AMD Radeon R9 M275

AMD Radeon R9 M275

About GPU

The AMD Radeon R9 M275 is a mid-range mobile GPU that offers decent performance for gaming and multimedia tasks. With a base clock speed of 900MHz and a boost clock speed of 925MHz, this GPU delivers smooth graphics rendering and an overall enjoyable gaming experience on most modern titles. Equipped with 2GB of GDDR5 memory running at 1000MHz, the R9 M275 offers sufficient video memory for gaming at 1080p resolution and can handle most current game titles at medium to high settings. The 640 shading units and 256KB L2 cache contribute to the GPU's ability to handle complex graphical tasks efficiently. The theoretical performance of 1.184 TFLOPS ensures that the R9 M275 can handle demanding visual tasks and provide a smooth and immersive multimedia experience. However, the TDP of this GPU is unknown, which may be a concern for users looking for power-efficient graphics solutions for their laptops. In terms of real-world performance, the R9 M275 is capable of running popular game titles such as Fortnite, Overwatch, and Dota 2 at respectable frame rates and graphics settings. While it may struggle with more demanding games at higher settings, it still offers good performance for its intended market segment. Overall, the AMD Radeon R9 M275 is a reliable and capable mobile GPU that delivers a balanced combination of performance and power efficiency for mid-range gaming laptops. It is a suitable choice for casual gamers and multimedia enthusiasts looking for an affordable graphics solution.

Basic

Label Name
AMD
Platform
Mobile
Launch Date
January 2014
Model Name
Radeon R9 M275
Generation
Gem System
Base Clock
900MHz
Boost Clock
925MHz
Bus Interface
PCIe 3.0 x16
Transistors
1,500 million
Compute Units
10
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
40
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 1.0

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
64.00 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
14.80 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
37.00 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
74.00 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.208 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
640
L1 Cache
16 KB (per CU)
L2 Cache
256KB
TDP
Unknown
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2.170
OpenCL Version
2.1 (1.2)
OpenGL
4.6
DirectX
12 (11_1)
Shader Model
6.5 (5.1)
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16

Benchmarks

FP32 (float)
Score
1.208 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.242 +2.8%
1.224 +1.3%
1.176 -2.6%
1.16 -4%