NVIDIA Quadro M4000

NVIDIA Quadro M4000

About GPU

The NVIDIA Quadro M4000 is a professional-grade GPU that offers impressive performance and reliability for a variety of professional design, animation, and engineering applications. With 8GB of GDDR5 memory, a memory clock of 1502MHz, and 1664 shading units, this GPU delivers exceptional power and efficiency for demanding tasks. The M4000 is equipped with a 2MB L2 cache and has a TDP of 120W, making it a suitable choice for workstations with limited power capabilities. The theoretical performance of 2.573 TFLOPS ensures that this GPU can handle complex simulations, rendering, and other compute-intensive workloads with ease. One of the standout features of the Quadro M4000 is its support for professional applications such as Autodesk AutoCAD, Adobe Creative Cloud, SolidWorks, and many others. This makes it a versatile option for professionals in various industries who require a high level of performance and compatibility with industry-standard software. In addition to its impressive technical specifications, the M4000 also benefits from NVIDIA's extensive driver and software support, ensuring that users can take full advantage of the GPU's capabilities and receive timely updates and optimizations. Overall, the NVIDIA Quadro M4000 is a reliable and powerful GPU that delivers excellent performance for professional applications. Its generous memory size, high memory bandwidth, and compatibility with industry-leading software make it a strong choice for professionals in need of a high-performance GPU for their workstations.

Basic

Label Name
NVIDIA
Platform
Professional
Launch Date
June 2015
Model Name
Quadro M4000
Generation
Quadro
Bus Interface
PCIe 3.0 x16
Transistors
5,200 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
104
Foundry
TSMC
Process Size
28 nm
Architecture
Maxwell 2.0

Memory Specifications

Memory Size
8GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1502MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
192.3 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
49.47 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
80.39 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
80.39 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.522 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1664
L1 Cache
48 KB (per SMM)
L2 Cache
2MB
TDP
120W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
5.2
Power Connectors
1x 6-pin
Shader Model
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
300W

Benchmarks

FP32 (float)
Score
2.522 TFLOPS
Blender
Score
239
OctaneBench
Score
54

Compared to Other GPU

FP32 (float) / TFLOPS
2.666 +5.7%
2.522
2.497 -1%
2.415 -4.2%
Blender
3235 +1253.6%
1436 +500.8%
258 +7.9%
OctaneBench
123 +127.8%
69 +27.8%