memory clock speed of 1650MHz ensure that the GTX 760 can handle high-resolution textures and demanding graphical effects without breaking a sweat. The 1344 shading units and a theoretical performance of 2.812 TFLOPS make this GPU a capable option for gamers who want to experience smooth gameplay without compromising on visual fidelity. The GTX 760 also comes with a TDP of 170W, which means it doesn't require an overly powerful or expensive power supply to run efficiently. This makes it an attractive option for users who want to upgrade their system without having to make additional investments in their power infrastructure. In terms of real-world performance, the GTX 760 delivers smooth frame rates in modern games at medium to high settings. While it may struggle with some of the most demanding titles at ultra settings, it represents excellent value for the price. Overall, the NVIDIA GeForce GTX 760 OEM GPU is a solid choice for gamers on a budget who want to experience smooth and consistent performance at 1080p resolution. Its efficient power usage and capable performance make it a compelling option for entry-level and mid-range gaming setups.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
November 2016
Model Name
GeForce GTX 760 OEM
Generation
GeForce 700
Base Clock
993MHz
Boost Clock
1046MHz
Bus Interface
PCIe 3.0 x16
Transistors
3,540 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
112
Foundry
TSMC
Process Size
28 nm
Architecture
Kepler

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1650MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
211.2 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
29.29 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
117.2 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
117.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.868 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1344
L1 Cache
16 KB (per SMX)
L2 Cache
512KB
TDP
170W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_0)
CUDA
3.0
Power Connectors
2x 6-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
450W

Benchmarks

FP32 (float)
Score
2.868 TFLOPS
Blender
Score
160
OctaneBench
Score
37

Compared to Other GPU

FP32 (float) / TFLOPS
3.092 +7.8%
2.989 +4.2%
2.666 -7%
Blender
3235 +1921.9%
1436 +797.5%
258 +61.3%
OctaneBench
123 +232.4%
69 +86.5%