NVIDIA Tesla V100 SXM2 16 GB
 
                                    
                                    The NVIDIA Tesla V100 SXM2 16 GB GPU is a powerhouse in the world of professional computing. With an impressive 16GB of HBM2 memory, a base clock of 1245MHz, and a boost clock of 1597MHz, this GPU delivers unparalleled performance for demanding workloads such as deep learning, scientific simulations, and artificial intelligence.
One of the standout features of the Tesla V100 is its 5120 shading units, which enable it to handle complex calculations and data processing with ease. The 6MB L2 cache also plays a crucial role in optimizing performance and ensuring smooth operation even under heavy workloads.
In terms of power efficiency, the Tesla V100 excels with a TDP of 250W, allowing it to deliver high performance without consuming excessive amounts of power. This makes it an excellent choice for data centers and professional computing environments where energy efficiency is a priority.
With a theoretical performance of 16.35 TFLOPS, the Tesla V100 is capable of tackling the most demanding computational tasks with ease. Whether you're working on machine learning models, computational fluid dynamics simulations, or other data-intensive applications, this GPU is more than up to the task.
Overall, the NVIDIA Tesla V100 SXM2 16 GB GPU is a top-of-the-line solution for professionals in need of high-performance computing power. Its impressive specs and efficient design make it a clear choice for anyone looking to take their computational work to the next level.
                                
                                
                                                    Basic
                            Label Name
                        
                        
                            NVIDIA
                        
                    
                                Platform
                            
                            
                                Professional
                            
                        
                                Launch Date
                            
                            
                                November 2019
                            
                        Model Name
                                                    
                            
                                Tesla V100 SXM2 16 GB
                                                            
                        
                    Generation
                                                    
                            
                                Tesla
                                                            
                        
                    Base Clock
                                                    
                            
                                1245MHz
                                                            
                        
                    Boost Clock
                                                    
                            
                                1597MHz
                                                            
                        
                    Bus Interface
                                                    
                            
                                PCIe 3.0 x16
                                                            
                        
                    Transistors
                                                    
                            
                                21,100 million
                                                            
                        
                    Tensor Cores
                                                            
                                    ?
                                    
                                                    Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
                                
                            
                                640
                                                            
                        
                    TMUs
                                                            
                                    ?
                                    
                                                    Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
                                
                            
                                320
                                                            
                        
                    Foundry
                                                    
                            
                                TSMC
                                                            
                        
                    Process Size
                                                    
                            
                                12 nm
                                                            
                        
                    Architecture
                                                    
                            
                                Volta
                                                            
                        
                    Memory Specifications
Memory Size
                                                    
                            
                                16GB
                                                            
                        
                    Memory Type
                                                    
                            
                                HBM2
                                                            
                        
                    Memory Bus
                                                            
                                    ?
                                    
                                                    The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
                                
                            
                                4096bit
                                                            
                        
                    Memory Clock
                                                    
                            
                                1106MHz
                                                            
                        
                    Bandwidth
                                                            
                                    ?
                                    
                                                    Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
                                
                            
                                1133 GB/s
                                                            
                        
                    Theoretical Performance
Pixel Rate
                                                            
                                    ?
                                    
                                                    Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
                                
                            
                                204.4 GPixel/s
                                                            
                        
                    Texture Rate
                                                            
                                    ?
                                    
                                                    Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
                                
                            
                                511.0 GTexel/s
                                                            
                        
                    FP16 (half)
                                                            
                                    ?
                                    
                                                    An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
                                
                            
                                32.71 TFLOPS
                                                            
                        
                    FP64 (double)
                                                            
                                    ?
                                    
                                                    An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
                                
                            
                                8.177 TFLOPS
                                                            
                        
                    FP32 (float)
                                                            
                                    ?
                                    
                                                    An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
                                
                            
                                16.023
                                                                    TFLOPS
                                                            
                        
                    Miscellaneous
SM Count
                                                            
                                    ?
                                    
                                                    Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
                                
                            
                                80
                                                            
                        
                    Shading Units
                                                            
                                    ?
                                    
                                                    The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
                                
                            
                                5120
                                                            
                        
                    L1 Cache
                                                    
                            
                                128 KB (per SM)
                                                            
                        
                    L2 Cache
                                                    
                            
                                6MB
                                                            
                        
                    TDP
                                                    
                            
                                250W
                                                            
                        
                    Vulkan Version
                                                            
                                    ?
                                    
                                                    Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
                                
                            
                                1.3
                                                            
                        
                    OpenCL Version
                                                    
                            
                                3.0
                                                            
                        
                    OpenGL
                                                    
                            
                                4.6
                                                            
                        
                    DirectX
                                                    
                            
                                12 (12_1)
                                                            
                        
                    CUDA
                                                    
                            
                                7.0
                                                            
                        
                    Power Connectors
                                                    
                            
                                None
                                                            
                        
                    Shader Model
                                                    
                            
                                6.6
                                                            
                        
                    ROPs
                                                            
                                    ?
                                    
                                                    The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
                                
                            
                                128
                                                            
                        
                    Suggested PSU
                                                    
                            
                                600W
                                                            
                        
                    Benchmarks
                                                FP32 (float)
                                            
                                            
                                                                                                Score
                                            
                                            
                                                16.023
                                                TFLOPS
                                            
                                            
                                                Blender
                                            
                                            
                                                                                                Score
                                            
                                            
                                                2481
                                                
                                            
                                            
                                                OctaneBench
                                            
                                            
                                                                                                Score
                                            
                                            
                                                361
                                                
                                            
                                            Compared to Other GPU
                                    FP32 (float)
                                                                             / TFLOPS
                                                                    
                                                                    
                                                                    
                                                                    
                                                                    
                                                                    
                                                            
                                    Blender
                                                                    
                                                                    
                                                                    
                                                                    
                                                                    
                                                                    
                                                            
                                    OctaneBench
                                                                    
                                                                    
                                                                    
                                                                    
                                                                    
                                                                    
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