NVIDIA RTX 4000 SFF Ada Generation

NVIDIA RTX 4000 SFF Ada Generation

NVIDIA RTX 4000 SFF Ada Generation: Compact Power for Professionals and Gamers

April 2025


1. Architecture and Key Features: Ada Lovelace in Miniature

The NVIDIA RTX 4000 SFF Ada Generation graphics card is built on the Ada Lovelace architecture, which represents an evolutionary step after Ampere. The chips are manufactured using TSMC's 4nm process, ensuring higher transistor density and energy efficiency.

Key Features:

- DLSS 3.5 with improved AI upscaling and frame generation. The technology now works even in older games thanks to universal algorithms.

- Third-generation RT cores for ray tracing: 50% faster than in the RTX 3000 series.

- FP8 Tensor cores accelerate machine learning tasks.

- Support for AV1 for video encoding/decoding—crucial for streamers and editors.

Despite its compact form factor (SFF - Small Form Factor), the card retains all the key features of the “larger” models, including NVIDIA Reflex for reducing latency in games.


2. Memory: Speed and Capacity for Multitasking

The RTX 4000 SFF is equipped with 16GB GDDR6X on a 256-bit bus, with a bandwidth of 768 GB/s. This is 20% higher than the previous-generation RTX 4000.

How does this affect performance?

- In games at 4K, the memory size allows avoiding stuttering on Ultra texture settings.

- For professionals: rendering complex 3D scenes in Blender without buffer overload.

- NVLink is absent, but for SFF devices, this is justified—a focus on compactness.


3. Gaming Performance: 4K Without Compromises

The card is optimized for 1440p and 4K resolutions. Examples of FPS (with DLSS 3.5 in Quality mode):

- Cyberpunk 2077: Phantom Liberty (with RT Ultra): 68 FPS (4K).

- Starfield: Odyssey (modifications with ray tracing): 75 FPS (1440p).

- Apex Legends (without RT): 144 FPS (4K).

Ray tracing reduces FPS by 25-30%, but DLSS 3.5 compensates for the losses. Enabling RT is justified even in SFF builds thanks to effective cooling.


4. Professional Tasks: Not Just Gaming

- Video Editing: 8K rendering in DaVinci Resolve is 30% faster than with the RTX A4500.

- 3D Modeling: In Autodesk Maya, CUDA cores accelerate rendering by 40% compared to the previous generation.

- Scientific Calculations: Support for CUDA 12.5 and OpenCL 3.0 makes the card suitable for simulations in MATLAB and ANSYS.

Tip: For workstations, choose NVIDIA Studio drivers—they are optimized for professional software.


5. Power Consumption and Heat Dissipation: A Quiet Compact Beast

- TDP: 150W — lower than the “full-size” RTX 4070 (220W).

- Cooling: Two-slot cooler with a pair of fans. Even under load, noise does not exceed 32 dB.

Case Recommendations:

- Mini-PCs in ITX format with ventilation on the side panel.

- Ideal options: Fractal Design Terra, Cooler Master NR200.


6. Comparison with Competitors: Who is in the Lead?

- AMD Radeon Pro W7600SFF: 12GB GDDR6, worse in ray tracing, but cheaper ($899).

- Intel Arc A770S: 16GB GDDR6, excellent price ($699), but weak support for professional applications.

RTX 4000 SFF wins in balancing gaming and professional performance, but the price is higher—$1299.


7. Practical Tips: Building the System Correctly

- Power Supply: At least 500W (recommended 650W for headroom).

- Compatibility: PCIe 5.0, but works on 4.0 with minimal losses.

- Drivers: For hybrid tasks (gaming + work), use Game Ready Driver with manual setting selection.


8. Pros and Cons

Pros:

- Compact without sacrificing 4K performance.

- Support for all current NVIDIA technologies.

- Quiet operation even under load.

Cons:

- High price ($1299).

- No NVLink for scalability.


9. Final Conclusion: Who is This Card For?

RTX 4000 SFF Ada Generation is the ideal choice for:

- Professionals who need a mobile workstation (editing, 3D).

- Gamers building PCs in compact cases without compromising on 4K.

- SFF enthusiasts who value a balance of power and design.

If the budget is limited, consider AMD or Intel, but for top performance in a small form factor, there are currently no alternatives to NVIDIA.


Prices are current as of April 2025. Check availability with NVIDIA's official partners.

Basic

Label Name
NVIDIA
Platform
Professional
Launch Date
March 2023
Model Name
RTX 4000 SFF Ada Generation
Generation
Quadro Ada
Base Clock
720MHz
Boost Clock
1560MHz
Bus Interface
PCIe 4.0 x16
Transistors
35,800 million
RT Cores
48
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
192
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
192
Foundry
TSMC
Process Size
5 nm
Architecture
Ada Lovelace

Memory Specifications

Memory Size
20GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
160bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
280.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
124.8 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
299.5 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
19.17 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
299.5 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
18.787 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
48
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
6144
L1 Cache
128 KB (per SM)
L2 Cache
48MB
TDP
70W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
8.9
Power Connectors
None
Shader Model
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
80
Suggested PSU
250W

Benchmarks

FP32 (float)
Score
18.787 TFLOPS
Blender
Score
4561
Vulkan
Score
105965
OpenCL
Score
122596

Compared to Other GPU

FP32 (float) / TFLOPS
20.686 +10.1%
19.512 +3.9%
16.922 -9.9%
16.023 -14.7%
Blender
15026.3 +229.5%
2020.49 -55.7%
1064 -76.7%
552 -87.9%
Vulkan
382809 +261.3%
140875 +32.9%
61331 -42.1%
34688 -67.3%
OpenCL
385013 +214.1%
167342 +36.5%
75816 -38.2%
57474 -53.1%