NVIDIA GeForce RTX 4060 Ti

NVIDIA GeForce RTX 4060 Ti

About GPU

The NVIDIA GeForce RTX 4060 Ti is a powerful and high-performance GPU designed for desktop gaming and professional applications. With a base clock of 2310MHz and a boost clock of 2535MHz, this GPU delivers fast and smooth graphics rendering, making it ideal for high-resolution gaming and content creation. Equipped with 8GB of GDDR6 memory and a memory clock of 2250MHz, the RTX 4060 Ti provides ample memory bandwidth for handling large textures and complex scenes. Its 4352 shading units and 32MB of L2 cache further contribute to its impressive rendering capabilities, allowing for detailed and realistic visuals. In terms of power efficiency, the RTX 4060 Ti has a TDP of 160W, making it suitable for a wide range of desktop systems without requiring excessive cooling or power supply capacity. Despite its high-performance specifications, the RTX 4060 Ti maintains a reasonable power consumption, offering a good balance between power and efficiency. Theoretical performance benchmarks place the RTX 4060 Ti at 22.06 TFLOPS, indicating its ability to handle demanding workloads with ease. In real-world tests, such as Shadow of the Tomb Raider at 1080p resolution, the RTX 4060 Ti achieves an impressive 165 frames per second, showcasing its ability to deliver smooth and fluid gameplay experiences. Overall, the NVIDIA GeForce RTX 4060 Ti is a top-tier GPU that offers exceptional performance, efficiency, and versatility for desktop gaming, content creation, and professional applications. Its high clock speeds, abundant memory, and robust shading units make it a formidable choice for demanding users who require uncompromising graphics performance.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
May 2023
Model Name
GeForce RTX 4060 Ti
Generation
GeForce 40
Base Clock
2310MHz
Boost Clock
2535MHz
Bus Interface
PCIe 4.0 x8
Transistors
Unknown
RT Cores
32
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
128
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
128
Foundry
TSMC
Process Size
5 nm
Architecture
Ada Lovelace

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
2250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
288.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
121.7 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
324.5 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
22.06 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
344.8 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
21.619 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
32
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
4352
L1 Cache
128 KB (per SM)
L2 Cache
32MB
TDP
160W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
8.9
Power Connectors
1x 12-pin
Shader Model
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
Suggested PSU
450W

Benchmarks

Shadow of the Tomb Raider 1440p
Score
114 fps
Shadow of the Tomb Raider 1080p
Score
168 fps
FP32 (float)
Score
21.619 TFLOPS
3DMark Time Spy
Score
13503
Blender
Score
4223
OctaneBench
Score
418
Vulkan
Score
119880
OpenCL
Score
130656

Compared to Other GPU

Shadow of the Tomb Raider 1440p / fps
292 +156.1%
128 +12.3%
67 -41.2%
Shadow of the Tomb Raider 1080p / fps
310 +84.5%
101 -39.9%
72 -57.1%
FP32 (float) / TFLOPS
24.431 +13%
22.971 +6.3%
20.686 -4.3%
3DMark Time Spy
36233 +168.3%
16792 +24.4%
9097 -32.6%
Blender
12832 +203.9%
1222 -71.1%
521 -87.7%
203 -95.2%
OctaneBench
1328 +217.7%
163 -61%
89 -78.7%
47 -88.8%
Vulkan
254749 +112.5%
L4
120950 +0.9%
54373 -54.6%
30994 -74.1%
OpenCL
362331 +177.3%
147444 +12.8%
66179 -49.3%
45244 -65.4%