NVIDIA GeForce GTX 760 Ti OEM
About GPU
The NVIDIA GeForce GTX 760 Ti OEM GPU is a solid mid-range graphics card that delivers respectable performance for gaming and general computing tasks. With a base clock speed of 915MHz and a boost clock of 980MHz, this GPU offers smooth and reliable performance for a variety of applications.
Equipped with 2GB of GDDR5 memory running at 1502MHz, the GTX 760 Ti OEM is capable of handling most modern games at 1080p resolution with ease. The 1344 shading units and 512KB of L2 cache contribute to the GPU's ability to handle complex graphics rendering and calculations.
In terms of power consumption, the GTX 760 Ti OEM has a TDP of 170W, which is slightly on the higher side compared to more power-efficient GPUs in its class. However, this is understandable considering the performance it offers.
With a theoretical performance of 2.634 TFLOPS, the GTX 760 Ti OEM is not the most powerful GPU on the market, but it is more than capable of handling most current games and applications at a high level of performance.
Overall, the NVIDIA GeForce GTX 760 Ti OEM GPU is a strong choice for users who are looking for a dependable mid-range graphics card that offers good performance without breaking the bank. While it may not be the top-of-the-line option, it strikes a good balance between price and performance, making it a worthwhile investment for budget-conscious gamers and PC enthusiasts.
Basic
Label Name
NVIDIA
Platform
Desktop
Launch Date
September 2013
Model Name
GeForce GTX 760 Ti OEM
Generation
GeForce 700
Base Clock
915MHz
Boost Clock
980MHz
Bus Interface
PCIe 3.0 x16
Transistors
3,540 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
112
Foundry
TSMC
Process Size
28 nm
Architecture
Kepler
Memory Specifications
Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1502MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
192.3 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
27.44 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
109.8 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
109.8 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.581
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1344
L1 Cache
16 KB (per SMX)
L2 Cache
512KB
TDP
170W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_0)
CUDA
3.0
Power Connectors
2x 6-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
450W
Benchmarks
FP32 (float)
Score
2.581
TFLOPS
Compared to Other GPU
FP32 (float)
/ TFLOPS