NVIDIA GeForce GTX 760 Ti OEM

NVIDIA GeForce GTX 760 Ti OEM

NVIDIA GeForce GTX 760 Ti OEM: Review and Capability Analysis in 2025

April 2025

Although NVIDIA's GeForce GTX 700 series graphics cards have long left the top positions, some models, such as the GTX 760 Ti OEM, still pique the interest of budget build enthusiasts. In this article, we will explore what this card is capable of in 2025, who it is suitable for, and what limitations should be considered.


1. Architecture and Key Features

Kepler Architecture: A Legacy from 2013

The GTX 760 Ti OEM is built on the Kepler architecture, which debuted in 2013. The card is manufactured using a 28-nm process, which, by today's standards (5–7 nm with NVIDIA's RTX 40 and 50 series), seems outdated.

Key Features:

- 1152 CUDA Cores — the basic computational resource for gaming and calculations.

- Lack of Modern Technologies — no ray tracing (RTX), DLSS, FidelityFX, or hardware acceleration for AI.

- DirectX 12 (Partial Support) — the card works with DX12, but does not support extended features of level 12_1 (e.g., Conservative Rasterization).

Why is this important in 2025?

Kepler is morally outdated: modern games and applications are optimized for Turing and Ampere architectures. The GTX 760 Ti OEM is only suitable for less demanding tasks.


2. Memory: The Weak Link

Memory Specifications

- Type: GDDR5 (not GDDR6 or HBM).

- Capacity: 2 GB or 4 GB depending on the variant.

- Bus Width: 256-bit.

- Bandwidth: ~192 GB/s (for comparison: RTX 4060 — 272 GB/s on GDDR6).

Impact on Performance:

2 GB of VRAM is a critical shortcoming. Even in games from the 2020s on low settings (e.g., Cyberpunk 2077), this amount leads to lag and FPS drops. The 4 GB version is slightly better but still falls short compared to cards with GDDR6.


3. Gaming Performance: Realities of 2025

Average FPS in Popular Titles

Testing was conducted on Low/Medium settings at 1080p:

- CS2 (Counter-Strike 2): 60–80 FPS (without anti-aliasing).

- Fortnite: 45–55 FPS (no RTX, Performance mode).

- Apex Legends: 40–50 FPS (minimum settings).

- The Witcher 3: 30–35 FPS (Medium).

Supported Resolutions:

- 1080p: The only comfortable option.

- 1440p and 4K: Not recommended — FPS drops below 30 even in less demanding titles.

Ray Tracing:

The card does not support hardware RT. Software methods (e.g., in Minecraft with mods) reduce performance to 10–15 FPS.


4. Professional Tasks: Limited Potential

Video Editing and 3D Modeling

- Premiere Pro / DaVinci Resolve: Basic rendering acceleration through CUDA. 4K timelines will lag.

- Blender: GPU rendering is possible, but speeds are 5–10 times lower than an RTX 3060.

- CUDA and OpenCL: Support exists, but outdated drivers limit compatibility with modern software.

Scientific Calculations:

The card is poorly suited for machine learning or simulations. 2–4 GB of memory is insufficient for most tasks.


5. Power Consumption and Heat Dissipation

TDP and Recommendations

- TDP: 170 W — this is high for its performance (e.g., RTX 3050 at 130 W is three times more powerful).

- Power Supply: Minimum of 500 W with an 8-pin connector.

- Cooling: The reference cooler is noisy under load. A case with 2–3 fans is recommended.

Temperatures:

- Idle: 35–40°C.

- In games: 75–85°C (throttling may occur).


6. Comparison with Competitors

Analogues from 2013-2014:

- AMD Radeon HD 7950: Comparable performance but has 3 GB of GDDR5. Better suited for older games.

- NVIDIA GTX 960: A newer Maxwell architecture (2014), 2–4 GB, lower power consumption (120 W).

In 2025:

Even budget modern cards like Intel Arc A380 (6 GB GDDR6, $120) or AMD Radeon RX 6400 (4 GB GDDR6, $130) outperform the GTX 760 Ti OEM in all parameters.


7. Practical Advice

Building a System with GTX 760 Ti OEM

- Power Supply: 500–550 W from reputable brands (Corsair CX550, EVGA 500 BQ).

- Compatibility: PCIe 3.0 x16 — works in 4.0/5.0 slots, but with no speed gain.

- Processor: Avoid pairing with top CPUs (Ryzen 7/9 or Core i7/i9). Optimal choices are Ryzen 3 or Core i3 of the 10th-12th generations.

- Drivers: Official NVIDIA support has ended. Use the last available versions (for example, 473.xx).


8. Pros and Cons

Pros:

- Price: On the second-hand market — $30–50 (new units are rare).

- Compactness: Reference length — 24 cm, suitable for small cases.

- Reliability: Can last for years without overclocking.

Cons:

- Outdated architecture.

- Limited video memory.

- High power consumption.

- No support for modern technologies (DLSS, RTX).


9. Final Conclusion: Who Is the GTX 760 Ti OEM For?

This card is a choice for:

1. Budget Gamers, playing older titles (Skyrim, GTA V, Dota 2).

2. PC Owners on a Tight Budget looking for a temporary solution.

3. Enthusiasts building retro systems.

Alternatives in 2025:

- New cards: Intel Arc A380 ($120), AMD RX 6400 ($130).

- On the second-hand market: GTX 1650 ($70–90) or RX 570 ($60–80).


Conclusion

The NVIDIA GeForce GTX 760 Ti OEM in 2025 is an example of a "workhorse" for very niche tasks. If you are not ready to invest $150–200 in a new GPU, it might be a lifeline. But remember: the future lies with technologies like DLSS 3.5 and hardware Ray Tracing, which this card lacks.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
September 2013
Model Name
GeForce GTX 760 Ti OEM
Generation
GeForce 700
Base Clock
915MHz
Boost Clock
980MHz
Bus Interface
PCIe 3.0 x16
Transistors
3,540 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
112
Foundry
TSMC
Process Size
28 nm
Architecture
Kepler

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1502MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
192.3 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
27.44 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
109.8 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
109.8 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.581 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1344
L1 Cache
16 KB (per SMX)
L2 Cache
512KB
TDP
170W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_0)
CUDA
3.0
Power Connectors
2x 6-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
450W

Benchmarks

FP32 (float)
Score
2.581 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
2.666 +3.3%
2.522 -2.3%
2.497 -3.3%