AMD Radeon R9 290

AMD Radeon R9 290

About GPU

The AMD Radeon R9 290 GPU is a powerful and efficient graphics card designed for desktop gaming and content creation. With 4GB of GDDR5 memory and a memory clock of 1250MHz, this GPU offers smooth and lag-free performance for even the most demanding games and applications. One of the standout features of the Radeon R9 290 is its impressive 2560 shading units, which allow for highly detailed and realistic graphics. This, paired with a 1024KB L2 cache, ensures that visual effects and textures are rendered with stunning clarity and precision. With a TDP of 275W, the Radeon R9 290 is a high-performance GPU that can handle intensive workloads without throttling or overheating. Its theoretical performance of 4.849 TFLOPS and 3DMark Time Spy score of 3693 demonstrate its ability to deliver exceptional frame rates and smooth gameplay, even in the most demanding titles. Overall, the AMD Radeon R9 290 GPU is an excellent choice for gamers and content creators looking for a reliable and powerful graphics card. Its impressive specifications and high-performance capabilities make it a great investment for anyone in need of a top-tier GPU for their desktop system. Whether you're playing the latest AAA titles or working on graphic-intensive projects, the Radeon R9 290 delivers outstanding performance and visual quality.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
November 2013
Model Name
Radeon R9 290
Generation
Volcanic Islands
Bus Interface
PCIe 3.0 x16
Transistors
6,200 million
Compute Units
40
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
160
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 2.0

Memory Specifications

Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
512bit
Memory Clock
1250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
320.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
60.61 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
151.5 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
606.1 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.752 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2560
L1 Cache
16 KB (per CU)
L2 Cache
1024KB
TDP
275W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.0
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
1x 6-pin + 1x 8-pin
Shader Model
6.3
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Suggested PSU
600W

Benchmarks

FP32 (float)
Score
4.752 TFLOPS
3DMark Time Spy
Score
3619

Compared to Other GPU

FP32 (float) / TFLOPS
4.945 +4.1%
4.883 +2.8%
4.539 -4.5%
3DMark Time Spy
4802 +32.7%
2290 -36.7%
1420 -60.8%