Advantages
- Larger Memory Size: 11GB (4GB vs 11GB)
- Higher Bandwidth: 616.0 GB/s (320.0 GB/s vs 616.0 GB/s)
- More Shading Units: 4352 (2560 vs 4352)
- Newer Launch Date: September 2018 (November 2013 vs September 2018)
Basic
AMD
Label Name
NVIDIA
November 2013
Launch Date
September 2018
Desktop
Platform
Desktop
Radeon R9 290
Model Name
GeForce RTX 2080 Ti
Volcanic Islands
Generation
GeForce 20
-
Base Clock
1350MHz
-
Boost Clock
1545MHz
PCIe 3.0 x16
Bus Interface
PCIe 3.0 x16
6,200 million
Transistors
18,600 million
-
RT Cores
68
40
Compute Units
-
-
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
544
160
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
272
TSMC
Foundry
TSMC
28 nm
Process Size
12 nm
GCN 2.0
Architecture
Turing
Memory Specifications
4GB
Memory Size
11GB
GDDR5
Memory Type
GDDR6
512bit
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
352bit
1250MHz
Memory Clock
1750MHz
320.0 GB/s
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
616.0 GB/s
Display and Media
2x DVI
1x HDMI 1.4a
1x DisplayPort 1.2
1x HDMI 1.4a
1x DisplayPort 1.2
Outputs
1x HDMI 2.0
3x DisplayPort 1.4a
1x USB Type-C
3x DisplayPort 1.4a
1x USB Type-C
Theoretical Performance
60.61 GPixel/s
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
136.0 GPixel/s
151.5 GTexel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
420.2 GTexel/s
-
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
26.90 TFLOPS
606.1 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
420.2 GFLOPS
4.752
TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
13.181
TFLOPS
Miscellaneous
-
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
68
2560
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
4352
16 KB (per CU)
L1 Cache
64 KB (per SM)
1024KB
L2 Cache
0MB
275W
TDP
250W
1.2
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
2.0
OpenCL Version
3.0
4.6
OpenGL
4.6
-
CUDA
7.5
12 (12_0)
DirectX
12 Ultimate (12_2)
1x 6-pin + 1x 8-pin
Power Connectors
2x 8-pin
64
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
88
6.3
Shader Model
6.6
600W
Suggested PSU
600W
Benchmarks
FP32 (float)
/ TFLOPS
Radeon R9 290
4.752
GeForce RTX 2080 Ti
13.181
+177%
3DMark Time Spy
Radeon R9 290
3619
GeForce RTX 2080 Ti
14965
+314%
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