NVIDIA GeForce GTX 770M

NVIDIA GeForce GTX 770M

About GPU

The NVIDIA GeForce GTX 770M is a high-performance mobile GPU designed for gaming and content creation on laptops. With a base clock speed of 706MHz and a boost clock of 797MHz, it delivers impressive graphics performance for demanding applications. The 3GB of GDDR5 memory with a clock speed of 1002MHz ensures smooth and fast rendering of complex textures and graphics. With 960 shading units and 384KB of L2 cache, the GTX 770M is capable of handling modern AAA games and professional software with ease. The TDP of 75W makes it a relatively power-efficient GPU for its performance level, making it suitable for use in thin and light gaming laptops. In terms of real-world performance, the GTX 770M is able to handle most modern games at high settings with smooth frame rates. Its theoretical performance of 1.53 TFLOPS provides a good indication of its capability to handle graphic-intensive tasks. Overall, the NVIDIA GeForce GTX 770M is a solid choice for gamers and creative professionals looking for a powerful mobile GPU. Its combination of high clock speeds, ample memory, and efficient power usage make it a capable and reliable option for those in need of strong graphics performance on the go. Whether it's for gaming, video editing, or 3D rendering, the GTX 770M delivers impressive results.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
May 2013
Model Name
GeForce GTX 770M
Generation
GeForce 700M
Base Clock
706MHz
Boost Clock
797MHz
Bus Interface
MXM-B (3.0)
Transistors
2,540 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
80
Foundry
TSMC
Process Size
28 nm
Architecture
Kepler

Memory Specifications

Memory Size
3GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
1002MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
96.19 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
15.94 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
63.76 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
63.76 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.561 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
960
L1 Cache
16 KB (per SMX)
L2 Cache
384KB
TDP
75W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_0)
CUDA
3.0
Power Connectors
None
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
24

Benchmarks

FP32 (float)
Score
1.561 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.645 +5.4%
1.417 -9.2%