NVIDIA GeForce GTX 580 Rev. 2

NVIDIA GeForce GTX 580 Rev. 2

About GPU

The NVIDIA GeForce GTX 580 Rev. 2 is a powerful GPU designed for desktop gaming and multimedia tasks. Boasting a memory size of 1536MB and utilizing GDDR5 memory type, this GPU provides smooth and lag-free performance, even when running graphics-heavy games and applications. With a memory clock speed of 1002MHz, users can expect quick and responsive graphics rendering for an immersive gaming experience. The GTX 580 Rev. 2 is equipped with 512 shading units and a substantial L2 cache of 768KB, allowing for efficient and high-quality image processing. The high TDP of 244W indicates that this GPU is quite power-hungry, so users should ensure that they have a capable power supply to support its operation. However, this power consumption is balanced by the GPU's theoretical performance of 1.581 TFLOPS, delivering impressive graphics and computational power. In terms of gaming performance, the GTX 580 Rev. 2 handles most modern games with ease, providing high frame rates at 1080p resolution. The GPU's capabilities also extend to video editing and content creation, making it a versatile choice for users who engage in multimedia tasks. Overall, the NVIDIA GeForce GTX 580 Rev. 2 GPU offers robust performance and reliable graphics processing power for demanding desktop applications. Despite being an older model, it still holds up well for gaming and multimedia tasks, making it a solid option for users seeking a capable and cost-effective GPU.

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
June 2011
Model Name
GeForce GTX 580 Rev. 2
Generation
GeForce 500
Bus Interface
PCIe 2.0 x16
Transistors
3,000 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
64
Foundry
TSMC
Process Size
40 nm
Architecture
Fermi 2.0

Memory Specifications

Memory Size
1536MB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
1002MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
192.4 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
24.70 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
49.41 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
197.6 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.613 TFLOPS

Miscellaneous

SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
16
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
512
L1 Cache
64 KB (per SM)
L2 Cache
768KB
TDP
244W
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.1
OpenGL
4.6
DirectX
12 (11_0)
CUDA
2.0
Power Connectors
1x 6-pin + 1x 8-pin
Shader Model
5.1
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
Suggested PSU
550W

Benchmarks

FP32 (float)
Score
1.613 TFLOPS

Compared to Other GPU

FP32 (float) / TFLOPS
1.705 +5.7%
1.645 +2%
1.561 -3.2%
1.498 -7.1%