AMD Radeon R9 280X
About GPU
The AMD Radeon R9 280X GPU is a solid performer for desktop gaming and graphics work. With a base clock speed of 850MHz and a boost clock of 1000MHz, this GPU can handle most modern games and applications with ease. The 3GB of GDDR5 memory and a memory clock speed of 1500MHz ensure smooth and responsive performance, even when dealing with high-resolution textures and complex visual effects.
With 2048 shading units and a generous L2 cache of 768KB, the R9 280X is capable of handling demanding graphics workloads without breaking a sweat. The GPU's TDP of 250W and theoretical performance of 4.096 TFLOPS make it a powerful option for gamers and content creators alike.
In benchmark tests, such as 3DMark Time Spy, the R9 280X performs admirably, scoring a respectable 2347. This makes it a strong contender in its price range and a solid choice for anyone looking to upgrade their desktop system for gaming or creative work.
Overall, the AMD Radeon R9 280X GPU offers impressive performance at a reasonable price point. Its combination of clock speeds, memory size, and shading units make it a versatile option for a wide range of applications. Whether you're a hardcore gamer or a professional content creator, the R9 280X is definitely worth considering for your next GPU upgrade.
Basic
Label Name
AMD
Platform
Desktop
Launch Date
October 2013
Model Name
Radeon R9 280X
Generation
Volcanic Islands
Base Clock
850MHz
Boost Clock
1000MHz
Bus Interface
PCIe 3.0 x16
Transistors
4,313 million
Compute Units
32
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
128
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 1.0
Memory Specifications
Memory Size
3GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
288.0 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
32.00 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
128.0 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1024 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.014
TFLOPS
Miscellaneous
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
L1 Cache
16 KB (per CU)
L2 Cache
768KB
TDP
250W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
1.2
OpenGL
4.6
DirectX
12 (11_1)
Power Connectors
1x 6-pin + 1x 8-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Suggested PSU
600W
Benchmarks
FP32 (float)
Score
4.014
TFLOPS
3DMark Time Spy
Score
2394
Compared to Other GPU
FP32 (float)
/ TFLOPS
3DMark Time Spy