AMD Radeon Pro V620

AMD Radeon Pro V620

AMD Radeon Pro V620: Power for Professionals and Enthusiasts

April 2025


Architecture and Key Features

RDNA 3 Pro: Hybrid for Workloads

The AMD Radeon Pro V620 is built on a hybrid RDNA 3 Pro architecture that combines elements of gaming (RDNA 3) and professional (CDNA 2) design. This allows it to effectively handle both graphical tasks and general-purpose computations. The manufacturing process is 5 nm from TSMC, ensuring high transistor density and energy efficiency.

Unique Features:

- FidelityFX Super Resolution 3 (FSR 3): AI-supported upscaling technology that boosts FPS in games by up to 2.5 times.

- Hybrid Ray Tracing: Second-generation hardware ray tracing with optimizations for real-time rendering.

- Infinity Cache Pro: 128 MB of L3 cache that accelerates memory operations.

- ROCm 5.5: Support for open computing for machine learning and scientific tasks.


Memory: Speed and Volume for Complex Projects

HBM2e: 32 GB with 1.8 TB/s Bandwidth

The Radeon Pro V620 comes equipped with 32 GB of HBM2e (High Bandwidth Memory). This solution provides a record-breaking bandwidth of 1.8 TB/s, which is critical for processing 8K video, rendering complex 3D scenes, and working with neural networks.

Impact on Performance:

- 8K Textures: Resource loading without delays in DCC applications (Blender, Maya).

- Scientific Calculations: Speeding up tasks in MATLAB or ANSYS by 20-30% compared to GDDR6 solutions.


Gaming Performance: Not Just for Work

Average FPS in Popular Titles (2025):

- Cyberpunk 2077 (4K, Ultra, Hybrid RT): 58 FPS (with FSR 3 – up to 85 FPS).

- Starfield (1440p, Ultra): 72 FPS.

- Horizon Forbidden West (1080p, Max): 120 FPS.

Features:

- Support for 4K/144 Hz: Perfect for gamers with high-end monitors.

- Ray Tracing: Hybrid RT falls short of NVIDIA DLSS 4 in detail but gains ground with FSR 3 in the FPS/quality balance.


Professional Tasks: The Purpose of Creation

Video Editing:

- DaVinci Resolve: Rendering an 8K project in 12 minutes (compared to 18 minutes with the RTX A6000).

- Premiere Pro: Smooth playback with real-time effects.

3D Modeling:

- Blender (OptiX vs. ROCm): On a scene with 10 million polygons, the V620 shows 14 FPS in real-time mode, while the RTX A6000 shows 16 FPS.

Scientific Calculations:

- CUDA vs. OpenCL: In molecular modeling tasks (GROMACS), the Radeon Pro V620 is 15% faster due to ROCm 5.5 optimizations.


Power Consumption and Heat Dissipation

TDP 300 W: System Requirements

- Cooling: A liquid cooling solution or top-tier air coolers (e.g., Noctua NH-D15) is recommended.

- Chassis: At least 3 expansion slots, with ventilation for front and top airflow.

Tips:

- Use a power supply rated at least 850 W (e.g., Seasonic PRIME GX-850).

- For builds with overclocked CPU/GPU — 1000 W.


Comparison with Competitors

AMD Radeon Pro V620 vs. NVIDIA RTX A6000 Ada:

- Memory: 32 GB HBM2e (1.8 TB/s) vs. 48 GB GDDR6X (960 GB/s).

- Rendering Performance: The V620 excels in memory-intensive tasks (+25%), while the A6000 performs better in ray tracing (+18%).

- Price: $3200 (V620) vs. $4500 (A6000).

Within the Brand:

- Radeon Pro W7900: Better for multi-monitor workstations but more expensive ($3800).


Practical Tips

Power Supply:

- Minimum 850 W with an 80+ Platinum rating.

- PCIe 5.0 (12VHPWR) cables for stability.

Compatibility:

- Platforms: Support for PCIe 5.0 (requires motherboards with AMD X670 or Intel Z890 chipsets).

- Drivers: Adrenalin Pro Edition 2025 with "Game Ready" and "Studio Stable" modes.

Considerations:

- For Linux: ROCm 5.5 is pre-installed in Ubuntu 24.04 LTS and Fedora 40 distributions.


Pros and Cons

Pros:

- 32 GB HBM2e for handling extreme workloads.

- Best price/performance ratio in the professional segment.

- Support for FSR 3 and Hybrid RT for gaming.

Cons:

- High power consumption.

- Limited availability (only through AMD partners).

- No hardware support for equivalents of DLSS 4.


Final Verdict: Who is the Radeon Pro V620 For?

This graphics card is designed for:

1. Professionals: Video editors, 3D artists, engineers needing stability and memory capacity.

2. Enthusiasts: Gamers and streamers juggling parallel tasks (gaming + rendering).

3. Laboratories: Scientific computing based on OpenCL and ROCm.

Why V620?

It offers a unique balance between professional capabilities and gaming performance for $3200, making it a compelling alternative to NVIDIA in 2025. However, for purely gaming PCs, it's better to choose the Radeon RX 8900 XT ($1200) or GeForce RTX 5090 ($1600).


Prices are current as of April 2025. Check for availability with official AMD partners.

Basic

Label Name
AMD
Platform
Desktop
Launch Date
November 2021
Model Name
Radeon Pro V620
Generation
Radeon Pro
Base Clock
1825MHz
Boost Clock
2200MHz
Bus Interface
PCIe 4.0 x16
Transistors
26,800 million
RT Cores
72
Compute Units
72
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
288
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 2.0

Memory Specifications

Memory Size
32GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
512.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
281.6 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
633.6 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
40.55 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1267 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
20.686 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
4608
L1 Cache
128 KB per Array
L2 Cache
4MB
TDP
300W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
2x 8-pin
Shader Model
6.5
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
128
Suggested PSU
700W

Benchmarks

FP32 (float)
Score
20.686 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
22.609 +9.3%
21.619 +4.5%
19.512 -5.7%