NVIDIA GeForce GTX 770M

NVIDIA GeForce GTX 770M

NVIDIA GeForce GTX 770M: A Retrospective on Mobile GPUs for Gamers and Enthusiasts

April 2025

In an era where graphics cards with ray tracing support and neural network technologies have become the standard, the NVIDIA GeForce GTX 770M serves as a reminder of the times when mobile GPUs were just starting to carve out their place in gaming laptops. Despite its venerable age, this model still garners interest from owners of older systems. Let’s explore how it can be useful in 2025.


1. Architecture and Key Features

Kepler Architecture: A Modest Beginning

The GTX 770M is based on the Kepler architecture (2012-2014), built on a 28nm manufacturing process. This was one of NVIDIA's first attempts to optimize energy efficiency for mobile devices. The card features 960 CUDA cores but lacks modern capabilities like RTX (ray tracing) or DLSS (deep learning super sampling). AMD's FidelityFX technology is also unsupported—this is purely a "raster" GPU.

Features for Its Time

In 2013, the 770M stood out with support for DirectX 11, PhysX for physics calculations in games, and Optimus for automatic switching between integrated and discrete graphics. However, today these features seem basic.


2. Memory: Limitations of an Outdated Standard

GDDR5 and Narrow Bus

The graphics card uses 3 GB of GDDR5 memory with a 192-bit bus. Its bandwidth is 96 GB/s, which is 3 to 5 times lower than that of modern mobile GPUs with GDDR6 (e.g., RTX 4050 Mobile—192 GB/s). The memory volume is only sufficient for older games at medium settings. In 2024-2025 titles, even at 1080p, lagging may occur due to buffer overload.


3. Gaming Performance: Nostalgia for the Past

1080p—The Limit of Capabilities

In games from the 2010s, the GTX 770M delivered respectable performance:

- The Witcher 3 (2015) — 35-40 FPS on medium settings;

- GTA V (2015) — 45-50 FPS on high.

But in 2025, the situation has changed:

- Cyberpunk 2077 (with patch 2.5) — 15-20 FPS on low;

- Starfield (2023) — 10-15 FPS on minimum settings.

4K? Only for Movies

The card is not designed for resolutions above 1080p. Even streaming 4K video may cause stuttering due to the outdated VP8 decoder.


4. Professional Tasks: Minimal Applicability

CUDA: Weak Support

Theoretically, 960 CUDA cores are suitable for rendering in Blender or editing in Adobe Premiere Pro, but the 3 GB of memory and lack of support for modern APIs (e.g., Vulkan Ray Tracing) minimize its usefulness. For comparison, the RTX 3050 Mobile, with 4 GB of GDDR6 and 2048 CUDA cores, handles the same tasks 4-5 times faster.

Scientific Calculations: Outdated Drivers

Drivers for the GTX 700 series have not been updated since 2021, which limits compatibility with current software for machine learning (TensorFlow, PyTorch).


5. Power Consumption and Thermal Output

TDP 75W: Simple Cooling

By 2025 standards, 75W is a modest figure. The card did not require complex cooling systems even in thin laptops. However, over time, thermal paste and fans wear out, which may lead to overheating (up to 85-90°C under load).

Recommendations:

- Clean the cooler every 6 months;

- Replace thermal paste with liquid metal (if the design allows);

- Use cooling pads.


6. Comparison with Competitors

Direct Competitors (2013-2014):

- AMD Radeon HD 8970M: Comparable performance, but worse optimization for DirectX 11.

- NVIDIA GTX 780M: 15-20% more powerful, but more expensive.

In 2025:

Even budget mobile GPUs like the AMD Radeon RX 6500M (4 GB GDDR6, 18 TFLOPS) or Intel Arc A350M (6 GB GDDR6, with XeSS support) outperform the GTX 770M by 3-4 times. Prices for new equivalents start at $250.


7. Practical Advice

Power Supply: Not Relevant

The GTX 770M is exclusively a mobile solution, integrated into laptops. For use in desktop PCs, it would only be feasible via external docking stations (e.g., EXP GDC), but this is economically impractical.

Compatibility:

- Support only for outdated platforms (Intel 4th generation, AMD A10);

- Maximum PCIe version—3.0.

Drivers:

Official support has ceased. Enthusiast communities (e.g., on TechPowerUp forums) release modified drivers for compatibility with Windows 11, but stability is not guaranteed.


8. Pros and Cons

Pros:

- Low price on the secondary market ($30-50);

- Sufficient for older games and office tasks;

- Energy efficiency.

Cons:

- No support for ray tracing or DLSS;

- Limited memory for modern projects;

- Lack of official drivers.


9. Final Conclusion: Who is the GTX 770M Suitable For?

This graphics card is an option for:

1. Owners of old laptops looking to extend their life for basic tasks (web browsing, office applications).

2. Retro gamers playing titles from the 2000s to 2010s.

3. Enthusiasts experimenting with upgrading outdated tech.

However, for modern gaming, professional editing, or working with AI, the GTX 770M is unsuitable. If your budget is limited to $100-200, it's better to opt for used laptops with GTX 1060 or RX 580—these will provide 3-5 times higher performance.


Conclusion

The NVIDIA GeForce GTX 770M is a symbol of an era when gaming laptops were just beginning to conquer the market. In 2025, it is interesting more as a historical artifact than as a practical solution. But for those who cherish nostalgia or strive for minimalism, this card might still find a use.

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
May 2013
Model Name
GeForce GTX 770M
Generation
GeForce 700M
Base Clock
706MHz
Boost Clock
797MHz
Bus Interface
MXM-B (3.0)
Transistors
2,540 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
80
Foundry
TSMC
Process Size
28 nm
Architecture
Kepler

Memory Specifications

Memory Size
3GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
1002MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
96.19 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
15.94 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
63.76 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
63.76 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.561 TFLOPS

Miscellaneous

Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
960
L1 Cache
16 KB (per SMX)
L2 Cache
384KB
TDP
75W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_0)
CUDA
3.0
Power Connectors
None
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
24

Benchmarks

FP32 (float)
Score
1.561 TFLOPS
Hashcat
Score
35068 H/s

Compared to Other GPU

FP32 (float) / TFLOPS
1.645 +5.4%
1.417 -9.2%
Hashcat / H/s
36824 +5%
36798 +4.9%
34753 -0.9%
33607 -4.2%