AMD Radeon R9 270

AMD Radeon R9 270

About GPU

The AMD Radeon R9 270 GPU is a solid mid-range graphics card for desktop gaming. With a base clock of 900MHz and a boost clock of 925MHz, it offers decent performance for gaming and everyday use. The 2GB of GDDR5 memory with a clock speed of 1400MHz provides sufficient memory bandwidth for most gaming scenarios. The 1280 shading units and 512KB of L2 cache allow for smooth and seamless gameplay, even in demanding titles. With a TDP of 150W, the R9 270 strikes a good balance between performance and power consumption. In terms of benchmarks, the theoretical performance of 2.368 TFLOPS and a 3DMark Time Spy score of 1603 showcase the GPU's ability to handle modern games at 1080p resolution with respectable frame rates. One of the standout features of the R9 270 is its affordability, making it an attractive option for budget-conscious gamers looking to upgrade their system. It also offers a good mix of performance and power efficiency, making it a versatile choice for a wide range of gaming setups. In conclusion, the AMD Radeon R9 270 is a solid mid-range GPU that offers impressive performance for its price point. With its 2GB of GDDR5 memory, 1280 shading units, and relatively low power consumption, it's a great option for gamers who want to experience smooth gameplay without breaking the bank.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
November 2013
Model Name
Radeon R9 270
Generation
Volcanic Islands
Base Clock
900MHz
Boost Clock
925MHz
Bus Interface
PCIe 3.0 x16
Transistors
2,800 million
Compute Units
20
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
80
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 1.0

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1400MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
179.2 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
29.60 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
74.00 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
148.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.415 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1280
L1 Cache
16 KB (per CU)
L2 Cache
512KB
TDP
150W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
1.2
OpenGL
4.6
DirectX
12 (11_1)
Power Connectors
1x 6-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
450W

Benchmarks

FP32 (float)
Score
2.415 TFLOPS
3DMark Time Spy
Score
1635

Compared to Other GPU

FP32 (float) / TFLOPS
2.522 +4.4%
2.497 +3.4%
2.365 -2.1%
2.335 -3.3%
3DMark Time Spy
5182 +216.9%
3906 +138.9%
2755 +68.5%
1769 +8.2%